[{"data":1,"prerenderedAt":30},["ShallowReactive",2],{"maker-Twinklebear":3},[4],{"id":5,"name":6,"line":7,"ai":8,"cat":9,"year":10,"points":11,"comments":12,"rec":13,"s":14,"top":15,"kw":16,"maker":21,"domain":22,"tier":23,"attempts":24,"strip":25,"url":26,"mix":27,"praise":-1,"objection":29,"sub":17},10029078,"tray_rust","A toy ray tracer in Rust",false,"creative",2015,77,5,"quiet",null,14,[17,18,19,20],"ray tracer","path tracing","rust","physically based rendering","Twinklebear","github.com","notable",2,"00000","https:\u002F\u002Fgithub.com\u002FTwinklebear\u002Ftray_rust",[28,28,28,28],0,"Called it a path tracer rather than a ray tracer, arguing the term implies Whitted-style rendering",1794036741158]