[{"data":1,"prerenderedAt":58},["ShallowReactive",2],{"maker-felixangell":3},[4,34],{"id":5,"name":6,"line":7,"ai":8,"cat":9,"year":10,"points":11,"comments":12,"rec":13,"s":14,"top":15,"kw":16,"maker":22,"domain":23,"tier":24,"attempts":25,"strip":26,"url":27,"mix":28,"praise":32,"objection":33,"sub":17},16846250,"Phi-editor","A text editor implemented in Go and SDL",false,"dev_tools",2018,102,34,"mixed",-0.24,20,[17,18,19,20,21],"text editor","go","sdl","code editor","gpu rendering","felixangell","github.com","notable",0,"3110000501000303000000000000051301","https:\u002F\u002Fgithub.com\u002Ffelixangell\u002Fphi-editor",[29,30,25,31],2,4,5,"Interesting combination of Go and SDL for a text editor","Performance and battery drain concerns from rendering like a game",{"id":35,"name":36,"line":37,"ai":8,"cat":38,"year":10,"points":39,"comments":40,"rec":41,"s":42,"top":43,"kw":44,"maker":22,"domain":23,"tier":24,"attempts":25,"strip":49,"url":50,"mix":51,"praise":55,"objection":56,"sub":57},18100526,"Strife","A 2D game library for Go","languages",85,46,"curious",-0.14,24,[45,46,47,48],"go game library","2d game framework","golang graphics","slick2d","1030031330331033000133030005310000001503","https:\u002F\u002Fgithub.com\u002Ffelixangell\u002Fstrife",[52,53,25,54],3,14,7,"Go's GC pauses are low enough for 2D games","Unclear value proposition and marketing","game library",1794036757885]