[{"data":1,"prerenderedAt":34},["ShallowReactive",2],{"maker-jackpriceburns":3},[4],{"id":5,"name":6,"line":7,"ai":8,"cat":9,"year":10,"points":11,"comments":12,"rec":13,"s":14,"top":15,"kw":16,"maker":22,"domain":23,"tier":24,"attempts":14,"strip":25,"url":26,"mix":27,"praise":31,"objection":32,"sub":33},48703412,"Decomp Academy","Learn to decompile GameCube games into matching C",false,"learning_science",2026,197,78,"mixed",0,7,[17,18,19,20,21],"decompilation","gamecube decompilation","powerpc assembly","matching decomp","reverse engineering","jackpriceburns","decomp-academy.dev","notable","3031000000000033055505005311300033113353","https:\u002F\u002Fdecomp-academy.dev",[15,28,29,30],13,2,5,"Browser-based approach removes setup friction","Lesson wall of LLM-flavoured text and purple theme feel AI-generated","decompilation tutorial",1793991322836]