[{"data":1,"prerenderedAt":34},["ShallowReactive",2],{"maker-yak32":3},[4],{"id":5,"name":6,"line":6,"ai":7,"cat":8,"year":9,"points":10,"comments":11,"rec":12,"s":13,"top":14,"kw":15,"maker":20,"domain":21,"tier":22,"attempts":23,"strip":24,"url":25,"mix":26,"praise":31,"objection":32,"sub":33},47876071,"Turning a Gaussian Splat into a videogame",false,"games",2026,236,63,"debated",0.12,5,[16,17,18,19],"gaussian splatting","3d scanning","browser game","real-time rendering","yak32","blog.playcanvas.com","notable",0,"5511331130005301333105033051035303500055","https:\u002F\u002Fblog.playcanvas.com\u002Fturning-a-gaussian-splat-into-a-videogame\u002F",[27,28,29,30],9,13,2,8,"Runs smoothly in browser, even on phones and older hardware","Gaussian splats are hard to edit and animate, limiting game use","browser game demo",1794036824974]