[{"data":1,"prerenderedAt":190},["ShallowReactive",2],{"project-12706212":3},{"id":4,"name":5,"line":6,"line_source":7,"title":8,"url":9,"domain":10,"maker":11,"posted_at":12,"year":13,"points":14,"comments":15,"rank_in_year":16,"shown_in_year":17,"top":18,"tier":19,"category":20,"subcategory":21,"format":22,"keywords":23,"reception":28,"sentiment":29,"stance_mix":30,"scored_comments":31,"aspects":33,"strip":39,"post_text":29,"what":41,"said":70,"maker_in_thread":123,"shape":131,"grid":134,"attempts":152,"same_week":153,"maker_shows":132,"maker_hidden":183,"reader_version":184,"card":185},"12706212","Gymnastick","My side project iOS game just hit #3 in the Finnish App Store","title","Show HN: My side project iOS game just hit #3 in the Finnish App Store","http:\u002F\u002Fwww.gymnastickgame.com","gymnastickgame.com","aparadja",1476420933,2016,8,9,1991,2264,88,"shown","games","mobile game","mobile_app",[24,25,26,27],"ios game","app store","finland","paid app","quiet",null,{"positive":31,"neutral":32,"mixed":32,"critical":32},4,0,{"idea":34,"docs":36,"design":37,"pricing":38},{"positive":35,"critical":32},1,{"positive":35,"critical":32},{"positive":35,"critical":32},{"positive":35,"critical":32},[32,40,32,40,32,40,32,40,32],5,{"problem":29,"audience":29,"pricing":42,"motivation":53,"time_to_build":29,"stack":60,"openness":67,"stage":68,"team_size":69},{"value":43,"source":44,"evidence":45},"Paid app with no ads or in-app purchases","inferred",[46,49],{"id":47,"by":11,"text":48},"12706222","So, I feel like I'm a little bit out of my league. I read the book \"Surviving the App Store\" and decided to follow its strategy of releasing an MVP in the App Store as early as…",{"id":50,"by":51,"text":52},"12719933","danielhooper","Pretty neat game. I commend you for not integrating ads or IAP. I went the same route with my iOS game.",{"value":54,"source":55,"evidence":56},"Hobby\u002Fpassion project the maker wanted to make for a long time","maker",[57],{"id":58,"by":11,"text":59},"12722803","Was it a financial success? And care to link to the game? In a way I feel like saying no to ads and IAP is a noble goal, but not the financially smart one. I was OK with it for…",[61],{"value":62,"source":55,"evidence":63},"Swift",[64],{"id":65,"by":11,"text":66},"12719369","Thanks! It's built with Swift, so I'll have to see how far it goes in the App Store first before porting it. Finland alone is not a huge market, so it's hard to tell.","paid","launched","solo",{"praise":71,"objections":96,"requests":108,"questions":113,"alternatives":122},[72,84,92],{"value":73,"source":74,"evidence":75},"Landing page is clear and minimalistic","commenter",[76,80],{"id":77,"by":78,"text":79},"12711679","avitzurel","Your landing page is 100% on point. Explains about the product in the first second. No hassle, not too much fluff. Awesome stuff. Congrats for reaching #3.",{"id":81,"by":82,"text":83},"12714057","bananicorn","Wow, that's what I call elegant and minimalistic design - both the landingpage and the game footage itself. Are you planning to release it for android too sometime?",{"value":85,"source":74,"evidence":86},"Game looks cool and elegant",[87,91],{"id":88,"by":89,"text":90},"12714504","Im_a_throw_away","Congrats, and the game looks really cool! I'm curious: how did you market your game? What made you go in the top charts?",{"id":81,"by":82,"text":83},{"value":93,"source":74,"evidence":94},"Admired for avoiding ads and IAP",[95],{"id":50,"by":51,"text":52},[97,104],{"value":98,"source":55,"evidence":99},"Finland is a small market, limiting growth",[100,101],{"id":65,"by":11,"text":66},{"id":102,"by":11,"text":103},"12722818","Finland is a rather small market, so friends & family were probably a big influence to get it off the ground. (Seems that it only takes some hundreds of downloads to reach the…",{"value":105,"source":55,"evidence":106},"No ads or IAP may be financially unwise",[107],{"id":58,"by":11,"text":59},[109],{"value":110,"source":74,"evidence":111},"Android version",[112],{"id":81,"by":82,"text":83},[114,118],{"value":115,"source":74,"evidence":116},"How did you market the game and reach the top charts?",[117],{"id":88,"by":89,"text":90},{"value":119,"source":55,"evidence":120},"Pitfalls of publisher deal",[121],{"id":47,"by":11,"text":48},[],{"comments":40,"answered":124,"key":125},2,[126,127,128],{"id":47,"text":48},{"id":102,"text":103},{"id":129,"text":130},"12712464","Thanks!",{"commenters":40,"max_depth":132,"maker_replies":40,"first_comment_mins":40,"lifespan_hours":133},3,72,[135,137,139,140,142,144,146,148,150],[47,32,32,136,11,35],"maker\u002Fneutral\u002Fnone",[88,32,40,138,89,32],"project\u002Fpositive\u002Fidea",[102,32,32,136,11,35],[77,35,40,141,78,32],"project\u002Fpositive\u002Fdocs",[129,35,32,143,11,35],"maker\u002Fpositive\u002Fnone",[81,124,40,145,82,32],"project\u002Fpositive\u002Fdesign",[65,124,32,147,11,35],"project\u002Fneutral\u002Fnone",[50,132,40,149,51,32],"project\u002Fpositive\u002Fpricing",[58,132,32,151,11,35],"maker\u002Fneutral\u002Fpricing",[],[154,159,164,169,174,178],{"id":155,"name":156,"points":157,"category":158},"12721709","I made a Chrome extension that helps battle impulsive procrastination",277,"productivity",{"id":160,"name":161,"points":162,"category":163},"12742395","Hawkpost",275,"security_privacy",{"id":165,"name":166,"points":167,"category":168},"12723281","CSS ICON",250,"dev_tools",{"id":170,"name":171,"points":172,"category":173},"12699767","Styled-components",172,"languages",{"id":175,"name":176,"points":177,"category":173},"12735665","Swip.js",152,{"id":179,"name":180,"points":181,"category":182},"12703679","Stack Match",136,"web_saas",false,"v2",{"id":186,"name":5,"line":6,"ai":183,"cat":20,"year":13,"points":14,"comments":15,"rec":28,"s":29,"top":18,"kw":187,"maker":11,"domain":10,"tier":19,"attempts":32,"strip":188,"url":9,"mix":189,"praise":73,"objection":98,"sub":21},12706212,[24,25,26,27],"050505050",[31,32,32,32],1793990948821]