[{"data":1,"prerenderedAt":279},["ShallowReactive",2],{"project-15686504":3},{"id":4,"name":5,"line":5,"line_source":6,"title":7,"url":8,"domain":9,"maker":10,"posted_at":11,"year":12,"points":13,"comments":14,"rank_in_year":15,"shown_in_year":16,"top":17,"tier":18,"category":19,"subcategory":20,"format":21,"keywords":22,"reception":28,"sentiment":29,"stance_mix":30,"scored_comments":34,"aspects":35,"strip":44,"post_text":46,"what":47,"said":62,"maker_in_thread":153,"shape":162,"grid":166,"attempts":241,"same_week":242,"maker_shows":37,"maker_hidden":272,"reader_version":273,"card":274},"15686504","2D Isometric Editor","title","Show HN: 2D Isometric Editor","https:\u002F\u002Fgithub.com\u002FGrille98\u002F2D-isometricEditor","github.com","Grille",1510581204,2017,78,30,565,2242,26,"notable","creative","isometric map editor","desktop_app",[23,24,25,26,27],"isometric editor","tile map editor","heightmap","c#","terrain editor","mixed",0.2,{"positive":31,"neutral":31,"mixed":32,"critical":33},7,0,4,18,{"docs":36,"design":38,"idea":39,"performance":42,"execution":43},{"positive":32,"critical":37},1,{"positive":37,"critical":32},{"positive":40,"critical":41},5,2,{"positive":32,"critical":37},{"positive":37,"critical":32},[37,32,45,45,45,40,37,32,37,40,40,40,32,37,32,32,32,40,40,45,45,32,32,40,32,32,45,32,45,32],3,null,{"problem":46,"audience":46,"pricing":46,"motivation":46,"time_to_build":46,"stack":48,"openness":60,"stage":61,"team_size":61},[49,56],{"value":50,"source":51,"evidence":52},"C#","maker",[53],{"id":54,"by":10,"text":55},"15688546","this project is pure C# it only uses .net 4.0 or what do you mean? Vue JS and Three JS are javascript frameworks.",{"value":57,"source":51,"evidence":58},".NET 4.0",[59],{"id":54,"by":10,"text":55},"open_source","unknown",{"praise":63,"objections":87,"requests":110,"questions":139,"alternatives":152},[64,80],{"value":65,"source":66,"evidence":67},"Looks cool and nice visually","commenter",[68,72,76],{"id":69,"by":70,"text":71},"15687746","mcphage","That looks nice but without any instructions on how to install it or generate that sample—or even what format of data it wants for the elevation data—I'm not really sure what…",{"id":73,"by":74,"text":75},"15688517","rlopezcc","That's really nice. And reminds me about this thing[0] I made when Firefox 3D view was available. [0] https:\u002F\u002Fgithub.com\u002Frlopezcc\u002Fhexadom Edit: Formatting.",{"id":77,"by":78,"text":79},"15687834","googletazer","Looks really cool, how can I run it?",{"value":81,"source":66,"evidence":82},"Standalone application is a plus",[83],{"id":84,"by":85,"text":86},"15689055","kroltan","Webdev kneejerk reaction I guess, haha. Everything is web nowadays! Kudos for making a standalone application.",[88,103],{"value":89,"source":66,"evidence":90},"Foreshortening looks off, though this was disputed as an optical illusion",[91,95,99],{"id":92,"by":93,"text":94},"15690944","clebio","The foreshortening seems off. The taller mountain is much taller when at the back, but roughly the same height as the other when at the front. Just a small concern; looks pretty…",{"id":96,"by":97,"text":98},"15691792","bluedino","It's an isometric projection, not perspective",{"id":100,"by":101,"text":102},"15691849","moron4hire","That is an optical illusion, if you are seeing that. Isometric view is a rectilinear, not perspective view. Apparent object size will not have any change in the z-axis, so there…",{"value":104,"source":66,"evidence":105},"Only handles heightmaps, not voxel interiors",[106],{"id":107,"by":108,"text":109},"15688326","lytedev","At a first glance, it looks like it only handles heightmaps, while dwarf fortress is more voxel-esque. Interiors might not (currently) be handled by this program.",[111,118,125,132],{"value":112,"source":66,"evidence":113},"Export to Unity as a plugin",[114],{"id":115,"by":116,"text":117},"15692737","supernintendo","Neat. Would be useful as a Unity plugin which might not be to hard to achieve as it’s already written in C#.",{"value":119,"source":66,"evidence":120},"Export to cocos2d-x",[121],{"id":122,"by":123,"text":124},"15692898","jason_slack","cocos2d-x mobile game engine (www.cocos2d-x.org) might benefit from developers being able to export to it.",{"value":126,"source":66,"evidence":127},"Run on macOS",[128],{"id":129,"by":130,"text":131},"15688623","Itheyln","Any way to run on OSX?",{"value":133,"source":66,"evidence":134},"Texture from height (water, lakes) option",[135],{"id":136,"by":137,"text":138},"15688301","adyus","Nice! Here's an interesting idea: You could use a grayscale height map and apply textures based on relative or absolute height. Tallest point on the map? Must be a mountain.…",[140,145],{"value":141,"source":66,"evidence":142},"How to install and run it",[143,144],{"id":77,"by":78,"text":79},{"id":69,"by":70,"text":71},{"value":146,"source":66,"evidence":147},"How water texture is made and which textures exist",[148],{"id":149,"by":150,"text":151},"15690795","revx","How did you do water in the demo gif? It's not listed as one of the available textures...",[],{"comments":33,"answered":45,"key":154},[155,158,161],{"id":156,"text":157},"15688040","I have revised the readme, now everything important should be in it.",{"id":159,"text":160},"15688443","In a very early version even something like that was built in, I could actually bring in as an option again",{"id":54,"text":55},{"commenters":163,"max_depth":33,"maker_replies":33,"first_comment_mins":164,"lifespan_hours":165},25,169,49,[167,169,171,173,177,180,184,186,190,193,195,198,199,201,203,207,208,209,211,212,214,218,220,224,226,228,231,235,237,239],[69,32,37,168,70,32],"maker\u002Fcritical\u002Fdocs",[156,32,32,170,10,37],"maker\u002Fneutral\u002Fdocs",[149,32,45,172,150,32],"project\u002Fneutral\u002Fdesign",[174,32,45,175,176,32],"15691256","project\u002Fneutral\u002Fdocs","eximius",[178,32,45,175,179,32],"15691281","abritinthebay",[181,37,40,182,183,32],"15687837","project\u002Fpositive\u002Fidea","bencollier49",[107,37,37,185,108,32],"project\u002Fcritical\u002Fidea",[187,37,32,188,189,32],"15692651","commenter\u002Fneutral\u002Fidea","danielvf",[191,37,37,185,192,32],"15690839","katastic",[73,41,40,194,74,32],"project\u002Fpositive\u002Fdesign",[196,45,40,182,197,32],"15688357","mrguyorama",[136,33,40,182,137,32],[159,33,32,200,10,37],"maker\u002Fneutral\u002Fidea",[92,40,37,202,93,32],"project\u002Fcritical\u002Fperformance",[204,40,32,205,206,32],"15691524","commenter\u002Fneutral\u002Fperformance","hbk1966",[96,40,32,205,97,32],[100,40,32,205,101,32],[115,210,40,182,116,32],6,[122,31,40,182,123,32],[77,213,45,175,78,32],8,[215,216,45,170,217,32],"15688508",9,"oceanghost",[54,216,32,219,10,37],"maker\u002Fneutral\u002Fexecution",[221,216,32,222,223,32],"15688999","commenter\u002Fneutral\u002Fnone","tomc1985",[84,216,40,225,85,32],"project\u002Fpositive\u002Fexecution",[227,216,32,222,217,32],"15704324",[229,216,32,222,230,32],"15689308","graphememes",[232,216,45,233,234,32],"15689876","project\u002Fneutral\u002Fexecution","onion2k",[236,216,32,222,217,32],"15690454",[129,238,45,233,130,32],10,[240,238,32,219,10,37],"15688700",[],[243,248,252,257,262,267],{"id":244,"name":245,"points":246,"category":247},"15691409","Datasette",269,"data",{"id":249,"name":250,"points":251,"category":19},"15670827","SpeechBoard",190,{"id":253,"name":254,"points":255,"category":256},"15681755","Free Math",138,"productivity",{"id":258,"name":259,"points":260,"category":261},"15666088","Impostor Roster",117,"other",{"id":263,"name":264,"points":265,"category":266},"15700629","rooster",96,"languages",{"id":268,"name":269,"points":270,"category":271},"15694266","Sanity",90,"web_saas",false,"v2",{"id":275,"name":5,"line":5,"ai":272,"cat":19,"year":12,"points":13,"comments":14,"rec":28,"s":29,"top":17,"kw":276,"maker":10,"domain":9,"tier":18,"attempts":32,"strip":277,"url":8,"mix":278,"praise":65,"objection":89,"sub":20},15686504,[23,24,25,26,27],"103335101555010005533005003030",[31,31,32,33],1794036560794]