[{"data":1,"prerenderedAt":500},["ShallowReactive",2],{"project-18576117":3},{"id":4,"name":5,"line":6,"line_source":7,"title":8,"url":9,"domain":5,"maker":10,"posted_at":11,"year":12,"points":13,"comments":14,"rank_in_year":15,"shown_in_year":16,"top":17,"tier":18,"category":19,"subcategory":20,"format":21,"keywords":22,"reception":27,"sentiment":28,"stance_mix":29,"scored_comments":33,"aspects":34,"strip":43,"post_text":45,"what":46,"said":101,"maker_in_thread":225,"shape":237,"grid":242,"attempts":458,"same_week":463,"maker_shows":44,"maker_hidden":492,"reader_version":493,"card":494},"18576117","dust3d.org","Cross-platform open-source 3D modeling software","title","Show HN: Cross-platform open-source 3D modeling software","https:\u002F\u002Fdust3d.org\u002F","huxingyi",1543658177,2018,290,86,94,2155,5,"legend","dev_tools","3d modeling","desktop_app",[20,23,24,25,26],"open source 3d","low poly","game assets","glb export","mixed",0.259,{"positive":30,"neutral":31,"mixed":32,"critical":17},13,11,1,30,{"execution":35,"idea":37,"design":39,"performance":41},{"positive":36,"critical":32},4,{"positive":38,"critical":32},7,{"positive":40,"critical":32},2,{"positive":42,"critical":42},0,[44,42,42,42,42,42,32,42,42,42,42,42,42,42,42,42,42,17,44,32,17,17,17,44,44,17,17,17,32,44,17,44,44,17,44,17,42,42,32,42],3,null,{"problem":47,"audience":58,"pricing":45,"motivation":71,"time_to_build":45,"stack":75,"openness":98,"stage":99,"team_size":100},{"value":48,"source":49,"evidence":50},"Creating 3D models quickly from reference sheets without deep polygon modeling skills","maker",[51,54],{"id":52,"by":10,"text":53},"18576551","Oh, no, that guitar is my favorite :-( The main focus of this software is the modeling speed, for example, that guitar only took less than five minutes. So I can make more game…",{"id":55,"by":56,"text":57},"18578070","rstrduck","Great concept! As a time-starved hobby game dev, the focus on being able to make something quickly from a reference image is really refreshing, in comparison with the more common…",{"value":59,"source":60,"evidence":61},"Indie and hobby game developers, prototypers and VR creators","commenter",[62,63,67],{"id":55,"by":56,"text":57},{"id":64,"by":65,"text":66},"18577187","gfodor","This is really, really cool. In 5 minutes I was able to create a quick little palm tree (I am not an artist, it is very ugly :)) and throw it into a room in Hubs since Dust3D…",{"id":68,"by":69,"text":70},"18576640","twodave","Perhaps they aren’t perfect (definitely looks like some more time could be devoted to the algo), but to go from not having models for your scene to having something at least as a…",{"value":72,"source":49,"evidence":73},"Make game assets faster as an indie developer",[74],{"id":52,"by":10,"text":53},[76,83,92],{"value":77,"source":60,"evidence":78},"C++",[79],{"id":80,"by":81,"text":82},"18582375","parfamz","How do you do the cross platform releases? One painful thing about cpp is how tedius is to cross compile compared to managed languages or the go runtime. Great work, the product…",{"value":84,"source":49,"evidence":85},"Qt",[86,89],{"id":87,"by":10,"text":88},"18584601","Thanks. Yes, it’s painful of manage cpp with different compilers, the cross platform of Dust3D mainly benefit from Qt.",{"id":90,"by":10,"text":91},"18579018","Thanks, the underlying mesh render use the Qt\u002FQOpenGLWidget, haven't try it with OpenGL ES2.0 and OpenGL 2.x",{"value":93,"source":49,"evidence":94},"CGAL",[95],{"id":96,"by":10,"text":97},"18579051","> What do you think of CGAL? I am using some function of CGAL in Dust3D, it's a great work. However, it doesn't work with iOS and it's license is more strict than MIT, may remove…","open_source","beta","solo",{"praise":102,"objections":124,"requests":147,"questions":172,"alternatives":187},[103,108,119],{"value":104,"source":60,"evidence":105},"Fast model creation from reference images",[106,107],{"id":55,"by":56,"text":57},{"id":52,"by":10,"text":53},{"value":109,"source":60,"evidence":110},"Open source and cross-platform",[111,115],{"id":112,"by":113,"text":114},"18576498","wolframhempel","Looks cool and I love its openness - though I hope I'm forgiven for saying that the examples, especially the guitar, doesn't quite look up to professional standards.",{"id":116,"by":117,"text":118},"18576688","ArtWomb","Awesome. Thanks for supporting glTF export right out of the box. Will run some test rendering to WebGL canvas and provide further feedback directly via github ;)",{"value":120,"source":60,"evidence":121},"Useful for prototypes and VR assets",[122,123],{"id":64,"by":65,"text":66},{"id":68,"by":69,"text":70},[125,136,140],{"value":126,"source":60,"evidence":127},"Blender is far more capable; this is not a real alternative",[128,132],{"id":129,"by":130,"text":131},"18579777","npolet","Really not sure this is an alternative to blender. Blenders functionality stretches way way further than this. Go check out the blender 2.8. I think you'll be really quite…",{"id":133,"by":134,"text":135},"18581214","nineteen999","Care to post some of your art created with Blender, or any other 3D package for that matter, so we can judge whether you're just another disgruntled beginner, or a talented pro…",{"value":137,"source":60,"evidence":138},"Models look unprofessional",[139],{"id":112,"by":113,"text":114},{"value":141,"source":60,"evidence":142},"Name is offensive in Norwegian",[143],{"id":144,"by":145,"text":146},"18578423","xyproto","It looks great, but imagine the name of the software being \"Moron3D\". That is the reality for every native Norwegian speaker, since \"dust\" means \"moron\" in Norwegian. I don't…",[148,155,165],{"value":149,"source":60,"evidence":150},"STL export",[151],{"id":152,"by":153,"text":154},"18576716","micheljansen","Very cool! Did you come up with the interaction patterns yourself or is it inspired by something else? I can also imagine using this for quickly prototyping 3D prints. Have you…",{"value":156,"source":60,"evidence":157},"OBJ\u002FSTL import",[158,162],{"id":159,"by":160,"text":161},"18576684","smcameron","It's got some flaws, but for say, Ludum Dare, it's super cool to create assets quickly. I have been using OpenSCAD for the purpose of quickly creating models. Can Dust3d import…",{"id":163,"by":10,"text":164},"18578990","Hi, thanks, currently support glb, fbx obj export, but without import supports, may be add in the future.",{"value":166,"source":60,"evidence":167},"Precise numeric size input",[168],{"id":169,"by":170,"text":171},"18580102","dplgk","Does it allow precision input of sizes, quickly like sketchup? I'm looking for sketchup replacement.",[173,180],{"value":174,"source":60,"evidence":175},"Which coordinate system it uses",[176],{"id":177,"by":178,"text":179},"18576648","tezza","Does this use the same coordinate space[1] as Maya , or does it use the same coordinate space as Blender ? Blender has no end of hidden trouble importing to Unity because Unity…",{"value":181,"source":60,"evidence":182},"Roadmap for new features",[183],{"id":184,"by":185,"text":186},"18580700","rjplatte","What's your roadmap for new features?",[188,203,210,217,221],{"value":189,"source":60,"evidence":190},"Blender",[191,195,199],{"id":192,"by":193,"text":194},"18580133","mrobot","This might be a stupid question but in the mosquito create video, what are the blue smudges he draws in the left portion of the image for? What are the blue lines dragged down in…",{"id":196,"by":197,"text":198},"18578086","lostgame","Thank you from the bottom of my heart for making an alternative to one of the most unfortunately convoluted, beyond unusable pieces of UI\u002FUX garbage on the…",{"id":200,"by":201,"text":202},"18577664","microcolonel","If you have any more than zero experience modelling, Blender offers this and a great number of other tools for modelling, rigging, and animation. Also, Blender is coming up on a…",{"value":204,"source":60,"evidence":205},"Fusion 360",[206],{"id":207,"by":208,"text":209},"18577086","bredren","Curious to see how this performs against fusion 360. Autocorrect has gotten real aggressive on pricing and licenses of late. Also fusion forces you to save to autocad’s cloud and…",{"value":211,"source":60,"evidence":212},"SolveSpace",[213],{"id":214,"by":215,"text":216},"18577351","avhon1","Another simple libre CAD program is SolveSpace. It works more like Autodesk Inventor - you draw 2D sketches, pull them into 3D in different ways, repeat, and add constraints to…",{"value":218,"source":60,"evidence":219},"OpenSCAD",[220],{"id":159,"by":160,"text":161},{"value":222,"source":60,"evidence":223},"SketchUp",[224],{"id":169,"by":170,"text":171},{"comments":226,"answered":31,"key":227},16,[228,231,234],{"id":229,"text":230},"18576924","Dust3D use right-handed coordinate space, X - front view, Z - side view, Y - up. I am not quite sure what exactly coordinate space other software use, but I make sure the…",{"id":232,"text":233},"18578971","Thanks, but it's a little too late to rename, too many things need to sync, such as domain.",{"id":235,"text":236},"18578982","Thanks, I am really happy to hear that it can work with 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