[{"data":1,"prerenderedAt":601},["ShallowReactive",2],{"project-7487935":3},{"id":4,"name":5,"line":6,"line_source":7,"title":8,"url":9,"domain":10,"maker":11,"posted_at":12,"year":13,"points":14,"comments":15,"rank_in_year":16,"shown_in_year":17,"top":18,"tier":19,"category":20,"subcategory":21,"format":22,"keywords":23,"reception":28,"sentiment":29,"stance_mix":30,"scored_comments":34,"aspects":35,"strip":48,"post_text":50,"what":51,"said":95,"maker_in_thread":177,"shape":190,"grid":194,"attempts":561,"same_week":562,"maker_shows":40,"maker_hidden":593,"reader_version":594,"card":595},"7487935","VoxelQuest","My Isometric Voxel Engine 6 Months Later","title","Show HN: My Isometric Voxel Engine 6 Months Later","http:\u002F\u002Fwww.voxelquest.com\u002F1\u002Fpost\u002F2014\u002F03\u002Fmarch-mega-update.html","voxelquest.com","gavanwoolery",1396021694,2014,435,132,19,2272,1,"legend","games","voxel game engine","game",[24,25,26,27],"voxel engine","isometric","voxel game","opengl","mixed",0.312,{"positive":31,"neutral":32,"mixed":18,"critical":33},27,22,8,58,{"idea":36,"pricing":39,"execution":42,"design":44,"performance":46,"docs":47},{"positive":37,"critical":38},7,4,{"positive":40,"critical":41},2,0,{"positive":43,"critical":40},3,{"positive":45,"critical":18},9,{"positive":40,"critical":18},{"positive":18,"critical":41},[49,43,49,41,18,49,41,41,49,41,43,18,49,43,43,49,18,49,49,49,49,49,43,40,43,43,49,18,43,49,43,43,49,49,49,49,43,43,43,49],5,null,{"problem":50,"audience":52,"pricing":59,"motivation":65,"time_to_build":71,"stack":77,"openness":92,"stage":93,"team_size":94},{"value":53,"source":54,"evidence":55},"Niche tactical and board game fans, per maker","maker",[56],{"id":57,"by":11,"text":58},"7488845","Other perspectives are possible. Some work would need to be done to change the perspective, but it is doable. For now, only isometric because it is ideal for tactical games and…",{"value":60,"source":54,"evidence":61},"Kickstarter planned; no preorders yet",[62],{"id":63,"by":11,"text":64},"7488638","Thanks, I currently take pigeon delivery though. :) Yeah, I am holding off on preorders until Kickstarter so that people are fully aware of the terms, conditions, risks, etc.…",{"value":66,"source":54,"evidence":67},"Wants to try an ambitious project despite long odds",[68],{"id":69,"by":11,"text":70},"7488910","You are definitely right - the odds are severely stacked against me (and I say this with no hint of sarcasm). So why am I doing what I am doing? Well, I feel that someone has to…",{"value":72,"source":54,"evidence":73},"About 7 or 8 months of solo work as of the post",[74],{"id":75,"by":11,"text":76},"7489413","Yes, just me so far - about 7 or 8 months total at this point.",[78,84,88],{"value":79,"source":54,"evidence":80},"C++",[81],{"id":82,"by":11,"text":83},"7491982","Right now its just OpenGL, glsl, C++ - most of the generation occurs in GLSL, and the rest is basically rendering fullscreen quads. There is a potential for improvement with…",{"value":85,"source":54,"evidence":86},"OpenGL",[87],{"id":82,"by":11,"text":83},{"value":89,"source":54,"evidence":90},"GLSL",[91],{"id":82,"by":11,"text":83},"unknown","beta","solo",{"praise":96,"objections":120,"requests":136,"questions":141,"alternatives":156},[97,113],{"value":98,"source":99,"evidence":100},"Impressive, pretty graphics and look","commenter",[101,105,109],{"id":102,"by":103,"text":104},"7488400","javanix","Very very pretty graphics. I love that it doesn't look like voxels. I wonder if you could use this to import and export meshes from a physics sim? If you could turn the brick…",{"id":106,"by":107,"text":108},"7488363","bane","I was expecting more minecrafty looking, totally unexpected and awesome. I thought it was all bitmaps at first until you started sectioning through the buildings. Really awesome…",{"id":110,"by":111,"text":112},"7488683","dllthomas","Very pretty.",{"value":114,"source":99,"evidence":115},"Clear, realistic writing about the project",[116],{"id":117,"by":118,"text":119},"7488956","OmarIsmail","The more I read the more skeptical I became, but at the same time, you acknowledged all of the criticisms I was building up in my head. You have a realistic timeframe (years, but…",[121,132],{"value":122,"source":99,"evidence":123},"Talking about emergent AI before it exists is premature",[124,128],{"id":125,"by":126,"text":127},"7488444","ebbv","I started watching your video and what you have so far looks neat but you lost me when you started talking about how proud you were of the emergent AI when you haven't even…",{"id":129,"by":130,"text":131},"7488646","hetid","This is really cool, but I fully expect you to fail. Something simple to say like emergent AI can be ridiculously complex in practice. I bet you really have all the experience…",{"value":133,"source":99,"evidence":134},"Solo games often never get finished",[135],{"id":129,"by":130,"text":131},[137],{"value":138,"source":99,"evidence":139},"Discuss finished work rather than planned features",[140],{"id":125,"by":126,"text":127},[142,149],{"value":143,"source":99,"evidence":144},"Whether rendering is fixed-viewpoint and whether occlusion culling is planned",[145],{"id":146,"by":147,"text":148},"7488343","TTPrograms","Really great work! A few quick questions - is the engine restricted to rendering from a fixed viewpoint as in your demo, or is that just a facet of the game you want to build…",{"value":150,"source":99,"evidence":151},"Whether sparse voxel octrees are used and how dynamic objects work",[152],{"id":153,"by":154,"text":155},"7488762","Scaevolus","The memory requirements make it sound like you're not using hierarchical decompositions (sparse voxel octrees, etc), is there a reason for that? How well-supported are dynamic…",[157,167,171],{"value":158,"source":99,"evidence":159},"Minecraft",[160,164],{"id":161,"by":162,"text":163},"7489139","efnx","@gavinwoolery - How did you get started working with voxels, graphics, etc? What are some good resources for learning about this stuff? Awesome demo.",{"id":165,"by":11,"text":166},"7491583","Minecraft already did that. I have to raise the bar. :) But yeah, alpha access will be probably not a whole lot more than that. :)",{"value":168,"source":99,"evidence":169},"Voxatron",[170],{"id":153,"by":154,"text":155},{"value":172,"source":54,"evidence":173},"Unity and GameMaker",[174],{"id":175,"by":11,"text":176},"7488529","Hi - my advice is probably cliche but you are your own best teacher. That, and Google. I did not really have Google when I started game dev (resources were very poor 20 years…",{"comments":178,"answered":179,"key":180},55,21,[181,184,187],{"id":182,"text":183},"7488977","Thank you! The odds really are stacked against me, but on the other hand I don't like to fight easy battles. :)",{"id":185,"text":186},"7489318","Thanks! I could benefit from a little starvation actually; sitting in a chair 80 hours a week is not losing me any weight.",{"id":188,"text":189},"7490100","I own a geek desk actually (it raises to standing or sitting) , but I still spend too much time in my chair. 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