Vertexshaderart.com

Creative

generative art gallery

SHOW HN2015

145points
50comments
#145of 2,565 in 2015
Top 6%of 2015 by points

How HN took it

MixedNo clear lean

6 positive, 8 neutral or asking, 2 mixed, 12 critical, out of 28 comments about the project. Thread score -0.15.

Performance: 2 for, 5 againstDesign: 0 for, 3 againstExecution: 2 for, 1 againstIdea: 1 for, 1 againstPrivacy: 0 for, 2 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Cool to see creative GPU demos in the browser

    From 2 comments
    • On the one hand it's very cool to have this kind of access to the GPU from javascript, and I'm always impressed to see how creative people can be with these kinds of tools. On…
      cageface on HN
    • http://www.vertexshaderart.com/art/PoyGoZL5Lmmn9N5SF This is some sort of magic. Just 755 lines! Wow.
      mintplant on HN
  • Useful for testing graphics hardware

    From 1 comment
    • I just installed a new graphics card on my machine this morning, and this was the perfect way to test it. Thanks!
      binarymax on HN

Objections

  • Demos peg the CPU/GPU and can freeze or crash machines

    From 4 comments
    • Caution: only open with recent browser on recent OS. On my mac, this crashed OS X in the most violent way I've ever seen (not just the browser: a full kernel panic).
      blue1 on HN
    • Wow, this didn't just crash the Tab, it didn't just kill my Browser. This completely crashed OS X to the point that command + option + escape didn't even work, and I had to do a…
      MattBearman on HN
    • I'm actually more concerned by how easy it is to peg the GPU. The operating system does a pretty good job in controlling errant processes in general, but with GPU stuff it's easy…
      leohutson on HN
    • I've had some kernel panics from WebGL content too (acko's mathbox2, as well as normal OpenGL apps) on Linux w/ nouveau open source drivers. I changed to proprietary drivers…
      exDM69 on HN
  • Constant rearranging of popular items is irritating

    From 2 comments
    • The constant rearranging of the “popular” items is pretty irritating.
      minitech on HN
    • Very much so. I'd suggest that things do not rearrange while you are on the page, only upon refresh.
      bhouston on HN
  • Autoplay music is annoying

    From 1 comment
    • Argh, there's autoplay music [0]! Please don't do this, it's so annoying. Cool site, otherwise. [0] http://www.vertexshaderart.com/art/nL6YpkW8YvGKNEKtj
      vosper on HN
  • Seen as a fad that adds little practical value

    From 1 comment
    • It is the second coming of VRML and if it continues doing that, it will join it. So far I haven't seen anything useful other than a quick way to prototype ES2 shaders or doing…
      pjmlp on HN

Requests

  • Stop rearranging items while viewing the page

    From 2 comments
    • Very much so. I'd suggest that things do not rearrange while you are on the page, only upon refresh.
      bhouston on HN
    • Or only rearrange in a given interval (30 seconds), and provide a visual clue the rearrangement is happening, while disabling interaction.
      xixixao on HN
  • Add a sound icon to thumbnails with audio

    From 1 comment
    • I agree. Love the site though, these are brilliant. Thanks! Would it be possible to add a sound icon to the front page thumbnail of the ones with audio? Then people who are e.g.…
      coroxout on HN
  • Allow selecting point shape such as circle

    From 1 comment
    • Nice complement to the fragment shader-based http://glslsandbox.com and https://www.shadertoy.com It would be nice if it was possible to select the point shape, e.g. to get a…
      Kristine1975 on HN
  • Add a title tag

    From 1 comment
    • You're missing a <title> tag. Otherwise very nice. I've been meaning to get into this webgl neo-demoscene stuff. Does anyone know about text/vector rendering in webgl? Would I…
      JonnieCache on HN

Questions

  • How does the effect in a given demo work

    From 1 comment
    • Can anyone explain how the effect works in this demo? http://www.vertexshaderart.com/art/nL6YpkW8YvGKNEKtj
      Cakez0r on HN
  • What is the difference compared to Shadertoy

    From 1 comment
    • What is the difference compared to Shadertoy?
      edem on HN
  • How to do vector or text rendering in WebGL

    From 1 comment
    • You're missing a <title> tag. Otherwise very nice. I've been meaning to get into this webgl neo-demoscene stuff. Does anyone know about text/vector rendering in webgl? Would I…
      JonnieCache on HN

Alternatives named

  • Shadertoy

    From 2 comments
    • Nice complement to the fragment shader-based http://glslsandbox.com and https://www.shadertoy.com It would be nice if it was possible to select the point shape, e.g. to get a…
      Kristine1975 on HN
    • What is the difference compared to Shadertoy?
      edem on HN
  • GLSL Sandbox

    From 1 comment
    • Nice complement to the fragment shader-based http://glslsandbox.com and https://www.shadertoy.com It would be nice if it was possible to select the point shape, e.g. to get a…
      Kristine1975 on HN
  • three.js

    From 1 comment
    • Check out the text and shapes/extrude examples at http://threejs.org/examples/
      zurn on HN
  • NanoVG

    From 1 comment
    • > Does anyone know about text/vector rendering in webgl? There's three commonly used methods for this: 1) Tesselate your vector shapes to triangles. This is quite tricky to get…
      exDM69 on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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