snygg

Games

snake game

SHOW HN2010

snygg

My Snake-implemetation, how I taught myself GLSL

bitbucket.org

#snake game#glsl#opengl#shaders

24points
11comments
#68of 370 in 2010
Top 19%of 2010 by points

How HN took it

QuietFewer than 5 comments about the project

0 positive, 0 neutral or asking, 2 mixed, 1 critical, out of 3 comments about the project.

Idea: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Looks nice and brilliant visually

    From 3 comments
    • Looks nice! I would just make one change, that is to give a texture to the white "apples" (that's what they are in the original game I think). Just one other comment, did you…
      dutchflyboy on HN
    • Brilliant! Looking at the video it feels like the black spots on the snake can be given a little bit more contrast to distinguish it from the background.
      niyazpk on HN
    • that looks really great, nice going. I'm really interested in learning some high level graphics coding, and wondering if GLSL and openGL are the way to go or if a framework that…
      etherealG on HN

Objections

  • Shader textures move constantly, distracting

    From 1 comment
    • Looks nice! I would just make one change, that is to give a texture to the white "apples" (that's what they are in the original game I think). Just one other comment, did you…
      dutchflyboy on HN
  • Black spots on the snake lack contrast with background

    From 1 comment
    • Brilliant! Looking at the video it feels like the black spots on the snake can be given a little bit more contrast to distinguish it from the background.
      niyazpk on HN
  • Scoring, menus and UI are not implemented

    From 1 comment
    • "Boring features such as scoring, menus and a nice user interface are not implemented. Also, any other non-implemented feature is deemed boring." Heh.
      PieSquared on HN

Requests

  • Give the white apples a texture

    From 1 comment
    • Looks nice! I would just make one change, that is to give a texture to the white "apples" (that's what they are in the original game I think). Just one other comment, did you…
      dutchflyboy on HN

Questions

  • Is GLSL/OpenGL or a higher-level framework better for learning graphics?

    From 1 comment
    • that looks really great, nice going. I'm really interested in learning some high level graphics coding, and wondering if GLSL and openGL are the way to go or if a framework that…
      etherealG on HN

Alternatives named

  • XNA with C#

    From 1 comment
    • I am in no way a game developer, but I can tell you that using XNA + C# is by far the easiest way to develop games in my experience. I implemented versions of both "Snake" and…
      jlgosse on HN
  • pyglet for Python

    From 1 comment
    • http://pyglet.org/ is a nice OpenGL-and-stuff-wrapper for Python. In my opinion it is a very easy API to work with.
      Deestan on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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