GraphicsJS
Languages and libraries
graphics library
SHOW HN2016
How HN took it
4 positive, 9 neutral or asking, 0 mixed, 6 critical, out of 19 comments about the project. Thread score -0.24.
Docs: 0 for, 2 againstIdea: 0 for, 1 againstPricing: 0 for, 1 againstDesign: 0 for, 1 againstPerformance: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Useful accessibility features
From 1 comment
Here is one more very important feature of GraphicsJS - Accessibility (508 Section) http://docs.anychart.com/7.11.1/Common_Settings/Accessibility_(508_section) Disclaimer: I work…
AntonBaranchuk on HN
Objections
Hard to read and write example code
From 1 comment
Looking at the source for the examples, I really can't see how that's practical to write. It may be fast but damn is that code gnarly.
bastawhiz on HN
Poor documentation
From 2 comments
The documentation doesn't help either - it's nasty generated stuff that simply enumerates the API interfaces without adding very much useful information. For example,…
onion2k on HNTried this library, it's... well, not that powerful, lacks documentation and is a cheap marketing grab for another, charting, library :/
pawelkomarnicki on HN
Seen as a marketing grab for AnyChart
From 1 comment
Tried this library, it's... well, not that powerful, lacks documentation and is a cheap marketing grab for another, charting, library :/
pawelkomarnicki on HN
Pricing and open-source status unclear on site
From 1 comment
Pardon me if I'm wrong, but I don't see Free/Open-Source anywhere on the website. It seems paid, proprietary everywhere.
slake on HN
Requests
Import SVG files from Inkscape or Sketch and animate parts
From 1 comment
Honestly, did somebody had to code the Bender [1] illustration manually? The source code [2] does _not_ make me any excited about the library, since it's essentially SVG wrapped…
prashnts on HN
Questions
Why support IE6?
From 1 comment
How are they making this compatible with IE6?
cordite on HN
Why is SVG the default for web graphics?
From 1 comment
The speed and responsiveness of Canvas for complex visualisation (ones where there are a lot of objects) means it's often the better choice. However, libraries like d3 make…
rstuart on HN
Alternatives named
D3
From 2 comments
D3 Version 4 has more utilities and examples of interactions with Canvas. Here's an example of a relatively small graph (~500 nodes, 10k edges) that SVG used to struggle with,…
oscilloscope on HNThe speed and responsiveness of Canvas for complex visualisation (ones where there are a lot of objects) means it's often the better choice. However, libraries like d3 make…
rstuart on HN
Three.js
From 1 comment
SVG is many times slower than an optimized graphics library rendered on the canvas tag in 2d or webgl contexts. There are many libraries based on the canvas tag for graphics but…
tylerlarson on HN
Paper.js, Fabric.js, Pixi.js, CreateJS
From 1 comment
SVG is many times slower than an optimized graphics library rendered on the canvas tag in 2d or webgl contexts. There are many libraries based on the canvas tag for graphics but…
tylerlarson on HN
p5.js
From 1 comment
p5.js (https://p5js.org/) meets the mark of "canvas but more accessible" for me quite often. A different agenda than d3 tho
paperkettle on HN