Simple Highway Simulator
Learning and science
traffic simulation
SHOW HN2016
How HN took it
8 positive, 11 neutral or asking, 1 mixed, 5 critical, out of 25 comments about the project. Thread score +0.18.
Idea: 6 for, 0 againstPerformance: 2 for, 3 againstExecution: 0 for, 2 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Fun to play with and shows traffic dynamics
From 3 comments
Interesting project! I had fun playing with it. I wanted to test the theory (which I saw in an article posted here on HN a few weeks ago) that a single car slowing right down on…
cyberferret on HNSome bugs (cars not always breaking when another is standing still ahead; cars crashing at the beginning if you hit launch too quickly), but overall a fun toy to play with. I…
lucb1e on HNHere's something fun and counter-intuitive: From default settings, set speed variance to 50%, launch frequency to 120 cars/minute, and reaction time to 500ms. Unsurprisingly,…
jtolmar on HN
Possible uses for queues, traffic agencies and education
From 3 comments
Its principles also hold up for drivers in China. Guess the chinese love copying american things right down to driving just as badly :-D Anyway, jokes aside, this has a lot more…
zoom6628 on HNReally cool project. I wonder if transportation agencies would want to use something like this for studying traffic.
hacker314159 on HNSimple Highway Collision Simulator. Could be a great little game with an educational bent. Personally I set reaction time to 0 and jacked everything else to max. Then I spammed…
mpnordland on HN
Objections
Reaction time default of 200ms is unrealistically fast
From 2 comments
The 200ms default reaction time in the simulation is wildly optimistic. I remember 1500ms from rider training and http://www.visualexpert.com/Resources/reactiontime.html seems to…
mabcat on HNSome bugs (cars not always breaking when another is standing still ahead; cars crashing at the beginning if you hit launch too quickly), but overall a fun toy to play with. I…
lucb1e on HN
Braking and acceleration model is unrealistic
From 2 comments
also braking: it looks like the cars can only brake as fast as they accelerate. seems like this should be a different slider.
novaleaf on HNLots of cars do 15 km/h/s (that's a 0-60 mph time of ~6 seconds). A basic Honda Civic will be around 9 or 10 seconds, which is roughly 10 km/h/s. 5 km/h/s would feel pretty…
maxerickson on HN
Bugs such as crashes when launching cars quickly
From 3 comments
Some bugs (cars not always breaking when another is standing still ahead; cars crashing at the beginning if you hit launch too quickly), but overall a fun toy to play with. I…
lucb1e on HNIf you launch new cars too quickly, they start blowing up. :)
cpeterso on HNThis might depend on your screen size, on my screen the crashes occur on the right edge of the road.
netsharc on HN
Requests
Add lane discipline and left or right lane preference
From 4 comments
What I'm missing is right lane preference, that would control how much people obey the rule that you shouldn't be on the leftmost lane unless you are faster then the cars in the…
scotty79 on HNOr indeed left-lane preference, for British and Japanese users. But yes a more sophisticated simulation would use > 2 lanes, and have various controls for lane discipline,…
tragomaskhalos on HNIt'd be interesting to implement lane discipline and see how one bad driver effects the rest.
shocks on HNYes, please! I suspect lack of lane discipline to be the single biggest disadvantage US freeways have to American's. I would love to test that at least via simulation. I would…
ajmurmann on HN
Add merges, ramps and more than two lanes
From 2 comments
Something this sim doesn't model that plays a large role in real accidents is the speed differentials during merges. If an offramp moves too slowly and gets fully congested, it…
buzzybee on HNOr indeed left-lane preference, for British and Japanese users. But yes a more sophisticated simulation would use > 2 lanes, and have various controls for lane discipline,…
tragomaskhalos on HN
Carpool lane modelling
From 1 comment
Nice. I've wanted to do something like this, as I have a theory about the car pool lanes being worse for traffic. When traffic is bad, car pool lanes are just as backed up…
legohead on HN
Questions
What are realistic reaction time and acceleration values?
From 2 comments
Some bugs (cars not always breaking when another is standing still ahead; cars crashing at the beginning if you hit launch too quickly), but overall a fun toy to play with. I…
lucb1e on HNLots of cars do 15 km/h/s (that's a 0-60 mph time of ~6 seconds). A basic Honda Civic will be around 9 or 10 seconds, which is roughly 10 km/h/s. 5 km/h/s would feel pretty…
maxerickson on HN
Alternatives named
traffic-simulation.de
From 1 comment
Glad to see my first post on HN to receive such positive feedback. I guess I'll post my vacation projects regularly if they are appreciated :-) If you want to see a more…
Silvanm on HN
trafficwaves.org traffic hobbyist site
From 1 comment
No post on traffic is complete without a reference to the original "traffic hobbyist": http://trafficwaves.org/ from Jan 1998.
mwexler on HN