Skeletal Animation System
Creative
skeletal animation
SHOW HN2017
120points
21comments
#354of 2,242 in 2017
Top 16%of 2017 by points
How HN took it
CuriousMostly questions and neutral comments
2 positive, 4 neutral or asking, 0 mixed, 0 critical, out of 6 comments about the project. Thread score +0.25.
Idea: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Nice job and good work on the project
From 2 comments
Nice job! About a year ago, I implemented skeletal animation in my OpenGL ES mobile game using a vertex shader and the assimp library. You can pass in everything you need…
Hydraulix989 on HNThat is dope. Good work!
cdhanna on HN
Workflow from Blender to browser is useful and it avoids Three.js
From 1 comment
Really super stuff. I like that you're building a workflow from Blender to the Browser like this. Also that it's threeJS free.
supernumerary on HN
Requests
Write a tutorial on mesh deformation and skeletal animation
From 1 comment
Can you write a tutorial on mesh deformation and all of the other stuff that goes into skeleton animations?
gravypod on HN
Show non-constant shading in the demo
From 1 comment
Is there a way to turn on non-constant shading?
santaclaus on HN
Questions
How the process was completed without Three.js
From 1 comment
Can you explain your process of completing this? How did you do this without Three.js?
homanchou on HN
Alternatives named
Three.js AnimationMixer and animation actions
From 2 comments
Three.JS has support for pretty flexible "animation clip" blending via "animation actions" btw... https://github.com/mrdoob/three.js/blob/dev/src/animation And you can export out…
bhouston on HNI've used the skeletal animation API (exporting from Blender). It's very cool, but the documentation isn't great (or at least wasn't last time I checked). Key points: * if you…
maffydub on HN
regl
From 1 comment
Oh interesting: So the short answer is - not in the demo, but yes in your own code --- The demo's model rendering is powered by load-collada-dae (…
chinedufn on HN