Sleeping Beauty
Games
roguelike
SHOW HN2017
How HN took it
19 positive, 26 neutral or asking, 5 mixed, 12 critical, out of 62 comments about the project. Thread score +0.16.
Design: 7 for, 6 againstExecution: 2 for, 5 againstIdea: 4 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Combat system is original and fun
From 3 comments
This is really well done! And I particularly like the combat. Filling the field with your attacks and enemy attacks really forces you to decide if you want to risk getting more…
jameskilton on HNReally well done! The combat is really unique and brings something fresh to otherwise walking-into-enemies to kill them.
juice_bus on HNThis is awesome! The battle system is original too. Well done...
rohmanhakim on HN
Well executed environment and gameplay
From 1 comment
Game play and environment are really well executed!
brianzelip on HN
Fun, low-stress play
From 2 comments
But a solid strategy seems to be to pick the enemies attacks when they are just two blocks, and wait for your own to align up to more than 4. That combined with a strategy of…
StillBored on HNThat was a fun 20 minute distraction!
HalfwayToDice on HN
Objections
Colors hard to distinguish, especially for colorblind players
From 3 comments
Thanks! I am glad that people find the combat system useful and comprehensible. Some have troubles distinguishing colors, though.
ondras on HNI'm colorblind and am having a hard time with the "you attack" vs "enemy attacks (magic)" color choice. Outside of that, I'm digging this.
chente on HNI agree, the yellow/green/red is rather difficult to distinguish. Aside from altering the colors, it could also use different symbols. In general, it's good to have multiple…
pimlottc on HN
Levels can be generated with no exit
From 3 comments
It looks possible to have rooms generated that are impossible to exit. For example, I'm up to L3, and can't get out of the room with the stairwell. And on L2 part of the map is…
fakir72 on HNI'm stuck on the third floor. It's just a room without any exits.
Kiro on HNThe first tower/game I started into had a room with no exit. At first I thought it was just a very nihilist game with no progress. I started a new game and that was better
tibbon on HN
Browser back shortcut on Cmd/Ctrl+Left loses game state
From 3 comments
Using ⌘ + Arrow is problematic in the case of the left arrow. You should catch/swallow that. That is, on Chrome/Mac. It'll navigate you back to the previous page.
haberdasher on HNThis is superb except for one small thing at the end; thank you so much for doing it in a browser window! Especially loving the connection between abstract resource management in…
kentbrew on HNctrl+left is back in browser :(
gravity13 on HN
Game too easy due to HP regeneration and no game clock
From 2 comments
On the 5th floor or so. There probably needs to be a game clock (the usually implementation is hunger or enemies spawning). Otherwise you can just go in a room and walk around…
agentgt on HNBut a solid strategy seems to be to pick the enemies attacks when they are just two blocks, and wait for your own to align up to more than 4. That combined with a strategy of…
StillBored on HN
Requests
Distinguish combat symbols, not just colors
From 2 comments
Ah yes that will be a problem for some. An easy solution there is to use different glyphs for the different colors as well.
jameskilton on HNI had to keep rechecking which color was which. I suggest using two colors (you vs them) and two symbols (magic vs attack).
stickfigure on HN
Add save game feature
From 1 comment
Very nice. I wish it had a save game feature.
juice13 on HN
Add mobile support
From 1 comment
This is delightful. I've got a flight coming up, does anyone know if there is a keyboard overlay that could be used to play it on a mobile?
baldeagle on HN
Add a wait command
From 1 comment
Is there a "wait" command (usually '.')?
jasonkostempski on HN
Questions
How does the combat work?
From 2 comments
Can someone explain how the combat is supposed to work? I suppose that if I had more experience with these kinds of games it might be obvious.
lylejohnson on HNIts like bejeweled\candy crush. You select two or more adjacent colors to perform an "attack". The "attack" will be one of four choices: You attack, you attack with magic, the…
devopsproject on HN
Are roguelike engines available for Scheme?
From 1 comment
> But I think I would like to use Racket to make one one day. That would be neat. Are there any roguelike engines for scheme? Or would you build it from scratch?
sigil on HN
Alternatives named
Legend of Bumbo
From 1 comment
At first glance, seems similar to the combat system used by Legend of Bumbo[1] (upcoming game from the Super Meat Boy dev). Have other games used this "match-three" mechanic as a…
lanekelly on HN
Swap Sword
From 1 comment
"swap sword" is a pretty neat recent ios game where the character/enemies inhabit a match-3 grid
asdftemp on HN
Dwarf Fortress
From 1 comment
Nice controls and looks interesting. Will have to bookmark it. Almost makes me want to re-download Dwarf Fortress. Anyone know if the adventure mode has improved much lately?
Mikeb85 on HN
Caves of Qud
From 1 comment
I've always enjoyed roguelikes and probably spent dozens of hours playing them. My current favourites include more modern takes on the genre like "Caves of Qud" and "FTL". I sort…
rbisewski on HN