LuaGB

Games

emulator

SHOW HN2017

136points
18comments
#292of 2,242 in 2017
Top 14%of 2017 by points

How HN took it

CuriousMostly questions and neutral comments

3 positive, 8 neutral or asking, 0 mixed, 0 critical, out of 11 comments about the project. Thread score +0.21.

Idea: 1 for, 0 againstDesign: 1 for, 0 againstExecution: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Modular design; the core emulator can be reused as a library.

    From 2 comments
    • I've been following the development of this for quite a while, and one feature that is not erm, featured, is that the actual emulator itself is composed of isolated modules. This…
      cromo on HN
    • I don't see why not! The release itself uses Love2D just because that's easy to run on most machines, but the gameboy module (in the /gameboy folder) has no non-Lua dependencies…
      zeta0134 on HN
  • Pure Lua core is portable to other projects.

    From 1 comment
    • This is really neat to see in Lua. The first(?) issue on the project highlights this nicely: https://github.com/zeta0134/LuaGB/issues/1 I constantly underestimate the reach a…
      raker on HN

Objections

  • Not the fastest; some games are slow.

    From 1 comment
    • One day when I was really bored in modded Minecraft, I thought it would be a neat idea to see how far I could get writing a Gameboy emulator in ComputerCraft. That idea fell…
      zeta0134 on HN

Requests

  • Headless driver for testing.

    From 1 comment
    • This release does, yes. The actual emulation of the system is straight Lua and does not require Löve at all. You could run the emulator completely headless (as I was pestering…
      cromo on HN
  • Support for LuaJIT.

    From 1 comment

Questions

  • Can it be used as a World of Warcraft extension?

    From 1 comment
    • how "pure" is this. Can this be integrated somehow as a world of warcraft extension, interface modules there are written in lua as well.
      Sunset on HN
  • What is the maintenance strategy?

    From 1 comment
    • what will be your strategy for maintaining this library?
      mrcactu5 on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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