2D Isometric Editor

Creative

isometric map editor

SHOW HN2017

78points
30comments
#565of 2,242 in 2017
Top 26%of 2017 by points

How HN took it

MixedNo clear lean

7 positive, 7 neutral or asking, 0 mixed, 4 critical, out of 18 comments about the project. Thread score +0.20.

Idea: 5 for, 2 againstDocs: 0 for, 1 againstDesign: 1 for, 0 againstPerformance: 0 for, 1 againstExecution: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Looks cool and nice visually

    From 3 comments
    • That looks nice but without any instructions on how to install it or generate that sample—or even what format of data it wants for the elevation data—I'm not really sure what…
      mcphage on HN
    • That's really nice. And reminds me about this thing[0] I made when Firefox 3D view was available. [0] https://github.com/rlopezcc/hexadom Edit: Formatting.
      rlopezcc on HN
    • Looks really cool, how can I run it?
      googletazer on HN
  • Standalone application is a plus

    From 1 comment
    • Webdev kneejerk reaction I guess, haha. Everything is web nowadays! Kudos for making a standalone application.
      kroltan on HN

Objections

  • Foreshortening looks off, though this was disputed as an optical illusion

    From 3 comments
    • The foreshortening seems off. The taller mountain is much taller when at the back, but roughly the same height as the other when at the front. Just a small concern; looks pretty…
      clebio on HN
    • It's an isometric projection, not perspective
      bluedino on HN
    • That is an optical illusion, if you are seeing that. Isometric view is a rectilinear, not perspective view. Apparent object size will not have any change in the z-axis, so there…
      moron4hire on HN
  • Only handles heightmaps, not voxel interiors

    From 1 comment
    • At a first glance, it looks like it only handles heightmaps, while dwarf fortress is more voxel-esque. Interiors might not (currently) be handled by this program.
      lytedev on HN

Requests

  • Export to Unity as a plugin

    From 1 comment
    • Neat. Would be useful as a Unity plugin which might not be to hard to achieve as it’s already written in C#.
      supernintendo on HN
  • Export to cocos2d-x

    From 1 comment
    • cocos2d-x mobile game engine (www.cocos2d-x.org) might benefit from developers being able to export to it.
      jason_slack on HN
  • Run on macOS

    From 1 comment
  • Texture from height (water, lakes) option

    From 1 comment
    • Nice! Here's an interesting idea: You could use a grayscale height map and apply textures based on relative or absolute height. Tallest point on the map? Must be a mountain.…
      adyus on HN

Questions

  • How to install and run it

    From 2 comments
    • Looks really cool, how can I run it?
      googletazer on HN
    • That looks nice but without any instructions on how to install it or generate that sample—or even what format of data it wants for the elevation data—I'm not really sure what…
      mcphage on HN
  • How water texture is made and which textures exist

    From 1 comment
    • How did you do water in the demo gif? It's not listed as one of the available textures...
      revx on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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