2D Isometric Editor
Creative
isometric map editor
SHOW HN2017
How HN took it
7 positive, 7 neutral or asking, 0 mixed, 4 critical, out of 18 comments about the project. Thread score +0.20.
Idea: 5 for, 2 againstDocs: 0 for, 1 againstDesign: 1 for, 0 againstPerformance: 0 for, 1 againstExecution: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Looks cool and nice visually
From 3 comments
That looks nice but without any instructions on how to install it or generate that sample—or even what format of data it wants for the elevation data—I'm not really sure what…
mcphage on HNThat's really nice. And reminds me about this thing[0] I made when Firefox 3D view was available. [0] https://github.com/rlopezcc/hexadom Edit: Formatting.
rlopezcc on HNLooks really cool, how can I run it?
googletazer on HN
Standalone application is a plus
From 1 comment
Webdev kneejerk reaction I guess, haha. Everything is web nowadays! Kudos for making a standalone application.
kroltan on HN
Objections
Foreshortening looks off, though this was disputed as an optical illusion
From 3 comments
The foreshortening seems off. The taller mountain is much taller when at the back, but roughly the same height as the other when at the front. Just a small concern; looks pretty…
clebio on HNIt's an isometric projection, not perspective
bluedino on HNThat is an optical illusion, if you are seeing that. Isometric view is a rectilinear, not perspective view. Apparent object size will not have any change in the z-axis, so there…
moron4hire on HN
Only handles heightmaps, not voxel interiors
From 1 comment
At a first glance, it looks like it only handles heightmaps, while dwarf fortress is more voxel-esque. Interiors might not (currently) be handled by this program.
lytedev on HN
Requests
Export to Unity as a plugin
From 1 comment
Neat. Would be useful as a Unity plugin which might not be to hard to achieve as it’s already written in C#.
supernintendo on HN
Export to cocos2d-x
From 1 comment
cocos2d-x mobile game engine (www.cocos2d-x.org) might benefit from developers being able to export to it.
jason_slack on HN
Run on macOS
From 1 comment
Any way to run on OSX?
Itheyln on HN
Texture from height (water, lakes) option
From 1 comment
Nice! Here's an interesting idea: You could use a grayscale height map and apply textures based on relative or absolute height. Tallest point on the map? Must be a mountain.…
adyus on HN
Questions
How to install and run it
From 2 comments
Looks really cool, how can I run it?
googletazer on HNThat looks nice but without any instructions on how to install it or generate that sample—or even what format of data it wants for the elevation data—I'm not really sure what…
mcphage on HN
How water texture is made and which textures exist
From 1 comment
How did you do water in the demo gif? It's not listed as one of the available textures...
revx on HN