Byte Arena
Games
programming battle game
SHOW HN2017
How HN took it
3 positive, 5 neutral or asking, 3 mixed, 3 critical, out of 14 comments about the project. Thread score +0.04.
Idea: 2 for, 0 againstPerformance: 0 for, 1 againstDesign: 0 for, 1 againstDocs: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Language-independent design is a standout feature.
From 1 comment
See also RoboCode: http://robowiki.net/wiki/Robocode/My_First_Robot I like that ByteArena is language-independent. That's a pretty uncommon feature, in my limited understanding.…
andrewflnr on HN
Fun concept reminiscent of classic robot battle games.
From 2 comments
Reminds me of crobots (http://tpoindex.github.io/crobots/) a great little game I played many years ago. In it you program your robot in a C like language and watch them compete…
johnnylambada on HNSeems like Robocode (http://robocode.sourceforge.net/) but is language independent.
ivo-georgiev on HN
Objections
Visualization of battles looks boring and needs polish.
From 2 comments
Why is the visualization of the battle so boring? Unless I'm missing something, it looks like the projectiles look the same as the agents.
MattRix on HNCool project. As noticed by somebody I think visualization side would need some polishing too. Maybe pair with Airmash[1] creator - merged together would be the killer app! ;)…
imhoguy on HN
Docs suggest JavaScript only; need examples in other languages.
From 1 comment
> we support every programming language that has networking features If that's the case it should be highlighted in the docs, a short guide would help as well I guess. Just by…
rplnt on HN
Real-time disconnect may reward machine speed over code quality.
From 1 comment
The critical feature that turned me off theses games after crobots is the disconnect from real time. There was some java version with distributed processing for battles so the…
tejtm on HN
Requests
Example bots in other popular languages.
From 1 comment
> we support every programming language that has networking features If that's the case it should be highlighted in the docs, a short guide would help as well I guess. Just by…
rplnt on HN
More dramatic camera angles and close-ups.
From 1 comment
Robocode meets Halite? I love this! However, more dramatic camera angles and close-ups of the action would be awesome!
eat_veggies on HN
Questions
Is the battle timing fair across different machines?
From 1 comment
The critical feature that turned me off theses games after crobots is the disconnect from real time. There was some java version with distributed processing for battles so the…
tejtm on HN
Alternatives named
RoboWar
From 1 comment
Back in the day I really enjoyed RoboWar on the macintosh: https://www.macintoshrepository.org/3842-robowar I've seen other robot fighting games, but I always liked the…
Gracana on HN
Robocode
From 2 comments
See also RoboCode: http://robowiki.net/wiki/Robocode/My_First_Robot I like that ByteArena is language-independent. That's a pretty uncommon feature, in my limited understanding.…
andrewflnr on HNSeems like Robocode (http://robocode.sourceforge.net/) but is language independent.
ivo-georgiev on HN
Crobots
From 1 comment
Reminds me of crobots (http://tpoindex.github.io/crobots/) a great little game I played many years ago. In it you program your robot in a C like language and watch them compete…
johnnylambada on HN
Screeps
From 1 comment
Have you heard of Screeps[1]? It's kind of similar in that you have to program your units to play the game. Can you tell us if it's comparable in any way? [1] https://screeps.com…
julianwachholz on HN
Core War
From 1 comment
Yes, Corewar! A programming game going back to ancient times [1]. Corewar had as inspiration the apocryphal story of the Creeper and the Reaper. The Creeper was a real program…
JoeDaDude on HN