surviv.io

Games

battle royale game

SHOW HN2018

163points
40comments
#239of 2,155 in 2018
Top 12%of 2018 by points

How HN took it

MixedNo clear lean

5 positive, 10 neutral or asking, 6 mixed, 5 critical, out of 26 comments about the project. Thread score -0.02.

Design: 0 for, 3 againstPerformance: 1 for, 1 againstIdea: 1 for, 1 againstExecution: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun, addictive battle royale mechanic in the browser

    From 3 comments
    • Man this is really, really good. I've built a lot of these games with better graphics, maps and weapon variety etc, but the battle royale mechanic works awesome. It's a lot more…
      IkmoIkmo on HN
    • This is surprisingly fun to play. Lots to be done here that could make this truly addictive.
      ThomPete on HN
    • Nicely done! Safe to say that I think you beat many people (including me) to the punch. I think this is the perfect representation of the battle royale genre for browsers and I…
      k1ns on HN
  • Scope attachments increasing field of view are inventive

    From 1 comment
    • Nicely done! Safe to say that I think you beat many people (including me) to the punch. I think this is the perfect representation of the battle royale genre for browsers and I…
      k1ns on HN

Objections

  • Ammo is hard to notice and too scarce

    From 3 comments
    • Nicely done! Safe to say that I think you beat many people (including me) to the punch. I think this is the perfect representation of the battle royale genre for browsers and I…
      k1ns on HN
    • I found ammo in boxes next to the guns. But I didn't at first see it as ammo, I thought it was some kind of barrier and moved on. So maybe it's a matter of making that more…
      MatthewRayfield on HN
    • Seconded. It took me a while until I noticed that the small colored squares are ammo - I only realized it after I noticed a label popping up and disappearing as I moved over them.
      TeMPOraL on HN
  • Controls are fixed to QWERTY and WASD, with no remapping

    From 3 comments
    • Looks nice, but it's only playable with a qwerty keyboard. Could you allow reconfiguring keys, particularly AWSD?
      progval on HN
    • How am I supposed to walk an pick things up with the same finger?! More generally, I want to be able to change the controls.
      Bromskloss on HN
    • wasd for movement versus f for picking up things is very hard to use.
      aw3c2 on HN
  • Choppy performance due to server-side movement and latency

    From 3 comments
    • Extremely choppy on Firefox 57/Win10, quad core Ryzen with 16GB and a GTX 1060 (not that the GPU should matter). This is on a 100Mbit cable connection. It was worst when I got…
      morganvachon on HN
    • Pretty fun. My favorite feature so far is bullets bouncing off metal buildings. The server-side movement is unfortunate, but understandable. At first I thought the brown crates…
      ByteCastle on HN
    • I've built '.io' games of my own and by far the toughest part was the client-server communication, state management, and client-side interpolation. In my experience, the person…
      k1ns on HN
  • Unclear whether opponents are real players or bots

    From 1 comment
    • Does this game use bots at all? The magic of paper.io disappeared when I found out that I wasn't playing against any human players.
      AlexMax on HN

Requests

  • Allow reconfigurable key bindings

    From 2 comments
    • Looks nice, but it's only playable with a qwerty keyboard. Could you allow reconfiguring keys, particularly AWSD?
      progval on HN
    • How am I supposed to walk an pick things up with the same finger?! More generally, I want to be able to change the controls.
      Bromskloss on HN
  • Show ammo more clearly

    From 1 comment
    • I found ammo in boxes next to the guns. But I didn't at first see it as ammo, I thought it was some kind of barrier and moved on. So maybe it's a matter of making that more…
      MatthewRayfield on HN
  • Use a domain name instead of raw server IPs

    From 2 comments
    • Very cool! One bit of feedback its a pain to have to whitelist all the IP addresses for the game server. Can you associate a DNS and connect by name, this will make it easier…
      wk2jkhkjdfglsl on HN
    • Why does this connect to multiple raw IP addresses with no domain names?
      CyberDildonics on HN
  • Publish source code or a write-up on stack

    From 2 comments
    • Is the source code available?
      dpedu on HN
    • Would like some info, like a blog post, about stack etc. How long did it take ?
      z3t4 on HN

Questions

  • Does the server send only nearby player positions?

    From 1 comment
    • How does the network code to only transmit positions of players in your view work? Right now I imagine a simple quad tree is sufficient. Or it just broadcasts all the players to…
      Kiro on HN
  • Does the game use bots?

    From 1 comment
    • Does this game use bots at all? The magic of paper.io disappeared when I found out that I wasn't playing against any human players.
      AlexMax on HN
  • How long did it take to build?

    From 1 comment
    • Would like some info, like a blog post, about stack etc. How long did it take ?
      z3t4 on HN

Alternatives named

  • PUBG

    From 2 comments
    • Your 2d version is a great way to prototype and test game strategies for actual 3d pubg.
      LeicaLatte on HN
    • It's F in PUBG, which this game is based on.
      Kiro on HN
  • paper.io

    From 1 comment
    • Does this game use bots at all? The magic of paper.io disappeared when I found out that I wasn't playing against any human players.
      AlexMax on HN
  • Nox

    From 1 comment
    • Great work. Might be more interesting and survival'y with real line of sight. Like check out the game Nox. First result for "Nox multiplayer gameplay":…
      always_good on HN
  • BaboViolent 2

    From 1 comment
    • I enjoyed this. One suggestion: scopes currently are over-powered in an uninteresting way. One thing that works well for top-down games is to not have the view purely centered on…
      tgb on HN
  • airma.sh

    From 1 comment
    • It seems in firefox 57 (linux) that firefox is auto searching when hitting wasd keys. I've not had this issue when airma.sh was presented on HN. I'm assuming a preventdefault or…
      Shelnutt2 on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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