surviv.io
Games
battle royale game
SHOW HN2018
How HN took it
5 positive, 10 neutral or asking, 6 mixed, 5 critical, out of 26 comments about the project. Thread score -0.02.
Design: 0 for, 3 againstPerformance: 1 for, 1 againstIdea: 1 for, 1 againstExecution: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Fun, addictive battle royale mechanic in the browser
From 3 comments
Man this is really, really good. I've built a lot of these games with better graphics, maps and weapon variety etc, but the battle royale mechanic works awesome. It's a lot more…
IkmoIkmo on HNThis is surprisingly fun to play. Lots to be done here that could make this truly addictive.
ThomPete on HNNicely done! Safe to say that I think you beat many people (including me) to the punch. I think this is the perfect representation of the battle royale genre for browsers and I…
k1ns on HN
Scope attachments increasing field of view are inventive
From 1 comment
Nicely done! Safe to say that I think you beat many people (including me) to the punch. I think this is the perfect representation of the battle royale genre for browsers and I…
k1ns on HN
Objections
Ammo is hard to notice and too scarce
From 3 comments
Nicely done! Safe to say that I think you beat many people (including me) to the punch. I think this is the perfect representation of the battle royale genre for browsers and I…
k1ns on HNI found ammo in boxes next to the guns. But I didn't at first see it as ammo, I thought it was some kind of barrier and moved on. So maybe it's a matter of making that more…
MatthewRayfield on HNSeconded. It took me a while until I noticed that the small colored squares are ammo - I only realized it after I noticed a label popping up and disappearing as I moved over them.
TeMPOraL on HN
Controls are fixed to QWERTY and WASD, with no remapping
From 3 comments
Looks nice, but it's only playable with a qwerty keyboard. Could you allow reconfiguring keys, particularly AWSD?
progval on HNHow am I supposed to walk an pick things up with the same finger?! More generally, I want to be able to change the controls.
Bromskloss on HNwasd for movement versus f for picking up things is very hard to use.
aw3c2 on HN
Choppy performance due to server-side movement and latency
From 3 comments
Extremely choppy on Firefox 57/Win10, quad core Ryzen with 16GB and a GTX 1060 (not that the GPU should matter). This is on a 100Mbit cable connection. It was worst when I got…
morganvachon on HNPretty fun. My favorite feature so far is bullets bouncing off metal buildings. The server-side movement is unfortunate, but understandable. At first I thought the brown crates…
ByteCastle on HNI've built '.io' games of my own and by far the toughest part was the client-server communication, state management, and client-side interpolation. In my experience, the person…
k1ns on HN
Unclear whether opponents are real players or bots
From 1 comment
Does this game use bots at all? The magic of paper.io disappeared when I found out that I wasn't playing against any human players.
AlexMax on HN
Requests
Allow reconfigurable key bindings
From 2 comments
Looks nice, but it's only playable with a qwerty keyboard. Could you allow reconfiguring keys, particularly AWSD?
progval on HNHow am I supposed to walk an pick things up with the same finger?! More generally, I want to be able to change the controls.
Bromskloss on HN
Show ammo more clearly
From 1 comment
I found ammo in boxes next to the guns. But I didn't at first see it as ammo, I thought it was some kind of barrier and moved on. So maybe it's a matter of making that more…
MatthewRayfield on HN
Use a domain name instead of raw server IPs
From 2 comments
Very cool! One bit of feedback its a pain to have to whitelist all the IP addresses for the game server. Can you associate a DNS and connect by name, this will make it easier…
wk2jkhkjdfglsl on HNWhy does this connect to multiple raw IP addresses with no domain names?
CyberDildonics on HN
Publish source code or a write-up on stack
From 2 comments
Is the source code available?
dpedu on HNWould like some info, like a blog post, about stack etc. How long did it take ?
z3t4 on HN
Questions
Does the server send only nearby player positions?
From 1 comment
How does the network code to only transmit positions of players in your view work? Right now I imagine a simple quad tree is sufficient. Or it just broadcasts all the players to…
Kiro on HN
Does the game use bots?
From 1 comment
Does this game use bots at all? The magic of paper.io disappeared when I found out that I wasn't playing against any human players.
AlexMax on HN
How long did it take to build?
From 1 comment
Would like some info, like a blog post, about stack etc. How long did it take ?
z3t4 on HN
Alternatives named
PUBG
From 2 comments
Your 2d version is a great way to prototype and test game strategies for actual 3d pubg.
LeicaLatte on HNIt's F in PUBG, which this game is based on.
Kiro on HN
paper.io
From 1 comment
Does this game use bots at all? The magic of paper.io disappeared when I found out that I wasn't playing against any human players.
AlexMax on HN
Nox
From 1 comment
Great work. Might be more interesting and survival'y with real line of sight. Like check out the game Nox. First result for "Nox multiplayer gameplay":…
always_good on HN
BaboViolent 2
From 1 comment
I enjoyed this. One suggestion: scopes currently are over-powered in an uninteresting way. One thing that works well for top-down games is to not have the view purely centered on…
tgb on HN
airma.sh
From 1 comment
It seems in firefox 57 (linux) that firefox is auto searching when hitting wasd keys. I've not had this issue when airma.sh was presented on HN. I'm assuming a preventdefault or…
Shelnutt2 on HN