rts-reasonml
Creative
webgl water demo
SHOW HN2018
74points
40comments
#587of 2,155 in 2018
Top 28%of 2018 by points
How HN took it
MixedNo clear lean
4 positive, 7 neutral or asking, 4 mixed, 9 critical, out of 24 comments about the project. Thread score -0.17.
Performance: 3 for, 8 againstExecution: 0 for, 1 againstDesign: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Smooth 60 FPS on many machines
From 3 comments
60fps on Firefox Nightly 64-bit here. With Intel graphics card.
rhencke on HN60 FPS in Firefox on my 2017 work rMBP. This is really neat.
techwizrd on HN60fps on Safari/iPhone 7 Plus
rmrfrmrf on HN
Looks good and works well
From 2 comments
IPhone 7 Using WebGL ver: 1 Open ControlsWarning: No color buffer floats. Water will look bad. Try Chrome >= 64. 60 FPS. Looks ok to me but have to zoom to fill the screen with…
ritchiey on HNIt works really well if you set the wave height to 100.
BugsJustFindMe on HN
Objections
Low frame rate on many machines
From 4 comments
I'm getting like 4 fps on Debian 8 Firefox nightly 64-bit. In the latest chrome I get about 10 fps. I see other people experiencing similar problems.
leshow on HNI'm barely getting 12fps on a 2016 MBP with latest Chrome stable.
rounce on HNI see 33 FPS on iPhone 6s with safari
tigershark on HNNice! But I'm getting like 11fps on my mobile xD
k__ on HN
Animation speed tied to monitor refresh rate
From 1 comment
It looks like the animation speed is coupled with the framerate, the waves appear normal on my 60hz monitor but move way too fast on my 165hz one. Nice work otherwise though.
jsheard on HN
Water drains out after a few seconds
From 1 comment
I get 60fps on my phone but after a few seconds all the water leaks out and i am left with a plane. Is that normal? Edit: using brave 1.0.30 chromium 60
firefoxd on HN
Controls do nothing for some users
From 1 comment
60fps, Intel integrated graphics, Firefox on Linux Mint. WebGL 1. But the controls/adjustments seem to do nothing? Anyways, good to see things implemented in ReasonML, currently…
kroltan on HN
Requests
Support mobile browsers
From 1 comment
Is this supposed to work at all on Chrome mobile?
jaaames on HN
Questions
Expected framerates on Intel graphics
From 1 comment
What are normal framerates to expect here, with working graphics drivers on a modern laptop with Intel embedded graphics? I'm asking because I have the suspicion my Firefox is…
blauditore on HN
Alternatives named
Reprocessing (Reason to OpenGL and WebGL)
From 1 comment
Nice! I see that this is directly using WebGL. If anyone’s interested, Reason can also compile to OpenGL and WebGL at the same time through…
chenglou on HN
madebyevan webgl-water
From 1 comment
Author here. Are you getting any warnings? Does it say it is using WebGL 1 or 2 on the left side? I am getting 60 FPS on Windows Chrome 64 with WebGL 2 on a 5 year old Radeon…
hvidevold on HN