TerrainVer
Creative
procedural terrain generation
SHOW HN2018
198points
12comments
#184of 2,155 in 2018
Top 9%of 2018 by points
How HN took it
QuietFewer than 5 comments about the project
3 positive, 0 neutral or asking, 0 mixed, 0 critical, out of 3 comments about the project.
Idea: 2 for, 0 againstDocs: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Faithful reproduction with useful algorithm pointers
From 1 comment
this is a pretty faithful reproduction. I like it! a lot of solid pointers to great algorithms in here. - perlin noise: https://en.wikipedia.org/wiki/Perlin_noise for generating…
swyx on HN
Well-written article with illustrations that update on regeneration
From 1 comment
The fact that all of the illustrations in the article update when you generate a new terrain is neat attention to detail :) Good article, thanks for it and for open sourcing your…
codetrotter on HN
Good way to learn abstract math and computer science algorithms
From 1 comment
I love this. Recreating old games makes you really appreciate the techniques and effort put into even the small things that one often takes for granted. Doing it yourself is a…
mpetrovich on HN
Requests
Add Worms gameplay mechanics
From 1 comment
I love this. Recreating old games makes you really appreciate the techniques and effort put into even the small things that one often takes for granted. Doing it yourself is a…
mpetrovich on HN
Alternatives named
Worms-style destructible terrain demo on jastanton.com
From 1 comment
This is great! About 6 years ago I created a worms destructible terrain using canvas. Still up on my website all these years later, no promises on code quality though :)…
jastanton on HN
WebGL Worms-style clone using vector terrain (kmbaragona volley)
From 1 comment
My unfinished clone: https://kmbaragona.gitlab.io/volley/ WebGL (three.js) based. Keyboard input, arrow keys + space to fire. (no use on any mobile device) Terrain operations are…
etaioinshrdlu on HN