Physically Based Rendering
Learning and science
computer graphics textbook
SHOW HN2018
How HN took it
14 positive, 7 neutral or asking, 0 mixed, 3 critical, out of 24 comments about the project. Thread score +0.44.
Docs: 2 for, 2 againstDesign: 2 for, 0 againstIdea: 1 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Excellent book and valuable resource for graphics programmers.
From 3 comments
Really great work. I think this book has been exceptionally valuable to many people over a long period of time, and likely raised the overall level of raytracing knowledge among…
CyberDildonics on HNThis is the book that won Matt Pharr, Greg Humphreys and Pat Hanrahan an Academy Award https://www.oscars.org/sci-tech/ceremonies/2014 >> To Matt Pharr, Greg Humphreys and Pat…
archgoon on HNThis is amazing news. Congratulations and thanks so much for this present to humanity.
feiss on HN
Online site and interactive image viewer look great.
From 2 comments
Fantastic news and amazing work, the site looks beautiful! I love my copy of PBR but it's always been a tad on the heavy side for casual reading :) The image viewer works…
dtf on HNThank you, this is the first time I've seen a "literate programming" text presented on the web. It's really well done, and makes up for some of the drawbacks of on-paper LP:…
svat on HN
Hyperlinks make the reading experience better.
From 1 comment
This is amazing! Thank you. I still buy physical books rather than e-books, but I always thought that hyperlinks were a great part of a reading experience as well.
chubot on HN
Objections
The title's 'physically correct' claim is overstated; the model is an approximation.
From 3 comments
Thank you for this detailed description. I will definitely take a look and read a few chapters about the light transport. Just a remark. When I first read the title, I was…
s-macke on HNPhysicists here. I would be careful about calling it "first principles" (you can look up that the meaning of that term within today's physics literature, it's typically called…
tagrun on HNMicrofacets is just one example (which is what PBR approximations today ubiquitously use BTW). The very idea of a B*DF function for light is a rough approximation, and can never…
tagrun on HN
Requests
Plans for new print editions.
From 1 comment
Thank you, this is fantastic news! PBR has always been one of my favorite textbooks. Your road map says: > We plan to release updated versions of the book roughly once a year,…
akalin on HN
Share the translator and JavaScript used to build the site.
From 1 comment
Thank you, this is the first time I've seen a "literate programming" text presented on the web. It's really well done, and makes up for some of the drawbacks of on-paper LP:…
svat on HN
Questions
What is the best way for a beginner to learn graphics with this book?
From 1 comment
What is the best way to attack this book as a graphics programming beginner (but with plenty of C++ experience)? I saw several people praise it a while back in HN and took a…
elteto on HN
What technology built the website?
From 1 comment
what technology have they used to create the website? I'm guessing some pandoc to html workflow plus a static site engine?
boromi on HN
Alternatives named
Peter Shirley's ray tracing intro books.
From 1 comment
One option is to dive in with Peter Shirley's ray tracing intros linked at the top of http://www.realtimerendering.com/raytracing.html These will get you a quick overview and get…
mattnewport on HN
Real-Time Rendering book.
From 1 comment
The new Real Time Rendering book is good. Also, the sidebar of https://www.reddit.com/r/opengl/ has good tutorials
corysama on HN