InvaderZ
Games
browser shooter game
SHOW HN2018
How HN took it
4 positive, 19 neutral or asking, 2 mixed, 7 critical, out of 32 comments about the project. Thread score -0.08.
Idea: 3 for, 2 againstDesign: 1 for, 3 againstExecution: 0 for, 2 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Interesting evolving-enemy concept and human-in-the-loop fitness idea.
From 2 comments
I really liked how you justified the gameplay with story re: "When a InvaderZ dies, they upload their progress to the mothership, so it can generate more InvaderZ like the ones…
spicytunacone on HNThis is very cool work! I particularly like the idea of a "human in the loop" as objective function for the GA. Yes, it's slow and I didn't end up playing more than a few rounds,…
disqard on HN
Code looks clean.
From 1 comment
Of course, but I'm just saying there are so many of them and they are so hard to shoot due to the slow bullet time and only one bullet, that the left to right movement is not…
NickBusey on HN
Objections
Fitness by distance survived is partly random when many invaders fire at once with a slow single bullet.
From 2 comments
While this is very cool, using the distance each invader survives as the fitness score seems like maybe not the best choice for this scenario. With so many invaders spawning at…
NickBusey on HNThe problem is that "over many plays" would be like thousands at this tempo. I played up until generation 20 or something and it was still completely random who I decided to kill…
Kiro on HN
Too slow and hard for the player, making evolution hard to see.
From 3 comments
Live demo here: https://victorribeiro.com/invaderz/ I'm finding that I can barely last 7 generations to be able to see it 'evolving'. Handicapping the player by waiting for the…
nacs on HNCute, but way too slow to be fun.
dbg31415 on HN63 generations later, I didn't get the impression the invaders were getting any better. Not consistently anyways, they would kind of vascillate between moving a lot and not much…
newnewpdro on HN
Invaders hug the walls or can be gamed by shooting easy ones last.
From 2 comments
Live demo here: https://victorribeiro.com/invaderz/ I'm finding that I can barely last 7 generations to be able to see it 'evolving'. Handicapping the player by waiting for the…
nacs on HNYup, it seems like you can game it by looking for the easiest one and waiting till the very end to hit it.
ReverseCold on HN
Requests
Support WASD or other keyboard layouts besides arrow keys.
From 2 comments
Suggestion: support 'a' for left and 'd' for right.
mywittyname on HNThe problem if you use "a" and "d" is that it will only work with qwerty keyboards. In azerty for instance the equivalent would be "q" and "d". So for a small demo it's probably…
laurent123456 on HN
Show genome or population evolution visualisation.
From 2 comments
I played through 70+ generations before I stopped, and it certainly seemed like they were getting more jiggly as it went on, albeit, very slowly. It would be nice if there was…
jonathankoren on HNYeah I get that, but I’d like more insight into the the semantics. Like “horizontal speed 16”, “move fequency 11” etc.
jonathankoren on HN
Faster bullets or no one-bullet limit.
From 1 comment
Of course, but I'm just saying there are so many of them and they are so hard to shoot due to the slow bullet time and only one bullet, that the left to right movement is not…
NickBusey on HN
Questions
Is there a playable demo or is the site down?
From 2 comments
Is there a playable demo?
rambojazz on HNNot working for me "victorribeiro.com’s server IP address could not be found"
O_H_E on HN
Alternatives named
Warning Forever
From 1 comment
I really liked how you justified the gameplay with story re: "When a InvaderZ dies, they upload their progress to the mothership, so it can generate more InvaderZ like the ones…
spicytunacone on HN
Quantum Pilot
From 1 comment
Cool stuff. Check out Quantum Pilot where the enemies literally mirror your previously recorded actions. Steam / Android / iOS
hellbanner on HN