ShaderGif
Creative
shader art sharing platform
SHOW HN2018
How HN took it
12 positive, 2 neutral or asking, 0 mixed, 0 critical, out of 14 comments about the project. Thread score +0.69.
Performance: 2 for, 0 againstIdea: 2 for, 0 againstDesign: 1 for, 0 againstExecution: 1 for, 0 againstPrivacy: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Clean, fast, light site with no third-party scripts
From 2 comments
This is actually a very neat and useful website. Also respect for making the website fast and not adding any 3rd party scripts.
geo_mer on HNgoogle analytics is the only 3rd party script I am okay with. Maybe you should add it sometime in the future to get a rough idea about your users, I was talking mainly about the…
geo_mer on HN
Good code editor and GIF export
From 1 comment
This is a refreshing take on a shader-sharing platform. My first thought was "Here's another Shadertoy competitor", but this was quashed by two core features that I think are…
sarreph on HN
Beautiful dark theme and layout
From 1 comment
The dark theme is beautiful — I really like everything about the font, styling and layout. Well done.
cdubzzz on HN
Objections
Shadertoy is heavy on system resources, but this one isn't stated as a flaw of this project
From 1 comment
This is a refreshing take on a shader-sharing platform. My first thought was "Here's another Shadertoy competitor", but this was quashed by two core features that I think are…
sarreph on HN
Requests
Live multiplayer editing
From 1 comment
This may sound like an odd request but at a creative codejam in Berlin a while back I saw something like this but "multiplayer" - different people could log on to a room and edit…
crummy on HN
Arbitrary render target sizes
From 1 comment
One feature I found myself missing from ShaderToy is that you can't have render targets of arbitrary size. You have Buffer A/B/C/D but they're all the same size as the canvas. I…
speps on HN
Tags for feed subdivision
From 1 comment
The feed is cool, I would appreciate if it was subdivided with tags like Mandelbrot, fractal, etc. 10/10 would add to my daily RSS feeds!
tfolbrecht on HN
Metal or WebHLSL support
From 1 comment
No worries :) — Great to hear. Just a question since you're here: I've poked around with WebGL / GLSL in the past and have started to get into Metal (mainly out of necessity for…
sarreph on HN
Questions
Will it support Metal on the web?
From 2 comments
No worries :) — Great to hear. Just a question since you're here: I've poked around with WebGL / GLSL in the past and have started to get into Metal (mainly out of necessity for…
sarreph on HNThere seems to be a fight between browser vendors for the next generation of 3D web standards - (https://news.ycombinator.com/item?id=16186043) As soon as some browsers support…
antoineMoPa on HN
Alternatives named
Shadertoy
From 2 comments
This is a refreshing take on a shader-sharing platform. My first thought was "Here's another Shadertoy competitor", but this was quashed by two core features that I think are…
sarreph on HNOne feature I found myself missing from ShaderToy is that you can't have render targets of arbitrary size. You have Buffer A/B/C/D but they're all the same size as the canvas. I…
speps on HN