ClojureScript pixel game engine with Blender live-reloading

Games

game engine

SHOW HN2019

285points
30comments
#112of 2,195 in 2019
Top 6%of 2019 by points

How HN took it

LovedMost comments that take a side are positive

9 positive, 4 neutral or asking, 0 mixed, 1 critical, out of 14 comments about the project. Thread score +0.50.

Idea: 4 for, 0 againstExecution: 1 for, 0 againstPerformance: 0 for, 1 againstDesign: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Impressive integration of Clojure, live reloading and Blender

    From 4 comments
    • I don't want to just pile on with praise spam, but this is really cool. It's great to see people building more tight, simple integrations with Open tools.
      danShumway on HN
    • Yeah okay that's sick, I'm building a Peggle clone in Unity with Clojure/Arcadia at the moment but this looks like it has the potential to be more accessible
      slifin on HN
    • This is one of those "exciting mix of tech terms" submissions. Really well done!
      xixixao on HN
    • This is great. Always amazing where clojure can put a repl
      remontoire on HN

Objections

  • No open source license in the repo

    From 1 comment
    • This is very nice and cool. Would like to try it out sometime. As far as I could see there’s no open source license in the repo though. If I may I would like to suggest that you…
      codetrotter on HN
  • Site seems to be struggling under load

    From 1 comment
    • Site seems to be struggling, think this is the repo: https://github.com/infinitelives/px3d
      danpeddle on HN

Requests

  • Release under an open source license such as ISC

    From 1 comment
    • This is very nice and cool. Would like to try it out sometime. As far as I could see there’s no open source license in the repo though. If I may I would like to suggest that you…
      codetrotter on HN

Questions

  • Why choose figwheel over shadow-cljs

    From 1 comment
    • I am just learning about cljs landscape. Any reason someone would choose figwheel over shadowjs.
      dominotw on HN

Alternatives named

  • Armory3D

    From 1 comment
    • Agreed! Blender is so good and widely used now that it makes perfect sense to tightly integrate with it for your assets creation pipeline. The most popular Blender-connected game…
      erlend_sh on HN
  • Hy

    From 1 comment
    • Try Hy (http://hylang.org) for a Clojure-ish Python.
      cutler on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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