ClojureScript pixel game engine with Blender live-reloading
Games
game engine
SHOW HN2019
Legend
ClojureScript pixel game engine with Blender live-reloading
ClojureScript pixel game engine with Blender live-reloading
mccormick.cx#clojurescript#pixel game engine#blender#live reloading#game engine
How HN took it
9 positive, 4 neutral or asking, 0 mixed, 1 critical, out of 14 comments about the project. Thread score +0.50.
Idea: 4 for, 0 againstExecution: 1 for, 0 againstPerformance: 0 for, 1 againstDesign: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Impressive integration of Clojure, live reloading and Blender
From 4 comments
I don't want to just pile on with praise spam, but this is really cool. It's great to see people building more tight, simple integrations with Open tools.
danShumway on HNYeah okay that's sick, I'm building a Peggle clone in Unity with Clojure/Arcadia at the moment but this looks like it has the potential to be more accessible
slifin on HNThis is one of those "exciting mix of tech terms" submissions. Really well done!
xixixao on HNThis is great. Always amazing where clojure can put a repl
remontoire on HN
Objections
No open source license in the repo
From 1 comment
This is very nice and cool. Would like to try it out sometime. As far as I could see there’s no open source license in the repo though. If I may I would like to suggest that you…
codetrotter on HN
Site seems to be struggling under load
From 1 comment
Site seems to be struggling, think this is the repo: https://github.com/infinitelives/px3d
danpeddle on HN
Requests
Release under an open source license such as ISC
From 1 comment
This is very nice and cool. Would like to try it out sometime. As far as I could see there’s no open source license in the repo though. If I may I would like to suggest that you…
codetrotter on HN
Questions
Why choose figwheel over shadow-cljs
From 1 comment
I am just learning about cljs landscape. Any reason someone would choose figwheel over shadowjs.
dominotw on HN
Alternatives named
Armory3D
From 1 comment
Agreed! Blender is so good and widely used now that it makes perfect sense to tightly integrate with it for your assets creation pipeline. The most popular Blender-connected game…
erlend_sh on HN
Hy
From 1 comment
Try Hy (http://hylang.org) for a Clojure-ish Python.
cutler on HN