Teapong

Games

two-player pong game

SHOW HN2020

33points
12comments
#1,318of 3,028 in 2020
Top 44%of 2020 by points

How HN took it

CuriousMostly questions and neutral comments

1 positive, 3 neutral or asking, 0 mixed, 1 critical, out of 5 comments about the project. Thread score +0.08.

Execution: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Learning experience and beautiful end result

    From 1 comment
    • Hi everyone! After 4 months of effort, I can finally show you my first game! I decided to work on this project to gain a deeper understanding of some fundamental concepts of…
      diegomacario on HN

Objections

  • Physics is simplistic; teapot spout and handle collisions not modeled

    From 1 comment
    • This looks like you just took pong and glommed some 3D models on it, and the physics isn't really that interesting - especially when you consider all the different reflections…
      fit2rule on HN
  • Angular momentum effect is only cosmetic

    From 2 comments
    • Does the angular momentum affect gameplay or is it just for show? I never saw the direction change to clockwise.
      im3w1l on HN
    • Hehehe it's just for show! A simple equation that uses the incident angle of a collision to produce a visually appealing result. I felt I could get away with this because the…
      diegomacario on HN

Requests

  • Add a gameplay gif to the readme

    From 1 comment
    • I think a great way to generate both usage and stars (if that matters to you) is to add a gif to the readme showing some gameplay. Looks awesome!
      jwilber on HN
  • Use actual surface physics instead of bounding circle collisions

    From 2 comments
    • This looks like you just took pong and glommed some 3D models on it, and the physics isn't really that interesting - especially when you consider all the different reflections…
      fit2rule on HN
    • Fair enough. Shouldn't be too much harder to use the actual surface physics next, then ..
      fit2rule on HN

Questions

  • Whether state management design is better than globals

    From 1 comment
    • With the benefit of hindsight, is the implementation you used actually better than using globals?
      travbrack on HN
  • How the engine will be redesigned to reduce coupling

    From 1 comment
    • Given your learnings, how are you going to redesign your engine to have less tightly coupled components?
      prestonh on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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