Teapong
Games
two-player pong game
SHOW HN2020
33points
12comments
#1,318of 3,028 in 2020
Top 44%of 2020 by points
How HN took it
CuriousMostly questions and neutral comments
1 positive, 3 neutral or asking, 0 mixed, 1 critical, out of 5 comments about the project. Thread score +0.08.
Execution: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Learning experience and beautiful end result
From 1 comment
Hi everyone! After 4 months of effort, I can finally show you my first game! I decided to work on this project to gain a deeper understanding of some fundamental concepts of…
diegomacario on HN
Objections
Physics is simplistic; teapot spout and handle collisions not modeled
From 1 comment
This looks like you just took pong and glommed some 3D models on it, and the physics isn't really that interesting - especially when you consider all the different reflections…
fit2rule on HN
Angular momentum effect is only cosmetic
From 2 comments
Does the angular momentum affect gameplay or is it just for show? I never saw the direction change to clockwise.
im3w1l on HNHehehe it's just for show! A simple equation that uses the incident angle of a collision to produce a visually appealing result. I felt I could get away with this because the…
diegomacario on HN
Requests
Add a gameplay gif to the readme
From 1 comment
I think a great way to generate both usage and stars (if that matters to you) is to add a gif to the readme showing some gameplay. Looks awesome!
jwilber on HN
Use actual surface physics instead of bounding circle collisions
From 2 comments
This looks like you just took pong and glommed some 3D models on it, and the physics isn't really that interesting - especially when you consider all the different reflections…
fit2rule on HNFair enough. Shouldn't be too much harder to use the actual surface physics next, then ..
fit2rule on HN
Questions
Whether state management design is better than globals
From 1 comment
With the benefit of hindsight, is the implementation you used actually better than using globals?
travbrack on HN
How the engine will be redesigned to reduce coupling
From 1 comment
Given your learnings, how are you going to redesign your engine to have less tightly coupled components?
prestonh on HN