cloudretro

Infrastructure

cloud gaming

SHOW HN2020

cloudretro

An open source cloud gaming service by WebRTC and Golang

webrtchacks.com

#cloud gaming#webrtc#golang#game streaming

81points
30comments
#778of 3,028 in 2020
Top 26%of 2020 by points

How HN took it

DebatedReal support and real criticism

2 positive, 1 neutral or asking, 0 mixed, 2 critical, out of 5 comments about the project. Thread score 0.00.

Idea: 1 for, 1 againstPerformance: 1 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Interesting technical write-up and useful for streaming use cases

    From 2 comments
    • This is a really interesting technical write-up, but please no. Adding more streaming to the cloud bullshit only adds dependencies, points of failure, costs and energy…
      z0mbie42 on HN
    • It's good that they're picky about which WebRTC implementation they use. I've found that Google's tree isn't necessarily the best sort of thing for streaming video games. I think…
      danbolt on HN

Objections

  • Cloud streaming adds energy use and dependencies

    From 1 comment
    • This is a really interesting technical write-up, but please no. Adding more streaming to the cloud bullshit only adds dependencies, points of failure, costs and energy…
      z0mbie42 on HN
  • Go garbage collector pauses could hurt real-time streaming

    From 2 comments
    • > the Golang garbage collector is uncontrollable, so sometimes there are some suspicious long pauses. This greatly hurts the realtime-ness of this streaming application. That…
      jhoechtl on HN
    • I also don't know what that's referring to. There's usually quite a lot you can do to optimize for GC here. Depending on the root cause, you can create fewer allocations using…
      throwaway894345 on HN

Requests

  • Run on retro handheld consoles

    From 1 comment
    • This is great, you may want to look at getting this to run on retro gaming handheld consoles such as r/Bittboy r/RG350/ r/SBCGaming.. I could definitely see me playing with a…
      joshbaptiste on HN

Questions

  • Is the difference between remote IDEs and SSH into a server with VS Code?

    From 1 comment
    • What's the difference between a purely remote IDE vs ssh-ing into a server with VSCode? The latter is my current setup for a homework that requires multi-cpus.
      bhl on HN

Alternatives named

  • Stadia

    From 2 comments
    • "Last year, Google announced Stadia, and It blew my mind. That idea is so unique and innovative." How is it unique and innovative if such services existed for over a decade…
      skocznymroczny on HN
    • Most of the initial innovations seem to be in the hardware, e.g. controllers that hop over your PC/console, game servers in edge nodes, etc. They're incremental improvements, but…
      drusepth on HN
  • Parsec

    From 2 comments
    • There are quite a few attempts to that topic (Parsec Gaming, Shadow Gaming, ..) I tried a few of them but as for latency relevant online gaming current solutions are rather meh.…
      tomschwiha on HN
    • I recently had the unfortunate situation of watching my girlfriend struggle with doing her job (QC for a AAA game publisher) via RDP (and over a VPN). I looked at Parsec as a…
      dijit on HN
  • OnLive

    From 1 comment
    • "Last year, Google announced Stadia, and It blew my mind. That idea is so unique and innovative." How is it unique and innovative if such services existed for over a decade…
      skocznymroczny on HN
  • AWS AppStream

    From 1 comment
    • AWS Appstream has been around for many years and its pretty good. This presentation is from 2013. https://www.gdcvault.com/play/1021482/Amazon-AppStream-New-Gaming-Experiences
      carlsborg on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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