InvaderZ
Games
arcade shooter
SHOW HN2020
How HN took it
0 positive, 3 neutral or asking, 1 mixed, 5 critical, out of 9 comments about the project. Thread score -0.41.
Performance: 0 for, 3 againstIdea: 0 for, 1 againstDesign: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Beautiful game and minimalist approach
From 2 comments
beautiful game by the way
atum47 on HNInteresting idea. I like the minimalist approach. My feedback is the firing cool down period should be much shorter. As fast as the player can hit the space bar. The enemies…
frompdx on HN
Objections
Firing cooldown is too long and feels frustrating
From 3 comments
Interesting idea. I like the minimalist approach. My feedback is the firing cool down period should be much shorter. As fast as the player can hit the space bar. The enemies…
frompdx on HNthis was my same impression, I really wanted to see the evolution but it felt too frustrating to play and I just gave up at generation 4.
riffraff on HNI think we all had the same impression. It felt like with the speed here you had to make a decision on when to move and when to shoot but they can wiggle faster than my shoot…
SV_BubbleTime on HN
Pace is too slow and gameplay becomes boring
From 2 comments
> in that game you were also limited to a single bullet on the screen at a time. I think this mechanic works fine if the bullet moves faster to speed up the pace of the game. I'm…
frompdx on HNStarted feeling kind of boring at gen 20 — it was just the same all the time. Maybe the pace is really too slow.
bestest on HN
Enemies are hard to beat, feeling unfair
From 1 comment
I think we all had the same impression. It felt like with the speed here you had to make a decision on when to move and when to shoot but they can wiggle faster than my shoot…
SV_BubbleTime on HN
Requests
Faster shooting and faster enemies
From 2 comments
Interesting idea. I like the minimalist approach. My feedback is the firing cool down period should be much shorter. As fast as the player can hit the space bar. The enemies…
frompdx on HNI think we all had the same impression. It felt like with the speed here you had to make a decision on when to move and when to shoot but they can wiggle faster than my shoot…
SV_BubbleTime on HN
Mention the evolutionary algorithm in the post
From 1 comment
I believe you should have mentioned the evolutionary algorithm, so that people know why this is on HN. BTW, here's my own retro arcade game: https://fxtentacle.itch.io/space-dance
fxtentacle on HN
Questions
What does the evolution actually do and is it intended to be beatable?
From 1 comment
I tried two strategies: 1. Kill the ones that seem to move the fastest, hoping it would lead to very peaceful enemies over time. 2. Kill them from left to right each round,…
andrelaszlo on HN
Can an invader be fully transparent?
From 1 comment
From what I understand, the GA is used for the shape, and then the shape determines both where it can be hit and also its movement pattern.…
fxtentacle on HN
Alternatives named
Warning Forever
From 1 comment
This remembers me of a game called "Warning Forever"[1], which is immensely fun and implements the same kind of approach seen here: your enemy evolves via machine learning to…
haolez on HN