Private Joe

Games

browser platformer game

SHOW HN2011

211points
114comments
#31of 1,097 in 2011
Top 3%of 2011 by points

How HN took it

MixedNo clear lean

17 positive, 19 neutral or asking, 16 mixed, 12 critical, out of 64 comments about the project. Thread score +0.10.

Design: 6 for, 3 againstExecution: 1 for, 7 againstIdea: 2 for, 1 againstPerformance: 1 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Smooth, polished controls and feel

    From 3 comments
    • Fun game! I'm happy I got to play. Smooth and natural feeling controls at 50+ fps on Opera 11.01, Windows Vista, 2.4GHz Core 2. Smoother than some native code games games I have…
      bcaulf on HN
    • Nice game - how much work is something like this? I like how the controls/movement are precise yet just forgiving enough. Only thing, I'm not hearing any music (Chrome 11 beta,…
      thepsi on HN
    • This is probably the smoothest html5 platformer I've played. Kudos.
      jcapote on HN
  • Good retro music and art

    From 3 comments
    • Fun game! I'm happy I got to play. Smooth and natural feeling controls at 50+ fps on Opera 11.01, Windows Vista, 2.4GHz Core 2. Smoother than some native code games games I have…
      bcaulf on HN
    • I just put on my headphones, I didn't know you had this awesome C64 style music in it.. Great platformer game..!
      sgt on HN
    • Super awesome! Reminds me of my old NES games :)
      philipDS on HN
  • Fun and addictive gameplay

    From 2 comments
    • This was really fun! Addictive enough to have me spend 20 minutes completing all 5 levels. Suggested areas to work on: 1 - The FPS reduces significantly when battling the tanks…
      flondon on HN
    • Awesome! Creative and fun gameplay. Action-packed. Good level of difficulty.
      danenania on HN

Objections

  • Game fails to load due to App Engine bandwidth quota

    From 3 comments
    • Your App Engine app is over quota, game.min.js can't be loaded: http://game1-main.appspot.com/baked/game.min.js
      thamer on HN
    • Not working on firefox or safari on mac. This might be a problem? http://game1-main.appspot.com/baked/game.min.js http://game1-part2.appspot.com/media/music/level1.mp3
      mayukh on HN
    • Nice game - how much work is something like this? I like how the controls/movement are precise yet just forgiving enough. Only thing, I'm not hearing any music (Chrome 11 beta,…
      thepsi on HN
  • Controls: jump and shoot keys awkward, not configurable

    From 3 comments
    • You may want to use the up arrow to jump. Using X for jumping and C for shooting is a bit confusing.
      pedrokost on HN
    • X and C are also not in convenient places for Dvorak users, and I imagine for some other international keyboard layouts.
      barrkel on HN
    • You should allow the user to customize the keyboard, I prefer 'awsd' for movement and 0 and . as nintendo's 'A' and 'B' buttons. It maps better in my brain.
      foxhop on HN
  • Small playable area

    From 3 comments
    • pretty awesome job. fullscreen or a larger playable area would be nice.
      treyp on HN
    • Very nice, I second that fullscreen or a larger playable area would be nice.
      creativityhurts on HN
    • Fantastic job! The only downside is the limited game area size, but it's really pretty and funny.
      wazoox on HN
  • Reskin of Biolab Disaster demo

    From 1 comment
    • Not to be a downer (I'm sure there was still a lot of work in it), but when it loaded I thought "oh, it's just Biolab disaster" (the first demo game of impactjs:…
      mrspeaker on HN

Requests

  • Configurable keys

    From 2 comments
    • Arrow keys, space, control, shift etc. are all normal, but I guess how capturable those are from JS varies. Making them configurable? Qwerty X maps to Dvorak Q; Qwerty C maps to…
      barrkel on HN
    • You should allow the user to customize the keyboard, I prefer 'awsd' for movement and 0 and . as nintendo's 'A' and 'B' buttons. It maps better in my brain.
      foxhop on HN
  • Fullscreen or larger game area

    From 2 comments
    • pretty awesome job. fullscreen or a larger playable area would be nice.
      treyp on HN
    • Very nice, I second that fullscreen or a larger playable area would be nice.
      creativityhurts on HN
  • Short hop jump and up/space jump keys

    From 2 comments
    • Just make UP work in addition to X. This way users with built in reflexes won't feel punished. Also, make space work for jumping too. I hit space a few times causing me to skip…
      forensic on HN
    • i like it! Needs a shorthop bro. Jump continues only if jump button is being held. check any NES / SNES Mario for an example
      nicetryguy on HN
  • Multiplayer

    From 1 comment
    • The key binding is the same as in biolab disaster. And it sort of looks the same. But awesome-awesome. Multiplayer coming soon?
      esschul on HN

Questions

  • What engine or tools were used

    From 2 comments
    • Nice job.Can you please tell me what you used to code it:RoR,Python or just HTML5 only.i have an idea to develop something like that.
      amourgh on HN
    • this is awesome. Nice work. What tools did you use?
      riskish on HN
  • Open source alternatives to ImpactJS

    From 1 comment
  • Audio lag in HTML5

    From 1 comment
    • Is there anything that can be done about the audio lag? In other words, is it something that could be solved in JavaScript, something that needs to be improved in browsers, or an…
      nitrogen on HN

Alternatives named

  • LimeJS

    From 2 comments
    • Suggest you to have a look at LimeJS (free & opensource). http://www.limejs.com
      Dfkit on HN
    • I would suggest to take a good look at LimeJS.
      Dfkit on HN
  • Easel.js

    From 1 comment
    • I have been looking for a good alternative to impactjs too. The one that I have been playing with is called Easel.js - http://easeljs.com/
      NewHighScore on HN
  • Crafty.js

    From 1 comment
    • Have a look at craftyjs.com - not very mature, but moving fast, and really nice to work with.
      sorenbs on HN
  • Akihabara

    From 1 comment
    • i used to play around a lot with Akihabara (free & opensourced). The lack of a good map editor made me switch to ImpactJS
      bazookaBen on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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