Private Joe
Games
browser platformer game
SHOW HN2011
How HN took it
17 positive, 19 neutral or asking, 16 mixed, 12 critical, out of 64 comments about the project. Thread score +0.10.
Design: 6 for, 3 againstExecution: 1 for, 7 againstIdea: 2 for, 1 againstPerformance: 1 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Smooth, polished controls and feel
From 3 comments
Fun game! I'm happy I got to play. Smooth and natural feeling controls at 50+ fps on Opera 11.01, Windows Vista, 2.4GHz Core 2. Smoother than some native code games games I have…
bcaulf on HNNice game - how much work is something like this? I like how the controls/movement are precise yet just forgiving enough. Only thing, I'm not hearing any music (Chrome 11 beta,…
thepsi on HNThis is probably the smoothest html5 platformer I've played. Kudos.
jcapote on HN
Good retro music and art
From 3 comments
Fun game! I'm happy I got to play. Smooth and natural feeling controls at 50+ fps on Opera 11.01, Windows Vista, 2.4GHz Core 2. Smoother than some native code games games I have…
bcaulf on HNI just put on my headphones, I didn't know you had this awesome C64 style music in it.. Great platformer game..!
sgt on HNSuper awesome! Reminds me of my old NES games :)
philipDS on HN
Fun and addictive gameplay
From 2 comments
This was really fun! Addictive enough to have me spend 20 minutes completing all 5 levels. Suggested areas to work on: 1 - The FPS reduces significantly when battling the tanks…
flondon on HNAwesome! Creative and fun gameplay. Action-packed. Good level of difficulty.
danenania on HN
Objections
Game fails to load due to App Engine bandwidth quota
From 3 comments
Your App Engine app is over quota, game.min.js can't be loaded: http://game1-main.appspot.com/baked/game.min.js
thamer on HNNot working on firefox or safari on mac. This might be a problem? http://game1-main.appspot.com/baked/game.min.js http://game1-part2.appspot.com/media/music/level1.mp3
mayukh on HNNice game - how much work is something like this? I like how the controls/movement are precise yet just forgiving enough. Only thing, I'm not hearing any music (Chrome 11 beta,…
thepsi on HN
Controls: jump and shoot keys awkward, not configurable
From 3 comments
You may want to use the up arrow to jump. Using X for jumping and C for shooting is a bit confusing.
pedrokost on HNX and C are also not in convenient places for Dvorak users, and I imagine for some other international keyboard layouts.
barrkel on HNYou should allow the user to customize the keyboard, I prefer 'awsd' for movement and 0 and . as nintendo's 'A' and 'B' buttons. It maps better in my brain.
foxhop on HN
Small playable area
From 3 comments
pretty awesome job. fullscreen or a larger playable area would be nice.
treyp on HNVery nice, I second that fullscreen or a larger playable area would be nice.
creativityhurts on HNFantastic job! The only downside is the limited game area size, but it's really pretty and funny.
wazoox on HN
Reskin of Biolab Disaster demo
From 1 comment
Not to be a downer (I'm sure there was still a lot of work in it), but when it loaded I thought "oh, it's just Biolab disaster" (the first demo game of impactjs:…
mrspeaker on HN
Requests
Configurable keys
From 2 comments
Arrow keys, space, control, shift etc. are all normal, but I guess how capturable those are from JS varies. Making them configurable? Qwerty X maps to Dvorak Q; Qwerty C maps to…
barrkel on HNYou should allow the user to customize the keyboard, I prefer 'awsd' for movement and 0 and . as nintendo's 'A' and 'B' buttons. It maps better in my brain.
foxhop on HN
Fullscreen or larger game area
From 2 comments
pretty awesome job. fullscreen or a larger playable area would be nice.
treyp on HNVery nice, I second that fullscreen or a larger playable area would be nice.
creativityhurts on HN
Short hop jump and up/space jump keys
From 2 comments
Just make UP work in addition to X. This way users with built in reflexes won't feel punished. Also, make space work for jumping too. I hit space a few times causing me to skip…
forensic on HNi like it! Needs a shorthop bro. Jump continues only if jump button is being held. check any NES / SNES Mario for an example
nicetryguy on HN
Multiplayer
From 1 comment
The key binding is the same as in biolab disaster. And it sort of looks the same. But awesome-awesome. Multiplayer coming soon?
esschul on HN
Questions
What engine or tools were used
From 2 comments
Nice job.Can you please tell me what you used to code it:RoR,Python or just HTML5 only.i have an idea to develop something like that.
amourgh on HNthis is awesome. Nice work. What tools did you use?
riskish on HN
Open source alternatives to ImpactJS
From 1 comment
any good open source alternative ?
vinilios on HN
Audio lag in HTML5
From 1 comment
Is there anything that can be done about the audio lag? In other words, is it something that could be solved in JavaScript, something that needs to be improved in browsers, or an…
nitrogen on HN
Alternatives named
LimeJS
From 2 comments
Suggest you to have a look at LimeJS (free & opensource). http://www.limejs.com
Dfkit on HNI would suggest to take a good look at LimeJS.
Dfkit on HN
Easel.js
From 1 comment
I have been looking for a good alternative to impactjs too. The one that I have been playing with is called Easel.js - http://easeljs.com/
NewHighScore on HN
Crafty.js
From 1 comment
Have a look at craftyjs.com - not very mature, but moving fast, and really nice to work with.
sorenbs on HN
Akihabara
From 1 comment
i used to play around a lot with Akihabara (free & opensourced). The lack of a good map editor made me switch to ImpactJS
bazookaBen on HN