Garden Madness

Games

browser puzzle game

SHOW HN2011

53points
36comments
#231of 1,097 in 2011
Top 22%of 2011 by points

How HN took it

LovedMost comments that take a side are positive

7 positive, 5 neutral or asking, 2 mixed, 0 critical, out of 14 comments about the project. Thread score +0.39.

Idea: 1 for, 0 againstDesign: 1 for, 0 againstDocs: 1 for, 0 againstPerformance: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Addictive and fun once learned

    From 2 comments
    • Once you found your way in, it's really addictive. However, if you could make the introduction a little easier to grasp, more people would give it a try.
      jupiter on HN
    • Very cool, nice to see a game that is both HTML5 and fun to play. :)
      cubtastic71 on HN
  • Looks and plays well

    From 2 comments
    • Very nice... a few suggestions: - When you click a constellation and win a chance, unless you match a group of 4+ on the same move that chance is used up immediately. Perhaps it…
      biot on HN
    • I like it! I got the highest scoring click of "all time" :)
      qq66 on HN
  • Good puzzle mechanic with find-pattern goal

    From 1 comment
    • This game is awesome. I gave up on a similar HTML/JS game I was making because I could not think of the gameplay/goal/prize: https://zetabee.com/games/bee - I love your 'find…
      chime on HN

Objections

  • Instructions and onboarding are unclear

    From 3 comments
    • I tried and I liked the UI and the game seems responsive... However - I am really lost as to how to play. I tried finding 4 of the same color more, I had none on the board. I…
      jason_slack on HN
    • I'm not much of a game player these days, but I have to say that I played this for a while. You did a great job with everything. I would say the instructions need to be a little…
      duck on HN
    • Once you found your way in, it's really addictive. However, if you could make the introduction a little easier to grasp, more people would give it a try.
      jupiter on HN
  • Chance counting rules are unintuitive

    From 1 comment
    • Very nice... a few suggestions: - When you click a constellation and win a chance, unless you match a group of 4+ on the same move that chance is used up immediately. Perhaps it…
      biot on HN
  • No sound effects

    From 2 comments
    • Its nice, some sounds would be really cool, for instance a background music, a click sound and a boom sound for the chain combos :) Nice work!
      joakin on HN
    • Very nice... a few suggestions: - When you click a constellation and win a chance, unless you match a group of 4+ on the same move that chance is used up immediately. Perhaps it…
      biot on HN

Requests

  • Add sound effects

    From 2 comments
    • Its nice, some sounds would be really cool, for instance a background music, a click sound and a boom sound for the chain combos :) Nice work!
      joakin on HN
    • Very nice... a few suggestions: - When you click a constellation and win a chance, unless you match a group of 4+ on the same move that chance is used up immediately. Perhaps it…
      biot on HN
  • Global highscores

    From 1 comment
    • I'm not much of a game player these days, but I have to say that I played this for a while. You did a great job with everything. I would say the instructions need to be a little…
      duck on HN
  • Timed mode or more game modes

    From 1 comment
    • Very nice... a few suggestions: - When you click a constellation and win a chance, unless you match a group of 4+ on the same move that chance is used up immediately. Perhaps it…
      biot on HN
  • Fewer flower types at the start

    From 1 comment
    • I see the brick/block popper game a lot (I have a games portal and I check out the 'new stock' pretty much every day). On thing that I notice that the better brick-block-popper…
      AlexC04 on HN

Questions

  • How to protect source code in HTML5 games

    From 1 comment
    • More broadly, dealing with HTML5, how do you protect your source code/ intellectual property? Seems like it is all there in the javascript. I know flash can be cracked but it…
      watchandwait on HN
  • How to prevent cheating on global highscores

    From 1 comment
    • Good job, even though all highscores are local, not global. :) Should probably mention that somewhere. Speaking of global highscores in a JavaScript/HTML context: Anyone knows…
      superted on HN
  • Does it run on mobile phones

    From 1 comment

Alternatives named

  • Bejeweled-style match games

    From 1 comment
    • Very nice... a few suggestions: - When you click a constellation and win a chance, unless you match a group of 4+ on the same move that chance is used up immediately. Perhaps it…
      biot on HN
  • Mochigames

    From 1 comment
    • I wrote the stuff behind http://fstr.net so it's my own personal games portal. The games come in from a few different XML feeds 'mochigames' being the big one. There are some…
      AlexC04 on HN
  • Bee in the garden (zetabee)

    From 1 comment
    • This game is awesome. I gave up on a similar HTML/JS game I was making because I could not think of the gameplay/goal/prize: https://zetabee.com/games/bee - I love your 'find…
      chime on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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