m

Games

interactive fiction

SHOW HN2020

106points
22comments
#615of 3,028 in 2020
Top 21%of 2020 by points

How HN took it

MixedNo clear lean

5 positive, 5 neutral or asking, 3 mixed, 3 critical, out of 16 comments about the project. Thread score +0.15.

Design: 0 for, 1 againstPerformance: 0 for, 1 againstExecution: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun and enjoyable to play

    From 6 comments
    • This was a very fun little distraction from work, thank you! I think it probably plays a bit better on mobile than desktop, but it was still great amounts of fun. A suggestion…
      bussierem on HN
    • Enjoyable playthrough, interesting dialogue, and clever. Kudos!
      gamedna on HN
    • This was very fun and very cool. Thank you for making and sharing this!
      memset on HN
    • That was an awful lot of fun. Thanks, memalign.
      nickelcitymario on HN
    • Enjoyable, thanks for sharing!
      epaga on HN
    • Very cool
      moxylush on HN
  • Tap/log interface works well on mobile

    From 2 comments
    • This was a very fun little distraction from work, thank you! I think it probably plays a bit better on mobile than desktop, but it was still great amounts of fun. A suggestion…
      bussierem on HN
    • Excellent approach to making a mobile friendly text adventure. Did you invent this tap/log pattern, or is it common in the IF world?
      genmon on HN

Objections

  • Map renders poorly on Windows due to character widths

    From 1 comment
    • For me on Windows, the map is rendering very poorly: ▫ is much narrower than all the rest, so that the map is painful to behold. But, in the mean time, I’ve applied this to make…
      chrismorgan on HN
  • Slows down and chokes on Android Chrome over time

    From 1 comment
    • Fun adventure that chokes my Android Chrome after a while. It seems to build up and get slower for each action. Trimming past actions on page reload would be a good workaround,…
      web007 on HN
  • Desktop scrolling and option layout are awkward

    From 1 comment
    • This was a very fun little distraction from work, thank you! I think it probably plays a bit better on mobile than desktop, but it was still great amounts of fun. A suggestion…
      bussierem on HN
  • Bugs in story text, such as implying wolves were already defeated

    From 2 comments
    • FYI, when I encountered the 3rd wolf, the text implied I had already dispatched the others, which I had not. In fact, I hadn't even encountered one of them.
      Chris2048 on HN
    • Thanks for playing! That’s a bug in the story - added to my bug list!
      memalign on HN

Requests

  • Add non-violent ways to deal with inhabitants

    From 1 comment
    • That was fun! Wish there were non-violent ways to deal with the inhabitants. And also that the movement links didn't move out from under my cursor.
      mLuby on HN
  • Add a fox-related epilogue

    From 1 comment
    • rescuing that fox was so fun!! could there be some kind of fox-related epilogue in the end, to fill up the last couple of squares on the map?
      yawnxyz on HN
  • Fix movement links moving under the cursor

    From 1 comment
    • That was fun! Wish there were non-violent ways to deal with the inhabitants. And also that the movement links didn't move out from under my cursor.
      mLuby on HN

Questions

  • What the blue key was for

    From 2 comments
  • How to defeat the dragon

    From 2 comments
    • had a lot of fun, but ended up getting stuck with the dragon. explored every room multiple times but never found anything that helped hurt the dragon. i'm probably just missing…
      tacticaldev on HN
    • Thanks for playing! Some hints: Did you find the metal fangs? Did you repair and look at the magic parchment?
      memalign on HN
  • Whether the tap/log pattern exists in other IF games

    From 2 comments
    • Excellent approach to making a mobile friendly text adventure. Did you invent this tap/log pattern, or is it common in the IF world?
      genmon on HN
    • Thank you! Twine[0] lets you make branching stories and those games usually show the choices as hyperlinks. The ones I’ve played are more like Choose Your Own Adventure books…
      memalign on HN

Alternatives named

  • Twine branching stories

    From 1 comment
    • Thank you! Twine[0] lets you make branching stories and those games usually show the choices as hyperlinks. The ones I’ve played are more like Choose Your Own Adventure books…
      memalign on HN
  • Parser-based text adventures like Zork

    From 1 comment
    • Thank you! Twine[0] lets you make branching stories and those games usually show the choices as hyperlinks. The ones I’ve played are more like Choose Your Own Adventure books…
      memalign on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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