Slices
Games
puzzle game
SHOW HN2020
How HN took it
15 positive, 24 neutral or asking, 0 mixed, 10 critical, out of 49 comments about the project. Thread score +0.12.
Design: 6 for, 5 againstExecution: 5 for, 2 againstIdea: 4 for, 1 againstPrivacy: 0 for, 1 againstPerformance: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Fun and addictive puzzle game with clean design
From 4 comments
Fun at first, but between level 7 or something and at least level 15, it's the same problem over and over (sure, positions change a little bit, but the method is exactly same). I…
littlestymaar on HNThis is brilliant. Great.
Chirag on HNNice design and UI/UX.
deepstack on HNSurprisingly fun!
supernova87a on HN
Works well as a progressive web app
From 3 comments
Really neat, simple game. Worked great on Firefox Android. I play plenty of puzzle games, and I always wonder what the process of designing the problems is like. Do designers…
alanbernstein on HNInteresting concept and I love that it’s a pwa. Nicely done
shireboy on HNLove web games just working.
simonmales on HN
Levels become interesting later, with beautiful later puzzles
From 2 comments
Level 21 gets interesting :)
yamrzou on HNOK I couldn't control myself and kept going... it actually goes all the way to 118. Some of 100-118 are really tough but some are just beautiful. It never goes above 4 slices.…
throwaway998663 on HN
Objections
Levels become repetitive, with too many three-move levels
From 3 comments
Fun at first, but between level 7 or something and at least level 15, it's the same problem over and over (sure, positions change a little bit, but the method is exactly same). I…
littlestymaar on HN> 94 is the first level with 4 moves Strange, It's 90 on my computer… Btw, 70 levels with three moves is waaay to much. I've carried on up to 90 because I wanted to know if there…
littlestymaar on HNWell, if you're level 49, you still have 40 three-moves levels to complete before going to the four-move mode, so maybe you'll sympathize with me by then ;)
littlestymaar on HN
Loading problems on some browsers and devices, needs HTTPS
From 3 comments
Doesn't work for me; it hangs as the progress bar finishes. Also see a lot of CORS errors in the JS console for loading mp3 files.
jaredsohn on HNGame doesn't get past the loading screen for me on a 2018 model MacBook Air. Neither in Safari nor in Google Chrome.
codetrotter on HNIt seems to be missing a manifest.json. When I add it to my home screen I don't get a nice icon. Also HTTPS needs to be supported to take advantage of the PWA functionality.
simonmales on HN
Swipe gestures conflict with browser navigation on iPhone
From 2 comments
Looks great. Would be nice if you could deactivate Safari’s back to previous page swipes on iPhones! Guess that’s not possible.
testmasterflex on HNAnd vertical/horizontal scrolling.
willis936 on HN
Requests
Smoother difficulty curve or level selection based on solve rate
From 3 comments
Since some people are complaining about the difficulty curve, you could randomly generate puzzles and rate them, and players, with Bayeselo (or similar; like chesstempo does).…
currere on HNMight help to adapt level selection to how quickly levels are being solved.
rstarast on HNYea same here If you haven't yet maybe implement statistics so you can see at which level people give up at? I feel like around level 10 another mechanic needs to be introduced.…
mentos on HN
Add new mechanics such as mirrors and lasers
From 1 comment
Yea same here If you haven't yet maybe implement statistics so you can see at which level people give up at? I feel like around level 10 another mechanic needs to be introduced.…
mentos on HN
Extend line segments to the whole plane for partitions
From 1 comment
Really enjoyed the game. One feature which would be nice: extend line segments to the whole plane. Right now, only partitions created by the line segment alone are counted, so…
jpcooper on HN
Questions
How are puzzles designed or generated?
From 3 comments
Really neat, simple game. Worked great on Firefox Android. I play plenty of puzzle games, and I always wonder what the process of designing the problems is like. Do designers…
alanbernstein on HNSince some people are complaining about the difficulty curve, you could randomly generate puzzles and rate them, and players, with Bayeselo (or similar; like chesstempo does).…
currere on HNAre they randomly generated at the higher levels? Level 60 only requires 2 moves out of the 3 it gives you. Edit: This game is very relaxing. It goes up to 4 moves at level 90.…
_pastel on HN
Is there a general solving theorem or lattice theory behind it?
From 2 comments
I got to level 20 or so and had figured out a working algorithm for two cuts whereby you would cut off 1 in the first cut and then find a good angled second cut to split off all…
albertshin on HNDoes this game have lattice based theory involved?
deepstack on HN
Alternatives named
The Witness
From 2 comments
Now you made me look up The Witness... Are you talking about this? https://store.steampowered.com/app/210970/The_Witness/
k_sze on HNYeah, it's one of the most fun puzzle games ever. But it's not a mobile-style quick play game like this where you solve a series of puzzles. It's more of a world you walk around…
ageitgey on HN
Cut the Rope
From 1 comment
This has a real "Cut The Rope" feel to it. Cool stuff!
Waterluvian on HN
JezzBall
From 1 comment
Reminds me of JezzBall https://en.wikipedia.org/wiki/JezzBall
Cactus2018 on HN
Baba Is You
From 1 comment
If you like puzzle games I can only recommend Baba Is You. https://store.steampowered.com/app/736260/Baba_Is_You/
lyx0 on HN