Slices

Games

puzzle game

SHOW HN2020

219points
75comments
#238of 3,028 in 2020
Top 8%of 2020 by points

How HN took it

MixedNo clear lean

15 positive, 24 neutral or asking, 0 mixed, 10 critical, out of 49 comments about the project. Thread score +0.12.

Design: 6 for, 5 againstExecution: 5 for, 2 againstIdea: 4 for, 1 againstPrivacy: 0 for, 1 againstPerformance: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun and addictive puzzle game with clean design

    From 4 comments
  • Works well as a progressive web app

    From 3 comments
    • Really neat, simple game. Worked great on Firefox Android. I play plenty of puzzle games, and I always wonder what the process of designing the problems is like. Do designers…
      alanbernstein on HN
    • Interesting concept and I love that it’s a pwa. Nicely done
      shireboy on HN
    • Love web games just working.
      simonmales on HN
  • Levels become interesting later, with beautiful later puzzles

    From 2 comments
    • Level 21 gets interesting :)
      yamrzou on HN
    • OK I couldn't control myself and kept going... it actually goes all the way to 118. Some of 100-118 are really tough but some are just beautiful. It never goes above 4 slices.…
      throwaway998663 on HN

Objections

  • Levels become repetitive, with too many three-move levels

    From 3 comments
    • Fun at first, but between level 7 or something and at least level 15, it's the same problem over and over (sure, positions change a little bit, but the method is exactly same). I…
      littlestymaar on HN
    • > 94 is the first level with 4 moves Strange, It's 90 on my computer… Btw, 70 levels with three moves is waaay to much. I've carried on up to 90 because I wanted to know if there…
      littlestymaar on HN
    • Well, if you're level 49, you still have 40 three-moves levels to complete before going to the four-move mode, so maybe you'll sympathize with me by then ;)
      littlestymaar on HN
  • Loading problems on some browsers and devices, needs HTTPS

    From 3 comments
    • Doesn't work for me; it hangs as the progress bar finishes. Also see a lot of CORS errors in the JS console for loading mp3 files.
      jaredsohn on HN
    • Game doesn't get past the loading screen for me on a 2018 model MacBook Air. Neither in Safari nor in Google Chrome.
      codetrotter on HN
    • It seems to be missing a manifest.json. When I add it to my home screen I don't get a nice icon. Also HTTPS needs to be supported to take advantage of the PWA functionality.
      simonmales on HN
  • Swipe gestures conflict with browser navigation on iPhone

    From 2 comments
    • Looks great. Would be nice if you could deactivate Safari’s back to previous page swipes on iPhones! Guess that’s not possible.
      testmasterflex on HN
    • And vertical/horizontal scrolling.
      willis936 on HN

Requests

  • Smoother difficulty curve or level selection based on solve rate

    From 3 comments
    • Since some people are complaining about the difficulty curve, you could randomly generate puzzles and rate them, and players, with Bayeselo (or similar; like chesstempo does).…
      currere on HN
    • Might help to adapt level selection to how quickly levels are being solved.
      rstarast on HN
    • Yea same here If you haven't yet maybe implement statistics so you can see at which level people give up at? I feel like around level 10 another mechanic needs to be introduced.…
      mentos on HN
  • Add new mechanics such as mirrors and lasers

    From 1 comment
    • Yea same here If you haven't yet maybe implement statistics so you can see at which level people give up at? I feel like around level 10 another mechanic needs to be introduced.…
      mentos on HN
  • Extend line segments to the whole plane for partitions

    From 1 comment
    • Really enjoyed the game. One feature which would be nice: extend line segments to the whole plane. Right now, only partitions created by the line segment alone are counted, so…
      jpcooper on HN

Questions

  • How are puzzles designed or generated?

    From 3 comments
    • Really neat, simple game. Worked great on Firefox Android. I play plenty of puzzle games, and I always wonder what the process of designing the problems is like. Do designers…
      alanbernstein on HN
    • Since some people are complaining about the difficulty curve, you could randomly generate puzzles and rate them, and players, with Bayeselo (or similar; like chesstempo does).…
      currere on HN
    • Are they randomly generated at the higher levels? Level 60 only requires 2 moves out of the 3 it gives you. Edit: This game is very relaxing. It goes up to 4 moves at level 90.…
      _pastel on HN
  • Is there a general solving theorem or lattice theory behind it?

    From 2 comments
    • I got to level 20 or so and had figured out a working algorithm for two cuts whereby you would cut off 1 in the first cut and then find a good angled second cut to split off all…
      albertshin on HN
    • Does this game have lattice based theory involved?
      deepstack on HN

Alternatives named

  • The Witness

    From 2 comments
    • Now you made me look up The Witness... Are you talking about this? https://store.steampowered.com/app/210970/The_Witness/
      k_sze on HN
    • Yeah, it's one of the most fun puzzle games ever. But it's not a mobile-style quick play game like this where you solve a series of puzzles. It's more of a world you walk around…
      ageitgey on HN
  • Cut the Rope

    From 1 comment
  • JezzBall

    From 1 comment
  • Baba Is You

    From 1 comment
    • If you like puzzle games I can only recommend Baba Is You. https://store.steampowered.com/app/736260/Baba_Is_You/
      lyx0 on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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