Sokyokuban
Games
puzzle game
SHOW HN2021
How HN took it
7 positive, 11 neutral or asking, 2 mixed, 2 critical, out of 22 comments about the project. Thread score +0.23.
Design: 2 for, 1 againstDocs: 1 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Fun puzzle game with a novel non-Euclidean twist
From 2 comments
Very cool. There are tons of non-Euclidean video game experiments. But this one is actually fun and definitely has potential ;) One possible improvement is to add another degree…
ArtWomb on HNIt doesn’t advance past the first level for me, on mobile (ios) Edit: after exiting Chrome, now it’s rendering the controls at bottom of the screen. Edit: and it’s really fun.
donaldihunter on HN
Good Sokoban-style play and quality-of-life details like keyboard layout handling
From 2 comments
It's Z, the traditional undo key in Sokoban-likes. More specifically, the key where Z would physically be on a Qwerty keyboard, regardless of what keyboard layout you have…
n3k5 on HNCoool! I love sokoban! Finally new levels! Woohoo! Just gotta say, this is a great game, some quality of life changes could be - click to move automatically to cell if…
makach on HN
Objections
Game board is cramped, especially on phones
From 1 comment
Cool and spicy. I used to play sokoban as a kid and quickly figured out how to play it. I just wish the gameboard was larger, it is quite crammed but still playable on the phone.
tartoran on HN
No instructions, so objective was unclear at first
From 2 comments
Please add game instructions!
cs702 on HNYes. It would have been useful for me. I had never come across the original (2D Euclidean) game before, so I had no idea what the game objective was, nor that I was supposed to…
cs702 on HN
Requests
Add game instructions or a help page
From 2 comments
Please add game instructions!
cs702 on HNYes please
ggm on HN
Allow rotating the view or center of projection
From 2 comments
Very cool. There are tons of non-Euclidean video game experiments. But this one is actually fun and definitely has potential ;) One possible improvement is to add another degree…
ArtWomb on HNi guess it looks like a sphere but it's hyperbolic space and the opposite "direction" of curving compared to a sphere. But I dig what you're saying, like.. maybe allow us to drag…
unphased on HN
Add sound or vaporwave soundtrack
From 2 comments
Needs more Vaporwave.
selimthegrim on HNSound at least!
parisianka on HN
Publish as a native App Store app
From 1 comment
Would you consider putting it on the App Store?
kevinventullo on HN
Questions
How to define coordinates on the tiling grid
From 1 comment
How does one define a coordinate system on such a grid? I considered making a game with the same kind of grid (five squares meet at each corner) but I just couldn't figure out…
xvedejas on HN
What the undo key binding is
From 1 comment
Anyone work out the key bind for undo?
unphased on HN
Alternatives named
HyperRogue
From 2 comments
I have written a quite detailed explanation of this here: http://roguetemple.com/z/hyper/dev.php
zenorogue on HNI second this as a great resource! Your game HyperRogue was also a big inspiration for this game.
jaspervdj on HN
Antichamber
From 1 comment
Indeed, it seems that Antichamber called itself "non-Euclidean" and people did not know what it means and called all games which did something weird to their spaces got called…
zenorogue on HN
Velocity Raptor
From 1 comment
This reminds me of Velocity Raptor, a game in which you solve puzzles in the relativistic 2+1 dimensions. Sometimes one game is worth a thousand popsci.…
wruza on HN