Flax
Languages and libraries
game engine
SHOW HN2011
44points
20comments
#280of 1,097 in 2011
Top 26%of 2011 by points
How HN took it
RoastedHalf or more of the comments are critical
3 positive, 2 neutral or asking, 0 mixed, 5 critical, out of 10 comments about the project. Thread score -0.19.
Idea: 0 for, 2 againstPerformance: 0 for, 2 againstExecution: 1 for, 0 againstDesign: 1 for, 0 againstDocs: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Timely updates and determination admired
From 1 comment
To the author: you mention determination as one of the keys to success. Strongly agreed. If you want Flax to be successful, then stick with it and continue providing timely…
rsbrown on HN
Interface and map editor look good
From 1 comment
You're welcome. Great work so far, by the way. I really like the interface. A group of friends and I built a small HTML5 game prototype as part of a weekend hackathon a few…
rsbrown on HN
Objections
Performance is poor, high CPU usage
From 2 comments
wow, you rally need to improve the performance.
leon_ on HNThe biggest difference between Impact and Flax is that Flax is written with the Java language, using GWT to cross-compile into Javascript. We used GWT because a year ago, when we…
redfloatplane on HN
No downloadable engine or game demos yet
From 1 comment
Can you help me navigate your site? All I see is a demo of what appears to be a map editor, I don't see a game engine to download, or any actual game demos.
dpcan on HN
Tileset likely copyrighted Pokemon art
From 2 comments
The tilesets seem to be from GB/GBC editions of Pokemon, specially couldn't help noticing "MART" written in one of the pieces of the tiles. Does Gamefreak/Nintendo or any other…
ideamonk on HN> to use it under fair use we should include a copyright disclaimer. Reusing copyrighted images most likely doesn't count as "fair use".
follower on HN
Requests
Run on JVM/Android without browser
From 2 comments
Since the games themselves are written in Java, could you potentially make another implementation of Flax that runs directly on JVMs (e.g., directly on Android without using the…
walrus on HNI just brought that up because I found that to be a drawback of ImpactJS[1] when I tried out some of the demos—they didn't run well on Android. By allowing the user to compile…
walrus on HN
Questions
How is the engine different from ImpactJS?
From 1 comment
Just curious, how do you plan to differentiate from impactjs (http://impactjs.com/)? It also has a map editor quite similar to the one you're showing off. I just used impact for…
simplify on HN
Alternatives named
ImpactJS
From 2 comments
Just curious, how do you plan to differentiate from impactjs (http://impactjs.com/)? It also has a map editor quite similar to the one you're showing off. I just used impact for…
simplify on HNYou're welcome. Great work so far, by the way. I really like the interface. A group of friends and I built a small HTML5 game prototype as part of a weekend hackathon a few…
rsbrown on HN