Flax

Languages and libraries

game engine

SHOW HN2011

44points
20comments
#280of 1,097 in 2011
Top 26%of 2011 by points

How HN took it

RoastedHalf or more of the comments are critical

3 positive, 2 neutral or asking, 0 mixed, 5 critical, out of 10 comments about the project. Thread score -0.19.

Idea: 0 for, 2 againstPerformance: 0 for, 2 againstExecution: 1 for, 0 againstDesign: 1 for, 0 againstDocs: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Timely updates and determination admired

    From 1 comment
    • To the author: you mention determination as one of the keys to success. Strongly agreed. If you want Flax to be successful, then stick with it and continue providing timely…
      rsbrown on HN
  • Interface and map editor look good

    From 1 comment
    • You're welcome. Great work so far, by the way. I really like the interface. A group of friends and I built a small HTML5 game prototype as part of a weekend hackathon a few…
      rsbrown on HN

Objections

  • Performance is poor, high CPU usage

    From 2 comments
    • wow, you rally need to improve the performance.
      leon_ on HN
    • The biggest difference between Impact and Flax is that Flax is written with the Java language, using GWT to cross-compile into Javascript. We used GWT because a year ago, when we…
      redfloatplane on HN
  • No downloadable engine or game demos yet

    From 1 comment
    • Can you help me navigate your site? All I see is a demo of what appears to be a map editor, I don't see a game engine to download, or any actual game demos.
      dpcan on HN
  • Tileset likely copyrighted Pokemon art

    From 2 comments
    • The tilesets seem to be from GB/GBC editions of Pokemon, specially couldn't help noticing "MART" written in one of the pieces of the tiles. Does Gamefreak/Nintendo or any other…
      ideamonk on HN
    • > to use it under fair use we should include a copyright disclaimer. Reusing copyrighted images most likely doesn't count as "fair use".
      follower on HN

Requests

  • Run on JVM/Android without browser

    From 2 comments
    • Since the games themselves are written in Java, could you potentially make another implementation of Flax that runs directly on JVMs (e.g., directly on Android without using the…
      walrus on HN
    • I just brought that up because I found that to be a drawback of ImpactJS[1] when I tried out some of the demos—they didn't run well on Android. By allowing the user to compile…
      walrus on HN

Questions

  • How is the engine different from ImpactJS?

    From 1 comment
    • Just curious, how do you plan to differentiate from impactjs (http://impactjs.com/)? It also has a map editor quite similar to the one you're showing off. I just used impact for…
      simplify on HN

Alternatives named

  • ImpactJS

    From 2 comments
    • Just curious, how do you plan to differentiate from impactjs (http://impactjs.com/)? It also has a map editor quite similar to the one you're showing off. I just used impact for…
      simplify on HN
    • You're welcome. Great work so far, by the way. I really like the interface. A group of friends and I built a small HTML5 game prototype as part of a weekend hackathon a few…
      rsbrown on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

Add a badge to your READMEShown on HackerShow
[![Shown on HackerShow](https://hackershow.org/badge.svg)](https://hackershow.org/show/2739160)