WrittenRealms
Games
text-based mud platform
SHOW HN2021
How HN took it
8 positive, 12 neutral or asking, 3 mixed, 15 critical, out of 38 comments about the project. Thread score -0.26.
Execution: 3 for, 9 againstIdea: 2 for, 2 againstDesign: 2 for, 2 againstPerformance: 1 for, 2 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Best MUD-on-the-web interface commenters have seen
From 1 comment
I've known about this site for years and never really dug into it much but I have to say it's still the best MUD-on-the-web interface I've ever seen.
Ataraxy on HN
Fun, modern take on classic MUDs
From 2 comments
This is phenomenal work. A genuinely modern take on MUDs of old. Is multiplayer already implemented? I'm weirdly interested in starting up a good old MUD clan/guild again on an…
yllus on HNThis is a great project and the most fun I had since playing around with ink as a basis - compliments and can't wait to see how it will develop :)
gego on HN
Useful for accessibility-minded users with screenreader layout
From 1 comment
Not OP but somebody else who has worked on the platform. Thanks for the feedback! I can't give quite as good of a response as teebes but I'll take a crack at it. - Patreon isn't…
mbunch on HN
Objections
No telnet support for multiplayer worlds
From 2 comments
MUD player for ~20 years, (previously) administrator/developer for ~5. First of all, great work on pushing this out and making a usable product, especially one built for people…
ndguarino on HN> Lack of telnet connection on multiplayer worlds is a big hurdle. I believe that MUD developers' fixation on telnet support has been a major contributor[0] to the ongoing…
ecdavis on HN
Site unstable and stuck on 'Entering world' under load
From 3 comments
Quick ps: gets stuck on "Entering world"
throwawayswede on HNI can not get this to work. Tried with both Firefox and Chrome, and turning of the add blocker. I just get the "Entering world..." popup that just stays there. Occasionally I get…
dsalaj on HNStill getting this now btw.
Sheepsteak on HN
Combat UI confusing for newcomers
From 1 comment
I like the interface in general. However, as someone that has played some text-based games but is not super familiar with the genre, I think this log captures my confusion: ```…
kazoomonger on HN
Patreon subscription is off-putting
From 1 comment
MUD player for ~20 years, (previously) administrator/developer for ~5. First of all, great work on pushing this out and making a usable product, especially one built for people…
ndguarino on HN
Requests
Add telnet connection
From 2 comments
MUD player for ~20 years, (previously) administrator/developer for ~5. First of all, great work on pushing this out and making a usable product, especially one built for people…
ndguarino on HNhappy to work on this too, played MUDs a lot in childhood and occasionally now. I believe the visually impaired will have to be accommodated as have met many friends on MUDs who…
forkLding on HN
Better command aliases like take and partial item names
From 1 comment
I'm surprised that there aren't more aliases: "take" didn't work, but "get" did, for example. Picking the right word from a description was odd, "get sharp sword" didn't work,…
unwiredben on HN
Improve accessibility for visually impaired players
From 2 comments
happy to work on this too, played MUDs a lot in childhood and occasionally now. I believe the visually impaired will have to be accommodated as have met many friends on MUDs who…
forkLding on HNMUD player for ~20 years, (previously) administrator/developer for ~5. First of all, great work on pushing this out and making a usable product, especially one built for people…
ndguarino on HN
Questions
Why is interactive fiction appealing compared to graphical games
From 2 comments
Genuine question - what is the appeal of a text-based game? Is it that you can play async? Something else? Like why not just play a regular video game with regular controller and…
danielmarkbruce on HNSo, boiled down: The medium allows low cost creation. Low cost creation allows lots of experiments. Lots of experiments leads to some weird but wonderful concepts. Perhaps throw…
danielmarkbruce on HN
Is multiplayer implemented
From 1 comment
This is phenomenal work. A genuinely modern take on MUDs of old. Is multiplayer already implemented? I'm weirdly interested in starting up a good old MUD clan/guild again on an…
yllus on HN
Alternatives named
Gemstone and other MUDs
From 1 comment
The same thing! Imagine getting new features, new content, and new systems at a far more rapid rate from a far smaller developer. And most MU*s are free. The paid ones, like…
bovermyer on HN
Dwarf Fortress, Fallen London, Inkle's 80 Days
From 3 comments
The keyword / genre here is "Interactive Fiction"; MUDs fall in the same league as text based adventures of old (which later on started to add some graphics until they eventually…
Cthulhu_ on HNAnother hybrid is Fallen London, whose graphics are mainly interactive cards with text, an image and some buttons, but the majority of the game is text. In it, they tell a number…
Cthulhu_ on HNIt is a different genre with different strengths and weaknesses. I think it is best to illustrate through concrete titles: Counterfeit Monkey by Emily Short [1]: It is a parser…
krisoft on HN