WrittenRealms

Games

text-based mud platform

SHOW HN2021

200points
67comments
#231of 2,533 in 2021
Top 10%of 2021 by points

How HN took it

MixedNo clear lean

8 positive, 12 neutral or asking, 3 mixed, 15 critical, out of 38 comments about the project. Thread score -0.26.

Execution: 3 for, 9 againstIdea: 2 for, 2 againstDesign: 2 for, 2 againstPerformance: 1 for, 2 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Best MUD-on-the-web interface commenters have seen

    From 1 comment
    • I've known about this site for years and never really dug into it much but I have to say it's still the best MUD-on-the-web interface I've ever seen.
      Ataraxy on HN
  • Fun, modern take on classic MUDs

    From 2 comments
    • This is phenomenal work. A genuinely modern take on MUDs of old. Is multiplayer already implemented? I'm weirdly interested in starting up a good old MUD clan/guild again on an…
      yllus on HN
    • This is a great project and the most fun I had since playing around with ink as a basis - compliments and can't wait to see how it will develop :)
      gego on HN
  • Useful for accessibility-minded users with screenreader layout

    From 1 comment
    • Not OP but somebody else who has worked on the platform. Thanks for the feedback! I can't give quite as good of a response as teebes but I'll take a crack at it. - Patreon isn't…
      mbunch on HN

Objections

  • No telnet support for multiplayer worlds

    From 2 comments
    • MUD player for ~20 years, (previously) administrator/developer for ~5. First of all, great work on pushing this out and making a usable product, especially one built for people…
      ndguarino on HN
    • > Lack of telnet connection on multiplayer worlds is a big hurdle. I believe that MUD developers' fixation on telnet support has been a major contributor[0] to the ongoing…
      ecdavis on HN
  • Site unstable and stuck on 'Entering world' under load

    From 3 comments
    • Quick ps: gets stuck on "Entering world"
      throwawayswede on HN
    • I can not get this to work. Tried with both Firefox and Chrome, and turning of the add blocker. I just get the "Entering world..." popup that just stays there. Occasionally I get…
      dsalaj on HN
    • Still getting this now btw.
      Sheepsteak on HN
  • Combat UI confusing for newcomers

    From 1 comment
    • I like the interface in general. However, as someone that has played some text-based games but is not super familiar with the genre, I think this log captures my confusion: ```…
      kazoomonger on HN
  • Patreon subscription is off-putting

    From 1 comment
    • MUD player for ~20 years, (previously) administrator/developer for ~5. First of all, great work on pushing this out and making a usable product, especially one built for people…
      ndguarino on HN

Requests

  • Add telnet connection

    From 2 comments
    • MUD player for ~20 years, (previously) administrator/developer for ~5. First of all, great work on pushing this out and making a usable product, especially one built for people…
      ndguarino on HN
    • happy to work on this too, played MUDs a lot in childhood and occasionally now. I believe the visually impaired will have to be accommodated as have met many friends on MUDs who…
      forkLding on HN
  • Better command aliases like take and partial item names

    From 1 comment
    • I'm surprised that there aren't more aliases: "take" didn't work, but "get" did, for example. Picking the right word from a description was odd, "get sharp sword" didn't work,…
      unwiredben on HN
  • Improve accessibility for visually impaired players

    From 2 comments
    • happy to work on this too, played MUDs a lot in childhood and occasionally now. I believe the visually impaired will have to be accommodated as have met many friends on MUDs who…
      forkLding on HN
    • MUD player for ~20 years, (previously) administrator/developer for ~5. First of all, great work on pushing this out and making a usable product, especially one built for people…
      ndguarino on HN

Questions

  • Why is interactive fiction appealing compared to graphical games

    From 2 comments
    • Genuine question - what is the appeal of a text-based game? Is it that you can play async? Something else? Like why not just play a regular video game with regular controller and…
      danielmarkbruce on HN
    • So, boiled down: The medium allows low cost creation. Low cost creation allows lots of experiments. Lots of experiments leads to some weird but wonderful concepts. Perhaps throw…
      danielmarkbruce on HN
  • Is multiplayer implemented

    From 1 comment
    • This is phenomenal work. A genuinely modern take on MUDs of old. Is multiplayer already implemented? I'm weirdly interested in starting up a good old MUD clan/guild again on an…
      yllus on HN

Alternatives named

  • Gemstone and other MUDs

    From 1 comment
    • The same thing! Imagine getting new features, new content, and new systems at a far more rapid rate from a far smaller developer. And most MU*s are free. The paid ones, like…
      bovermyer on HN
  • Dwarf Fortress, Fallen London, Inkle's 80 Days

    From 3 comments
    • The keyword / genre here is "Interactive Fiction"; MUDs fall in the same league as text based adventures of old (which later on started to add some graphics until they eventually…
      Cthulhu_ on HN
    • Another hybrid is Fallen London, whose graphics are mainly interactive cards with text, an image and some buttons, but the majority of the game is text. In it, they tell a number…
      Cthulhu_ on HN
    • It is a different genre with different strengths and weaknesses. I think it is best to illustrate through concrete titles: Counterfeit Monkey by Emily Short [1]: It is a parser…
      krisoft on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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