Initiative.sh
Games
tabletop rpg tools
SHOW HN2021
222points
66comments
#191of 2,533 in 2021
Top 8%of 2021 by points
How HN took it
MixedNo clear lean
11 positive, 9 neutral or asking, 1 mixed, 6 critical, out of 27 comments about the project. Thread score +0.07.
Idea: 6 for, 1 againstExecution: 1 for, 4 againstDesign: 3 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Fast, responsive and intuitive to use
From 1 comment
Just wanted to chime in and say that I think this is a beautiful piece of software: fast, responsive, and intuitive. It's a pleasure to use, and your tutorial did a great job…
ping00 on HN
Screen reader friendly command output
From 1 comment
This is cool. I just posted the link on a blind gamers' Discord. I don't do much D&D--really want to change that at some point--but they're frequently complaining about D&D…
ndarilek on HN
Objections
Commands were case-sensitive, now fixed
From 2 comments
It was a deliberate design choice, but one that I've come to regret. (A lot of people are also commenting on this.) I'll be switching to case-insensitive in an upcoming release.
mikkelpaulson on HNUpdate: done.
mikkelpaulson on HN
No initiative tracking
From 1 comment
Despite being named initiative.sh, I can’t find any commands to help track initiative?
david2ndaccount on HN
Requests
Up-arrow command history
From 1 comment
Super awesome! Feature request: up-arrow support (like bash shell has). IE: I want to reply the last command, or fix something in it (because I typed it wrong). Being able to…
kyrra on HN
Webhooks and integrations
From 1 comment
Currently the core is planned to remain closed source, although if I decide to put the project on ice at any point in the future I'll definitely put the source out there, that…
mikkelpaulson on HN
Metric units
From 1 comment
Very cool. What about support for the metric system in measurements for weight, size etc? Perhaps specify both formats in the ouput.
JimWestergren on HN
Notes and relationships between entities
From 2 comments
This is super cool! I love it overall but couldn't help but want for it to let me link NPCs/things to locations and just generally add more metadata for when campaigns progress…
Dibes on HNI'd love to link things in the journal. Here's an example of what I mean. First I create some entries... ``` character named "Rocky" city named Snootville bar named "Drunken Pug"…
pugworthy on HN
Questions
Open source plans
From 1 comment
Currently the core is planned to remain closed source, although if I decide to put the project on ice at any point in the future I'll definitely put the source out there, that…
mikkelpaulson on HN
Why Rust was the wrong choice
From 1 comment
> Turns out Rust was the wrong choice for this particular project Curious. What made it a bad choice for this?
tadzik_ on HN
Alternatives named
Improved Initiative
From 1 comment
Nope, ironically that's one feature that I don't have and is filed in the "maybe someday" bucket on my roadmap. Improved Initiative[0] is one of the few tools out there that I…
mikkelpaulson on HN
Shmeppy
From 1 comment
I love the idea of cataloguing (and presumably generating) a lot of attributes about a character, but in general I'm not anticipating leaning too heavily into the generator side…
mikkelpaulson on HN
Roll20
From 1 comment
I love the idea of cataloguing (and presumably generating) a lot of attributes about a character, but in general I'm not anticipating leaning too heavily into the generator side…
mikkelpaulson on HN
Grimoire
From 1 comment
Would be incredible to source spells and maybe other data from Grimoire[1]. [1]: https://github.com/thebombzen/grimoire/
lazzlazzlazz on HN