Initiative.sh

Games

tabletop rpg tools

SHOW HN2021

222points
66comments
#191of 2,533 in 2021
Top 8%of 2021 by points

How HN took it

MixedNo clear lean

11 positive, 9 neutral or asking, 1 mixed, 6 critical, out of 27 comments about the project. Thread score +0.07.

Idea: 6 for, 1 againstExecution: 1 for, 4 againstDesign: 3 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fast, responsive and intuitive to use

    From 1 comment
    • Just wanted to chime in and say that I think this is a beautiful piece of software: fast, responsive, and intuitive. It's a pleasure to use, and your tutorial did a great job…
      ping00 on HN
  • Screen reader friendly command output

    From 1 comment
    • This is cool. I just posted the link on a blind gamers' Discord. I don't do much D&D--really want to change that at some point--but they're frequently complaining about D&D…
      ndarilek on HN

Objections

  • Commands were case-sensitive, now fixed

    From 2 comments
    • It was a deliberate design choice, but one that I've come to regret. (A lot of people are also commenting on this.) I'll be switching to case-insensitive in an upcoming release.
      mikkelpaulson on HN
    • Update: done.
      mikkelpaulson on HN
  • No initiative tracking

    From 1 comment
    • Despite being named initiative.sh, I can’t find any commands to help track initiative?
      david2ndaccount on HN

Requests

  • Up-arrow command history

    From 1 comment
    • Super awesome! Feature request: up-arrow support (like bash shell has). IE: I want to reply the last command, or fix something in it (because I typed it wrong). Being able to…
      kyrra on HN
  • Webhooks and integrations

    From 1 comment
    • Currently the core is planned to remain closed source, although if I decide to put the project on ice at any point in the future I'll definitely put the source out there, that…
      mikkelpaulson on HN
  • Metric units

    From 1 comment
    • Very cool. What about support for the metric system in measurements for weight, size etc? Perhaps specify both formats in the ouput.
      JimWestergren on HN
  • Notes and relationships between entities

    From 2 comments
    • This is super cool! I love it overall but couldn't help but want for it to let me link NPCs/things to locations and just generally add more metadata for when campaigns progress…
      Dibes on HN
    • I'd love to link things in the journal. Here's an example of what I mean. First I create some entries... ``` character named "Rocky" city named Snootville bar named "Drunken Pug"…
      pugworthy on HN

Questions

  • Open source plans

    From 1 comment
    • Currently the core is planned to remain closed source, although if I decide to put the project on ice at any point in the future I'll definitely put the source out there, that…
      mikkelpaulson on HN
  • Why Rust was the wrong choice

    From 1 comment
    • > Turns out Rust was the wrong choice for this particular project Curious. What made it a bad choice for this?
      tadzik_ on HN

Alternatives named

  • Improved Initiative

    From 1 comment
    • Nope, ironically that's one feature that I don't have and is filed in the "maybe someday" bucket on my roadmap. Improved Initiative[0] is one of the few tools out there that I…
      mikkelpaulson on HN
  • Shmeppy

    From 1 comment
    • I love the idea of cataloguing (and presumably generating) a lot of attributes about a character, but in general I'm not anticipating leaning too heavily into the generator side…
      mikkelpaulson on HN
  • Roll20

    From 1 comment
    • I love the idea of cataloguing (and presumably generating) a lot of attributes about a character, but in general I'm not anticipating leaning too heavily into the generator side…
      mikkelpaulson on HN
  • Grimoire

    From 1 comment
    • Would be incredible to source spells and maybe other data from Grimoire[1]. [1]: https://github.com/thebombzen/grimoire/
      lazzlazzlazz on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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