Lifeee

Games

cellular automaton

SHOW HN2021

75points
18comments
#665of 2,533 in 2021
Top 27%of 2021 by points

How HN took it

CuriousMostly questions and neutral comments

3 positive, 6 neutral or asking, 1 mixed, 2 critical, out of 12 comments about the project. Thread score +0.07.

Design: 1 for, 1 againstIdea: 1 for, 0 againstExecution: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Pattern library and fun to observe creative patterns

    From 2 comments
    • Simply fantastic. I love Conway's Game of Life. This page makes it easy to observe a huge variety of creative patterns. The book "The Recursive Universe" by William Poundstone is…
      Minor49er on HN
    • Neat! The option called "Bloom" looked especially interesting when zoomed out.
      darken on HN
  • Grey marking of previously occupied cells is appealing

    From 1 comment
    • This is cool. What I particularly like about it is the use of grey to show which tiles were previously occupied. One change you might want to consider is making left click…
      jart on HN

Objections

  • Panning and zooming break on mobile after choosing a pattern

    From 1 comment
    • This doesn't work well on mobile. Once a pattern is chosen, panning and zooming is broken.
      fistynuts on HN
  • Patterns placed in the lexicon stick together in some cases

    From 1 comment
    • BUG: when several patterns are shown in the lexicon, it sticks them together see: garden of eden, rabbits
      smegsicle on HN

Requests

  • Configurable birth/death rules

    From 1 comment
    • Awesome! A feature suggestion, if I may. It's fun to play with the rules of the game itself. Would you consider adding a way to tweak the birth/death rules? For example, "B3/S23"…
      hoten on HN
  • Free-form drawing on left click, drag on right click

    From 1 comment
    • This is cool. What I particularly like about it is the use of grey to show which tiles were previously occupied. One change you might want to consider is making left click…
      jart on HN
  • Alternative boundary conditions such as torus

    From 1 comment
    • Adding boundary conditions can be very interesting also. Ive played with things like stitching the field into a torus or klein bottle. You can end up with unique repeating…
      yummypaint on HN

Questions

  • How the predefined patterns were discovered

    From 1 comment
    • Can someone tell me more about how the predefined Game of Life patterns came to be? It it fascinating to me that these have names that people remember. I know this subject is…
      hx2a on HN

Alternatives named

  • Other Rust Game of Life implementations

    From 3 comments
    • Another Life implementation in Rust: https://github.com/brundonsmith/life And my own fork of it, with extra features: https://github.com/DarkStar1982/life
      d_silin on HN
    • Nice! I also wrote my own implementation of the game of life not long ago! It’s less fleshed out, but it was a fun little project. https://gameoflife.plonq.org/…
      plonq on HN
    • Nice. I made something very similar to this more than 20 years ago using wxWidgets. It is still included in the standard distribution as a demo:…
      grodriguez100 on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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