retroSynthwave

Creative

generative visuals

SHOW HN2021

155points
37comments
#315of 2,533 in 2021
Top 13%of 2021 by points

How HN took it

LovedMost comments that take a side are positive

11 positive, 5 neutral or asking, 1 mixed, 1 critical, out of 18 comments about the project. Thread score +0.47.

Idea: 4 for, 0 againstDesign: 4 for, 0 againstExecution: 1 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Beautiful, retro 80s outrun look

    From 5 comments
    • This is really really beautiful :) I build something similar last year (https://hyperdeck.io/beta/) using Rust and webassemly. Yours looks much much much cooler though! Looking…
      terhechte on HN
    • Very outrun. Nice work :)
      codetrotter on HN
    • Really like this, not normally my thing but really like the 80s feel while being modern at the same time. Great work!
      mywacaday on HN
    • Love this
      094459 on HN
    • Great work! Love it
      Snd_ on HN
  • Elegant, terse code

    From 1 comment
    • Insane to me how terse and elegant that code is for such a beautiful outcome
      ccrabb on HN

Objections

  • Canvas frame rate drops with glow and sun gradient

    From 2 comments
    • Very nice. Interesting that on Safari on my (admittedly old) laptop, random3 runs at about ~17ms per frame (60 fps), whereas random4 takes ~34ms (30fps). Re-drawing the sun and…
      perilunar on HN
    • Well, I really enjoy it. I've been using it on my projects since 2013 (when I first learned that I could use a 2D array as map for a game, haha). To be honest, I feel I let a lot…
      atum47 on HN
  • Purple background only, nothing visible for one reader

    From 1 comment

Requests

  • Add parameter sliders for speed and mountain height

    From 1 comment
    • This is really cool! Feels very chill. If I had one suggestion, some parameter sliders would be fun. Modify the speed over the land/height of the mountains/variance in mountain…
      krisrm on HN
  • Drive rendering with music or music visualizer

    From 2 comments
    • Pairs nicely with my friend's 80's themed track: https://soundcloud.com/protocolzero/trainride-to-paradise/s-wi7qPEREkQq Would be cool to drive the rendering with the song?…
      mentos on HN
    • I think I'm getting close to "finish" this project. I've been thinking about using as a music visualization for my web radio project [1] or let people save it as an image or a…
      atum47 on HN
  • Make sun scale with canvas size

    From 1 comment
    • Very nice. Interesting that on Safari on my (admittedly old) laptop, random3 runs at about ~17ms per frame (60 fps), whereas random4 takes ~34ms (30fps). Re-drawing the sun and…
      perilunar on HN

Questions

  • Is the project open source

    From 1 comment
    • This looks amazing! Are you considering open-sourcing it? Would love to see how it fits as a background for https://2000.shodan.io There are probably a lot of outrun-style…
      achillean on HN
  • What is the demo trying to achieve

    From 1 comment
    • Please forgive my ignorance, I think I'm missing context here. Would you mind sharing what is this demo trying to achieve? Is it like the star war intro…
      a_c on HN

Alternatives named

  • Hyperdeck Rust/WebAssembly visual

    From 1 comment
    • This is really really beautiful :) I build something similar last year (https://hyperdeck.io/beta/) using Rust and webassemly. Yours looks much much much cooler though! Looking…
      terhechte on HN
  • Mars playground parameter visualizer

    From 1 comment
    • I've actually made something quite similar a while ago which you might find interesting! 22 parameters plus a step by step visualization of how the scene is created "layer by…
      kattjakt on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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