Battle of Flags
Games
browser rts game
SHOW HN2022
How HN took it
8 positive, 25 neutral or asking, 1 mixed, 3 critical, out of 37 comments about the project. Thread score +0.19.
Design: 2 for, 3 againstIdea: 1 for, 0 againstDocs: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Fun and well-thought-out game with PvE and PvP
From 2 comments
it's very nice, I enjoy the tutorial and love the fact there is both PvE and PvP optionally. Very well thought out game so far, hope it gets more depth later as in more things to…
ricardobayes on HNThis is pretty cool. I love a good RTS. Nice job.
dandigangi on HN
Browser-based games are impressive and easy to play
From 2 comments
Nice, big fan of browser based multiplayer stuff. I think there's so much potential now to make some crazy browser based games given current state of web apps. Edit: How long did…
iWillOffshoreU on HNthis obviously isn't as simple of a game as tagpro or agar.io, but i think one factor for their success was being able to pop in without making an account.. i guess they call…
smegsicle on HN
Objections
Requires account registration to play
From 3 comments
Is it possible to play the game without having to register an account?
closedloop129 on HNI was going to ask the same question. I'd love to try it, but creating an account just to do so is a deal breaker.
dt3ft on HNI second this. I opened a tab to give it a try, but backed out when I had to provide an email to see how it played. Assuming I enjoyed it, I'd then be motivated to make an…
Ruthalas on HN
Left click to select and move feels unnatural for RTS players
From 2 comments
This is awesome, but I do have a nitpick. Using left click to select as well as move feels really unnatural to somebody coming from other RTS games. I probably have over 5k hours…
mikenew on HNThis. I don't have nearly that much time in SC/2, but I still want to R-click to move.
all2 on HN
Clicking base and individual units is hard to do accurately
From 1 comment
Yeah the AI is pretty tough, pretty much only spams workers and warriors. Only issue for me is being able to accurately click on my base and/or individual chars. But otherwise…
caretak3r on HN
Requests
Allow play without account or with a throwaway name
From 3 comments
I would recommend allowing people to just pick a name and hop in. One of the keys to the success of web games is that there's (often) literally no barrier to entry, including the…
bytehowl on HNI second this. The likelihood that I'll try the game out is drastically increased if I can enter a throw-away name and quickly start playing. You could automatically assign a…
adventured on HNSkip picking a name, just jump in. If they want a name, that's when they register an account. A recent web game on HN ("Pounce") did the first part well:…
mLuby on HN
Add fog of war, group hotkeys, and A* pathfinding
From 1 comment
Would love to see support for viewing the group of selected units, group hot-keys, fog of war, a* path finding...
all2 on HN
More prominent tutorial
From 1 comment
Please make the tutorial more prominent.
strongbond on HN
Right-click to move
From 1 comment
This. I don't have nearly that much time in SC/2, but I still want to R-click to move.
all2 on HN
Questions
How the server handles tick rate and state updates
From 1 comment
Hi Gluten, I never wrote a real-time game, so I'm curious about a lot of things. * Does the server have a tick rate and it updates clients at a set interval, or does it only…
smegma2 on HN
Whether the source code is public
From 1 comment
That looks great. * By JavaScript/Canvas I suppose you are talking about WebGL? * Is the source code available for public viewing? * Did you use any of the popular frameworks…
DistrictFun7572 on HN
Why the C++ server was used over Node.js
From 1 comment
Related to multiplayer rts games this is also done with same tech but node.js only to reuse code between client and server side https://bitplanets.com/ I wonder what performance…
ttty on HN
Alternatives named
Age of Empires / Blizzard RTS controls
From 1 comment
Not that I've ever come across, but Blizzard RTSs would have to be the gold standard. Age of Empires being second. Looking at those franchises would cover the majority of player…
mikenew on HN
Tibia
From 1 comment
Cool, the graphics are very reminiscent of Tibia, an old school MMO that I loved as a kid.
hejpadig on HN
Starcraft 2
From 1 comment
There are games that run exclusively on the clients by being deterministic. Like Starcraft 2. Server is just proxying packets back and forth, but doesn't actually know what's…
Matheus28 on HN