Battle of Flags

Games

browser rts game

SHOW HN2022

212points
61comments
#262of 2,570 in 2022
Top 11%of 2022 by points

How HN took it

CuriousMostly questions and neutral comments

8 positive, 25 neutral or asking, 1 mixed, 3 critical, out of 37 comments about the project. Thread score +0.19.

Design: 2 for, 3 againstIdea: 1 for, 0 againstDocs: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun and well-thought-out game with PvE and PvP

    From 2 comments
    • it's very nice, I enjoy the tutorial and love the fact there is both PvE and PvP optionally. Very well thought out game so far, hope it gets more depth later as in more things to…
      ricardobayes on HN
    • This is pretty cool. I love a good RTS. Nice job.
      dandigangi on HN
  • Browser-based games are impressive and easy to play

    From 2 comments
    • Nice, big fan of browser based multiplayer stuff. I think there's so much potential now to make some crazy browser based games given current state of web apps. Edit: How long did…
      iWillOffshoreU on HN
    • this obviously isn't as simple of a game as tagpro or agar.io, but i think one factor for their success was being able to pop in without making an account.. i guess they call…
      smegsicle on HN

Objections

  • Requires account registration to play

    From 3 comments
    • Is it possible to play the game without having to register an account?
      closedloop129 on HN
    • I was going to ask the same question. I'd love to try it, but creating an account just to do so is a deal breaker.
      dt3ft on HN
    • I second this. I opened a tab to give it a try, but backed out when I had to provide an email to see how it played. Assuming I enjoyed it, I'd then be motivated to make an…
      Ruthalas on HN
  • Left click to select and move feels unnatural for RTS players

    From 2 comments
    • This is awesome, but I do have a nitpick. Using left click to select as well as move feels really unnatural to somebody coming from other RTS games. I probably have over 5k hours…
      mikenew on HN
    • This. I don't have nearly that much time in SC/2, but I still want to R-click to move.
      all2 on HN
  • Clicking base and individual units is hard to do accurately

    From 1 comment
    • Yeah the AI is pretty tough, pretty much only spams workers and warriors. Only issue for me is being able to accurately click on my base and/or individual chars. But otherwise…
      caretak3r on HN

Requests

  • Allow play without account or with a throwaway name

    From 3 comments
    • I would recommend allowing people to just pick a name and hop in. One of the keys to the success of web games is that there's (often) literally no barrier to entry, including the…
      bytehowl on HN
    • I second this. The likelihood that I'll try the game out is drastically increased if I can enter a throw-away name and quickly start playing. You could automatically assign a…
      adventured on HN
    • Skip picking a name, just jump in. If they want a name, that's when they register an account. A recent web game on HN ("Pounce") did the first part well:…
      mLuby on HN
  • Add fog of war, group hotkeys, and A* pathfinding

    From 1 comment
    • Would love to see support for viewing the group of selected units, group hot-keys, fog of war, a* path finding...
      all2 on HN
  • More prominent tutorial

    From 1 comment
  • Right-click to move

    From 1 comment
    • This. I don't have nearly that much time in SC/2, but I still want to R-click to move.
      all2 on HN

Questions

  • How the server handles tick rate and state updates

    From 1 comment
    • Hi Gluten, I never wrote a real-time game, so I'm curious about a lot of things. * Does the server have a tick rate and it updates clients at a set interval, or does it only…
      smegma2 on HN
  • Whether the source code is public

    From 1 comment
    • That looks great. * By JavaScript/Canvas I suppose you are talking about WebGL? * Is the source code available for public viewing? * Did you use any of the popular frameworks…
      DistrictFun7572 on HN
  • Why the C++ server was used over Node.js

    From 1 comment
    • Related to multiplayer rts games this is also done with same tech but node.js only to reuse code between client and server side https://bitplanets.com/ I wonder what performance…
      ttty on HN

Alternatives named

  • Age of Empires / Blizzard RTS controls

    From 1 comment
    • Not that I've ever come across, but Blizzard RTSs would have to be the gold standard. Age of Empires being second. Looking at those franchises would cover the majority of player…
      mikenew on HN
  • Tibia

    From 1 comment
    • Cool, the graphics are very reminiscent of Tibia, an old school MMO that I loved as a kid.
      hejpadig on HN
  • Starcraft 2

    From 1 comment
    • There are games that run exclusively on the clients by being deterministic. Like Starcraft 2. Server is just proxying packets back and forth, but doesn't actually know what's…
      Matheus28 on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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