quake_watch
Games
game port
SHOW HN2022
How HN took it
13 positive, 32 neutral or asking, 1 mixed, 6 critical, out of 52 comments about the project. Thread score +0.21.
Idea: 5 for, 1 againstPerformance: 2 for, 2 againstDesign: 2 for, 1 againstExecution: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Impressive that Quake runs on a watch
From 2 comments
I'm young enough that this is not surprising ("Sure, it's a device and a game; this is one possible device/game permutation."), and old enough that it makes me kind of angry…
jrootabega on HNThis is truly awesome! Not necessarily the ergonomics, but the power these tiny devices have and the dedication people still have to the classic id classics.
LeoNatan25 on HN
Software renderer reaches about 60 fps
From 2 comments
Absolutely brilliant, that is so cool! I'm suprised you get close to 60 FPS in Software Rendering. Is there some form of hardware rendering that could be used aswell on the apple…
dtx1 on HNSeems inconvenient in terms of navigation. The 60fps is pretty impressive, that and the fact that it actually fit on the watch at all.
mrweasel on HN
Digital crown use is clever
From 1 comment
I love the use of the crown!
ThrowawayTestr on HN
Objections
Controls are inconvenient on the small screen
From 2 comments
Seems inconvenient in terms of navigation. The 60fps is pretty impressive, that and the fact that it actually fit on the watch at all.
mrweasel on HNI know this is more of a tech demo, but my mind immediately jumps to what sort of controls would be most playable. Have you tried something like: • Gyroscope to look around. •…
Wowfunhappy on HN
Quake assets are copyrighted, blocking App Store release
From 2 comments
In this case, the assets are licensed under a non-permissive license, so even if the code was a non-issue, that's the problem.
carl_dr on HNI did not even think about putting it there, and reason is not Apple (although maybe there would be a problem too), but simply the fact that Quake assets are still copyrighted,…
myownclone on HN
Requests
Tap-to-fire controls
From 2 comments
I know this is more of a tech demo, but my mind immediately jumps to what sort of controls would be most playable. Have you tried something like: • Gyroscope to look around. •…
Wowfunhappy on HNHow about using the digital crown to move forward/backward and then three buttons: [Left] [Fire] [Right] so you can play with three fingers on your Watch?
pgt on HN
Metal hardware renderer
From 1 comment
Next step should be writing a HW renderer for it with Metal.
xyzsparetimexyz on HN
Multiplayer or QuakeWorld support
From 1 comment
Does it connect to quakeworld servers? Maybe I can deathmatch with an apple watch from my nokia symbian 6120.
totetsu on HN
Questions
Can apps be side-loaded onto the watch?
From 1 comment
Can apps be side-loaded onto the Apple Watch?
TedDoesntTalk on HN
Is there a TestFlight link?
From 1 comment
Any testflight link?
gopaz on HN