Kuboble.com

Games

puzzle game

SHOW HN2023

437points
155comments
#68of 3,109 in 2023
Top 3%of 2023 by points

How HN took it

MixedNo clear lean

46 positive, 40 neutral or asking, 7 mixed, 12 critical, out of 105 comments about the project. Thread score +0.39.

Design: 16 for, 7 againstIdea: 10 for, 2 againstExecution: 0 for, 1 againstPerformance: 0 for, 1 againstPricing: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Clean minimalist design

    From 2 comments
    • Interesting game, very good minimalist design. I'll try to play. Self-documenting. No description needed.
      marek_TR on HN
    • Very cool! Very elegant, I like the style, and I like how intuitive it is to play, and yet gets tricky in some of the later levels are. I'm currently on level 12 with perfect…
      SamBam on HN
  • Unlimited undo and no penalty for retrying

    From 1 comment
    • Played the first 6 or 7 levels. I enjoyed this a lot, and I'm not usually much for puzzle games. One thing I like is that you let the user undo as many moves as they want, and…
      agentwiggles on HN

Objections

  • Red/green colour blindness makes pieces hard to tell apart

    From 3 comments
    • I tried level 1, moved the two stones onto the squares... and nothing happened? Eventually I realised that the stones need to be placed on different coloured squares - I'm colour…
      GordonS on HN
    • Maybe consider a different color palette. I have a red/green color blindness (like ~8% of the male population), and I can only barely differentiate the colors.
      hxhxhrra on HN
    • With my colour vision deficiency the tokens on the first couple of levels practically look identical. In fact I had to guess by assuming what was harder arrangement. Could the…
      VBprogrammer on HN
  • Moving a stone counts moves before release

    From 1 comment
    • Nice. Sokoban nostalgia says Hi :) Some nits and comments if I may. * Don't count moving stones as an actual move until the stone is released. I am on a PC and if I…
      huhtenberg on HN
  • Mouse dragging is clunky on mobile and single-direction moves

    From 1 comment
    • Looks good! I would assume it's for mobile first and it feels a little clunky having to move the stone with a mouse if there's only one direction. Not sure if it would work to…
      wink on HN

Requests

  • Colour-blind friendly palette

    From 3 comments
    • I tried level 1, moved the two stones onto the squares... and nothing happened? Eventually I realised that the stones need to be placed on different coloured squares - I'm colour…
      GordonS on HN
    • Maybe consider a different color palette. I have a red/green color blindness (like ~8% of the male population), and I can only barely differentiate the colors.
      hxhxhrra on HN
    • With my colour vision deficiency the tokens on the first couple of levels practically look identical. In fact I had to guess by assuming what was harder arrangement. Could the…
      VBprogrammer on HN
  • Keyboard controls

    From 2 comments
    • Nice. Sokoban nostalgia says Hi :) Some nits and comments if I may. * Don't count moving stones as an actual move until the stone is released. I am on a PC and if I…
      huhtenberg on HN
    • Pretty. Keyboard shortcuts would be a nice addition.
      bitslayer on HN
  • Daily puzzle mode

    From 2 comments
    • This is very good - got me spending more time playing than I intended to and I will definitely share - well done. Maybe consider the wordle - one game a day/ share your score…
      MrDrDr on HN
    • Nice work! I’m a fan of a new puzzle every day. Mix things up, some hard, some easier. Much in the way Wordle/Figure/Killer Crossword does it. You don’t need to change your game,…
      greggrahamer on HN

Questions

  • How were the levels generated and curated

    From 1 comment
    • I love it! Thank you for making it and sharing it. And kudos for pulling it off. I'm interested in the process of creating the puzzles. What are the conceptual steps you go…
      emilesilvis on HN
  • How to solve specific stuck levels

    From 3 comments
    • Awesome game! Really like the simple interface :) On a sidenote, anybody know how to solve level 29 in 11 moves? I got 12 but can't seem to figure out 11 move solution.
      ozym4nd145 on HN
    • I am completely stuck on Level 37, anyone have a hint?
      kab0b on HN
    • Level 62 is killing me ;) Any help is appreciated.
      vz1982 on HN

Alternatives named

  • Sokoban

    From 2 comments
    • I really like these kind of puzzle games. It's always so satisfying building up a kind of "intuition" on how to solve them, learn the patterns etc. Well done on "finishing" it.…
      matsemann on HN
    • I tried level 1, moved the two stones onto the squares... and nothing happened? Eventually I realised that the stones need to be placed on different coloured squares - I'm colour…
      GordonS on HN
  • Ricochet Robots

    From 1 comment
    • It's really close to "Ricochet Robot" in its principle. https://boardgamegeek.com/boardgame/51/ricochet-robots Really fun game
      Narew on HN
  • Atomix

    From 1 comment
    • I wrote a solver for Atomix (https://github.com/falk-hueffner/atomixer), a similar game. Technically, the only difference is that in Atomix the solution location is not…
      hairtuq on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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