kevzettler
Games
game engine
SHOW HN2023
236points
63comments
#213of 3,109 in 2023
Top 7%of 2023 by points
How HN took it
LovedMost comments that take a side are positive
15 positive, 5 neutral or asking, 1 mixed, 0 critical, out of 21 comments about the project. Thread score +0.64.
Execution: 2 for, 0 againstDocs: 2 for, 0 againstIdea: 2 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Thorough retrospective on building a web game engine
From 3 comments
> I'm writing this post to put closure on the project before moving on to new work and in the hopes that this experience may be helpful to any others interested in this space.…
Xeoncross on HNI'm still reading this, but I just wanted to say this bit of your analysis was SO cathartic for me to read: > React+Redux setup was too much performance overhead for the…
SeanAnderson on HNWow, as someone who's been maintaining a JS voxel engine ("noa") for some years now it's surprising to find a bunch of influences here I hadn't seen before. I also got started…
fenomas on HN
Objections
Claim that web UI tooling beats game engine UI is questioned
From 1 comment
> The game dev UI complaint is because game engines use geriatric 2-way mutable state management UI code that is error-prone and brittle. Web developers have solved these UI…
preommr on HN
Questions
How well does it perform in the browser with voxels?
From 1 comment
What an awesome project. How well does it perform in the browser, though? I've never worked with them but I've always heard of voxels as kind of being a nightmare.
DoItToMe81 on HN
Alternatives named
noa (JS voxel engine)
From 1 comment
Wow, as someone who's been maintaining a JS voxel engine ("noa") for some years now it's surprising to find a bunch of influences here I hadn't seen before. I also got started…
fenomas on HN
Three.js
From 1 comment
Cool project, when you add multiplayer to a simple game without any game engine and want to actually do it right (CSP, interpolation, lag compensation) it gets technical really…
iercan on HN
mach-gpu
From 1 comment
Could check this out https://github.com/hexops/mach-gpu
ironbound on HN