Tiny
Games
game engine
SHOW HN2023
100points
28comments
#648of 3,109 in 2023
Top 21%of 2023 by points
How HN took it
DebatedReal support and real criticism
3 positive, 4 neutral or asking, 0 mixed, 4 critical, out of 11 comments about the project. Thread score +0.05.
Idea: 2 for, 1 againstPerformance: 0 for, 2 againstDesign: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Interesting fantasy-console-style engine; Kotlin and Lua combination appreciated
From 2 comments
Feels like we've been getting a lot more fantasy-console-style frameworks/engines lately and I've gotta say I'm all for it. Not sure this one is for me, but love to see it…
bodge5000 on HNLooks pretty cool. I’m curious how Lua scripting support is handled for the web platform. There have been one or two different projects for Lua support on the web in the past.
xigency on HN
Objections
Lua is unpopular or unnecessary when using Kotlin
From 2 comments
Kotlin is pretty nice as a language: quite strong type system, good tooling (like JetBrain's IDEA Community), terse, supports functional programming quite well, etc. Lua OTOH is…
cies on HNAs opposed to a 2D Game Engine in Kotlin Working with Kotlin? Why?!?
remon on HN
Browser performance and latency concerns
From 2 comments
Oh, ok I thought the demo was a picture because nothing happended when you clicked the thing... The JS version has very high latency. How does it work under the hood? Can the…
bullen on HNI think it would be more interesting to expose how the bytecode becomes JS. But I guess I'll dig through at some point... nm, that breakout (that you could run on a 6502) maxxes…
bullen on HN
Requests
Option to use Kotlin instead of Lua
From 1 comment
Kotlin is pretty nice as a language: quite strong type system, good tooling (like JetBrain's IDEA Community), terse, supports functional programming quite well, etc. Lua OTOH is…
cies on HN
Questions
How Lua scripting works on the web
From 2 comments
Looks pretty cool. I’m curious how Lua scripting support is handled for the web platform. There have been one or two different projects for Lua support on the web in the past.
xigency on HNLooks like it uses luaj to run scripts from kotlin, and the whole kotlin project can use the Kotlin/JS compiler to target the browser.
mometsi on HN
Why not use Java with hot deploy
From 1 comment
Why not just use Java and hot deploy on the JVM?
bullen on HN
Alternatives named
PICO-8
From 2 comments
I like PICO-8. The limitations it has (e.g. 16 colors, 128x128 screen) seem to "offend" some folk though. I have learned to like the limitations.
otikik on HNRight out, the most interesting ones to me are WASM-4, because it seems to be one of the strictest and most minimal, and Pyxel, because it uses Python. Though to be fair I…
bodge5000 on HN
LibGDX
From 1 comment
Not a the time. If you want to try Kotlin for creating games, I advise to check other game engine: - https://littlekt.com/ (LittleKt (Little Kotlin) is a multiplatform 2D game…
dwursteisen on HN
KorGE
From 1 comment
Not a the time. If you want to try Kotlin for creating games, I advise to check other game engine: - https://littlekt.com/ (LittleKt (Little Kotlin) is a multiplatform 2D game…
dwursteisen on HN
LittleKt
From 1 comment
Not a the time. If you want to try Kotlin for creating games, I advise to check other game engine: - https://littlekt.com/ (LittleKt (Little Kotlin) is a multiplatform 2D game…
dwursteisen on HN
Love2D
From 1 comment
I'd say its the language of choice for game modding (which roblox pretty much is) specifically, but not game dev as a whole. In fact I'd go so far as to say its not used in…
bodge5000 on HN