Hypersomnia
Games
multiplayer shooter
SHOW HN2023
How HN took it
9 positive, 7 neutral or asking, 2 mixed, 2 critical, out of 20 comments about the project. Thread score +0.21.
Execution: 2 for, 0 againstDesign: 2 for, 0 againstIdea: 1 for, 0 againstDocs: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Impressive achievement and inspiring project
From 3 comments
Incredible achievement. The games looks great. To the author: What else have you been working on commercially to support the project? Do you plan to release it in steam? How does…
teruakohatu on HNI just love these posts and projects and am very grateful that they are provided open sourced. I'd love to do something like that one day when I have the time (i.e., when I…
harel on HNHeck! I just realized I've been following some of your posts over the years without intending to. Specially about ECS and networking. It's nice to see it so advanced. Congrats!
juancn on HN
Deterministic networking and physics rebuild are clever
From 2 comments
Rebuilding the physics state on client connect is a cool solution to synchronization!
numlocked on HNI'm not quite sure they are guaranteed to be deterministic across architectures either. I think rounding up/down can vary across architectures. Mixing arm/amd/intel here should…
virtue3 on HN
Objections
Post title is hard to parse and misleading
From 2 comments
This looks fascinating but - by god, was your post title hard to parse!
andybak on HNSame here. I still find it a bit misleading too. The game didn’t make it to AC:Valhalla, a texture-packing library that was made during its creation did[1] (not wanting to…
teamonkey on HN
Unity ECS claim overstated
From 1 comment
Same here. I still find it a bit misleading too. The game didn’t make it to AC:Valhalla, a texture-packing library that was made during its creation did[1] (not wanting to…
teamonkey on HN
Requests
Fix macOS mouse offset bug in menus
From 1 comment
Firstly, this looks absolutely unreal, things like this make me really appreciate how little I actually know about CS. Secondly, I've caught a big ol' bug for you on MacOS. When…
annix on HN
Release on Steam
From 1 comment
Incredible achievement. The games looks great. To the author: What else have you been working on commercially to support the project? Do you plan to release it in steam? How does…
teruakohatu on HN
Questions
Is floating point determinism possible across compilers and architectures
From 2 comments
I didn’t realize that getting 100% deterministic behavior for floats would require using the same compiler, even when using the same math functions. Is floating point arithmetic…
schemescape on HNI'm not quite sure they are guaranteed to be deterministic across architectures either. I think rounding up/down can vary across architectures. Mixing arm/amd/intel here should…
virtue3 on HN
Alternatives named
Spring RTS
From 1 comment
> Networking is based on cross-platform simulation determinism. Springrts[0] has been doing all that has been described here for the same reasons in late 2000s and I guess…
baq on HN
Infantry Online
From 1 comment
The gameplay reminds me of this this old top down multilayer shooter from the early 2000s called Infantry Online https://www.freeinfantry.com/…
theogravity on HN
ARC / Armor Critical
From 1 comment
This looks rad! Reminds me of ARC (Attack Retrieve Capture) back in the late 90s -- now on life support as Armor Critical https://en.wikipedia.org/wiki/Attack_Retrieve_Capture…
barryp123 on HN