varun.ca
Creative
shader graphics demo
SHOW HN2023
159points
7comments
#382of 3,109 in 2023
Top 13%of 2023 by points
How HN took it
MixedNo clear lean
4 positive, 0 neutral or asking, 0 mixed, 1 critical, out of 5 comments about the project. Thread score +0.38.
Idea: 0 for, 1 againstDocs: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Explanation of raymarching and SDFs was clear and helpful
From 1 comment
wow, you made something complex understandable to me. I'd dabbled in shaders but Raymarching (I now know why it's called that!) and SDF had eluded me, thank you.
tudorw on HN
Linked demos are engaging
From 1 comment
This is great, I spent more time looking through the linked demos than I would like to admit.
Etheryte on HN
Looks cool
From 2 comments
This is pretty cool, thank you for sharing.
0xf00ff00f on HNThat's neat
hiveking on HN
Objections
Rasterization would be more appropriate for a simple polyhedron like this
From 1 comment
Looks very cool, but why? Unlike many other applications of SDFs, for this particular one a traditional rasterization seems more appropriate. The polyhedron being rendered only…
Const-me on HN
Questions
Why use raymarching for this shape instead of rasterization
From 1 comment
Looks very cool, but why? Unlike many other applications of SDFs, for this particular one a traditional rasterization seems more appropriate. The polyhedron being rendered only…
Const-me on HN
Alternatives named
Traditional rasterization of an indexed mesh
From 1 comment
Looks very cool, but why? Unlike many other applications of SDFs, for this particular one a traditional rasterization seems more appropriate. The polyhedron being rendered only…
Const-me on HN