Raverie

Games

game engine editor

SHOW HN2023

644points
159comments
#33of 3,109 in 2023
Top 2%of 2023 by points

How HN took it

DebatedReal support and real criticism

23 positive, 21 neutral or asking, 5 mixed, 28 critical, out of 77 comments about the project. Thread score -0.07.

Performance: 10 for, 19 againstIdea: 7 for, 2 againstExecution: 1 for, 4 againstDesign: 3 for, 1 againstDocs: 1 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Impressive that a Unity-like editor runs in the browser

    From 3 comments
    • Holy wow, opened this on my phone and it was like unity editor was running on mobile with a smooth 3D viewport! Gotta give this a shot on desktop later.
      Ashwinning on HN
    • Having worked extensively with TDI Explore and Wavefront software on SGI machines, seeing this on my browser still blows my mind.
      cgranier on HN
    • Wow you guys wrote Zero Engine? I used it in summer camps at DigiPen a long time ago, I really enjoyed using it and programming in Zilch (I wrote an AI that played a galaga…
      sakras on HN
  • Spaces feature is useful and similar to Flash movie clips

    From 1 comment
    • The Spaces feature reminds me of how Movie Clips were used in the old days of Macromedia Flash, where I'd put many different often-independently-running clips overlayed on top of…
      TiredGuy on HN

Objections

  • Very slow and choppy performance, especially on Mac and Firefox

    From 4 comments
    • Strange, on my M2 MacBook Pro this still absolutely crawls. I thought it was my personal (intel) MacBook Pro, but it's still extremely slow on my M2. Looks amazing, but…
      lostgame on HN
    • Performance is definitely an issue here, this is on an M1 MacBook with Chrome and it's quite choppy.
      dom96 on HN
    • Very slow load in Firefox – stuck on “Downloading Runtime”. No error in console, and the .wasm file is stuck in the loading stage in the Network tab – a few minutes first time,…
      notpushkin on HN
    • Yet another reminder that WebGL is terrible in Firefox. Looking forward to webgpu being standardised and widely used instead.
      3836293648 on HN
  • Slow or stuck loading of the runtime download

    From 2 comments
    • It's been sitting on "downloading runtime" for a very long time. That makes me think this must be a challenge to host. What are the pain points to hosting it?
      hoistbypetard on HN
    • Tried on a couple of devices with Firefox, the Downloading runtime bit takes ages. On Android firefox on my poor old Nokia Android phone it's way too slow to try, on rotating the…
      stuaxo on HN
  • Missing documentation and broken links

    From 2 comments
    • This looks great! Some feedback - I clicked on the link and tried to find out if it's on GitHub. I looked in Help > About but it didn't seem to have much. Then I clicked on Help…
      a2128 on HN
    • Very cool! I can't seem to get the script editor open in the demo though.
      GabeIsko on HN
  • DPI scaling incorrect on macOS

    From 1 comment

Requests

  • Fix performance issues

    From 2 comments
    • Strange, on my M2 MacBook Pro this still absolutely crawls. I thought it was my personal (intel) MacBook Pro, but it's still extremely slow on my M2. Looks amazing, but…
      lostgame on HN
    • Looks great. and it even works on mobile phone. But it is a little bit slow on my mac Chrome.
      chaosprint on HN
  • Add documentation and tutorials

    From 2 comments
    • The Spaces feature reminds me of how Movie Clips were used in the old days of Macromedia Flash, where I'd put many different often-independently-running clips overlayed on top of…
      TiredGuy on HN
    • This looks great! Some feedback - I clicked on the link and tried to find out if it's on GitHub. I looked in Help > About but it didn't seem to have much. Then I clicked on Help…
      a2128 on HN
  • High-DPI UI scaling

    From 1 comment
    • Cool project. Is there any way to scale the UI for high dpi displays? On a 2:1 display, the fonts look aliased, if I set the browser zoom to 50%, the UI looks crisp, but…
      WatchDog on HN
  • WebGPU rendering support

    From 2 comments
    • The UI looks very polished! I have an old 3D modeler I want to modernize, is it possible to reuse the UI framework? is it imgui based? I don't seem to see a sign of it. is it…
      billconan on HN
    • So I take it that this would be the highest performing + most customizable engine for web deployment due to its deep WASM nature? What about rendering, does it use WebGPU?
      kaliqt on HN

Questions

  • Why invent a custom scripting language instead of an existing one

    From 1 comment
    • Why invent your own scripting language instead of using one of the infinity other existing languages?
      benkillin on HN
  • How it differs from Unity scenes and Godot

    From 2 comments
    • How are Raverie spaces different from Unity scenes?
      CobrastanJorji on HN
    • > Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate This is, as far as I can tell, exactly what the Godot engine does[1]. That engine…
      lionkor on HN
  • How hard is it to host

    From 1 comment
    • It's been sitting on "downloading runtime" for a very long time. That makes me think this must be a challenge to host. What are the pain points to hosting it?
      hoistbypetard on HN

Alternatives named

  • Godot

    From 2 comments
    • > Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate This is, as far as I can tell, exactly what the Godot engine does[1]. That engine…
      lionkor on HN
    • This looks amazing, and I really hope it gains some traction. That being said, one of the biggest annoyances I had trying to switch to Godot from Unity is that their Scene view…
      laserDinosaur on HN
  • PlayCanvas

    From 2 comments
    • This is awesome! What would you say are the primary differences between Raverie and PlayCanvas.com?
      ccvannorman on HN
    • While impressive, the whole UI feels much slower than using PlayCanvas.
      pjmlp on HN
  • Unity

    From 1 comment
    • This looks amazing, and I really hope it gains some traction. That being said, one of the biggest annoyances I had trying to switch to Godot from Unity is that their Scene view…
      laserDinosaur on HN
  • Scratch and Tinkercad

    From 1 comment
    • Tinkercad and scratch were never tied to a browser! Why go with wasm?
      diogenes4 on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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