DotBigBang
Games
game engine platform
SHOW HN2023
How HN took it
21 positive, 28 neutral or asking, 2 mixed, 15 critical, out of 66 comments about the project. Thread score +0.19.
Performance: 4 for, 6 againstDocs: 0 for, 5 againstExecution: 2 for, 3 againstIdea: 2 for, 0 againstDesign: 2 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Runs well on phones and low-spec devices
From 4 comments
I assumed this would be unusable on my phone, but it actually works great! And nice work on the load time. Every time a non-photorealistic game takes more than a few seconds to…
schemescape on HNImpressive. I like the 3rd person game better. Both runs fair on my pixel 2.
quadcore on HNFYI, ran great on an oldish Pixel 5. Nice work.
anymouse123456 on HNRuns pretty damn smooth on my budget android!
sdwr on HN
Fast load and smooth performance
From 2 comments
I assumed this would be unusable on my phone, but it actually works great! And nice work on the load time. Every time a non-photorealistic game takes more than a few seconds to…
schemescape on HNThis works on my six year old phone - impressive, considering that more often than not in such cases I don't even get past the loading screen. I like the architecture - most game…
Tade0 on HN
Fun games and good lobby experience
From 2 comments
Had a really intense battle on my first try, the response time is great and very playable. Great lobby music too. thanks
Physkal on HNDiamond Dropper is actually a lot of fun. Great work.
20after4 on HN
Objections
Load time is often well above the claimed 2 seconds
From 3 comments
This is very cool, but doesn't actually load in two seconds. I would have been really impressed if that part was legitimately true.
parasti on HNI'm on a z flip 3 android device with 500mbps WiFi, and seeing closer to 20 seconds than 2 seconds on all the links shared here.
maccard on HNUsing Firefox for android. That link is about 6 seconds for me. Its still quick, but a good chunk off 2 seconds
maccard on HN
Poor performance in Firefox
From 3 comments
Diamonds was a good game - last two, opponent heavily outgunning me, he builds a bridge in my direction, runs across it, is sent flying into the blue abyss on a springboard I'd…
mattsop on HNUsing Firefox for android. That link is about 6 seconds for me. Its still quick, but a good chunk off 2 seconds
maccard on HNI tried on my pinephone, made it all the way to actually rendering a frame of 3D gameplay then either didn't have working controls or froze. And I expected it to crash the…
chainingsolid on HN
Docs and links showed errors for some users
From 3 comments
http://docs.dotbigbang.com/ gives 403 ERROR The request could not be satisfied.
zfxfr on HNThe quickstart and such have links to https://www.dotbigbang.com which is showing me a SSL_ERROR_NO_CYPHER_OVERLAP on Firefox 117.
resonious on HNSame here. From germany, if that makes any difference.
pragmatick on HN
Loading screen gives no progress on mobile
From 2 comments
Hey, is the loading screen implemented by the game itself or does dotbigbang measure and provide that? In the latter case, could you make it so it shows progress? Im no web…
december456 on HNThere isnt any progress for me on mobile, its just boxes cycling and a loading... text underneath. Perhaps it has something to do with content blocking?? Im not sure.
december456 on HN
Requests
Fix Firefox performance
From 2 comments
Using Firefox for android. That link is about 6 seconds for me. Its still quick, but a good chunk off 2 seconds
maccard on HNDiamonds was a good game - last two, opponent heavily outgunning me, he builds a bridge in my direction, runs across it, is sent flying into the blue abyss on a springboard I'd…
mattsop on HN
Configurable keybinds
From 1 comment
This is very impressive, especially this working well on mobile! One suggestion, if it isn't already possible (maybe it is if you have an account), would be configurable…
dinkleberg on HN
Loading progress indicator
From 1 comment
Hey, is the loading screen implemented by the game itself or does dotbigbang measure and provide that? In the latter case, could you make it so it shows progress? Im no web…
december456 on HN
Optimization deep dive on load times
From 1 comment
Firefox Android on a Samsung S7. Varying loading times is obviously completely normal. I was just hoping to see an optimization deep dive based on the title here.
parasti on HN
Questions
How is cheating prevented in competitive games
From 1 comment
This is so cool! Though, how do you ensure that people are playing fair? When I dabbled in web-based games a year ago, I noticed that it's pretty difficult to have a good…
a257 on HN
Vendor lock-in and export options
From 2 comments
Regarding the platform, I read the landing page for developers. I see a lot of good intentions. But how do you back it up? What guarantees do you provide for developers not to…
kosolam on HNJust adding on to this, I have a work-in-progress GLTF exporter that enables you to export your game level from dot big bang into…
bobbydigitales on HN
Pricing and business model
From 1 comment
Yes, it is a question whether the stack includes Web assembly? Also, is there a pricing or business model for the platform/engine?
wg0 on HN
Alternatives named
Roblox
From 1 comment
This is like Roblox, right? What are the differences between the two?
nnnnnnnnnnnnn on HN
Meta Horizon
From 1 comment
If Meta was still allowed to buy things, you'd be billionaires. This is pretty much as good as their horizon platform but can actually run on my phone. Good job
bryan_w on HN
Krunker.io
From 1 comment
Looks awesome! I worked on Krunker.io a few years back (which had a UGC aspect similar to this), love seeing more people picking up on the < 5s time-to-fun mechanic.
NathanFlurry on HN