Plantarium

Creative

procedural 3d plant generator

SHOW HN2023

439points
49comments
#67of 3,109 in 2023
Top 3%of 2023 by points

How HN took it

MixedNo clear lean

14 positive, 10 neutral or asking, 1 mixed, 3 critical, out of 28 comments about the project. Thread score +0.38.

Design: 6 for, 1 againstExecution: 4 for, 0 againstIdea: 1 for, 1 againstPerformance: 0 for, 1 againstDocs: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Node graph editor is well done

    From 3 comments
    • The graph editor is really, really well done, congrats.
      ur-whale on HN
    • This is so useful and nice for so many reasons. A well written browser based node graph editor that can create procedural 3d meshes _and_ export as .obj _and_ you've permissively…
      MrLeap on HN
    • I did something similar a year ago where I wanted to try out Rust as a webapp engine (compile to wasm -> host on rust webserver): https://blomma.lorentz.app. Although yours is…
      baalimago on HN
  • Looks like real plants and is fun to play with

    From 3 comments
    • That is amazing, they really look like plants!
      eternityforest on HN
    • Amazing! I love how immediate, and straightforward it is. Easy to understand and fun to play around with!
      catapart on HN
    • Wow. Sending this to a bunch of tech art friends
      fb03 on HN
  • Good tutorial and documentation

    From 2 comments
    • Great tutorial as well.
      robertlagrant on HN
    • This is a neat project but it doesn't seem to render the plant at the moment. It did render plants 20 minutes ago - perhaps the HN load has hurt it? All of the code is available…
      hx2a on HN

Objections

  • Calling it a simulation is misleading; it is a procedural model

    From 2 comments
    • "Simulation" is a term that has been appropriated by artists but it refers to something much more rigorous in the parlance of the domains featured here on HN. Unless your plant…
      uoaei on HN
    • That wouldn't make it a simulation, it's just a different way to generate 3D representations.
      uoaei on HN
  • Camera shakes when parameters change

    From 1 comment
    • Looks very nice, one small problem - when I change the values, the camera seems to "shake" because the shape of the plant changes, so it has to constantly readjust, and it's kind…
      Tiberium on HN
  • Drag handling bugs and small port circles

    From 1 comment
    • I really love this! A couple of suggestions for usability improvements: 1. Drag handling is buggy when I accidentally move the mouse outside of a box and then release. In that…
      20after4 on HN

Requests

  • Blender plugin

    From 1 comment
    • I guess because it is procedurally based, likely using an L-system. https://en.m.wikipedia.org/wiki/L-system We use things like this in 3D art and animation. For example the…
      Daub on HN
  • Time node for animation

    From 1 comment
    • Brilliant ! If you could also add a "time" node , it would even allow for some basic animations. Lovely project overall.
      illegalmemory on HN
  • Debounce camera centering

    From 1 comment
    • Very good feedback, I should probably add a debounce to the automatic centering of the camera :)
      jimfx on HN

Questions

  • What makes this a simulation and not just a model?

    From 1 comment
    • What makes this a simulation and not just a model?
      uoaei on HN
  • Could WebGPU be used instead of WebGL?

    From 1 comment
    • As far as I can tell this uses WebGL, I wonder if you could get these results just as easily using WebGPU
      i_am_a_peasant on HN

Alternatives named

  • Fractal tree generator in Microsoft Encarta

    From 1 comment
    • It vaguely reminds me of the fractal tree generator that was in some versions of Microsoft Encarta.
      Nition on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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