moddio2

Games

game engine

SHOW HN2023

318points
86comments
#130of 3,109 in 2023
Top 5%of 2023 by points

How HN took it

MixedNo clear lean

8 positive, 11 neutral or asking, 1 mixed, 5 critical, out of 25 comments about the project. Thread score +0.09.

Idea: 3 for, 3 againstPrivacy: 0 for, 1 againstPerformance: 1 for, 0 againstPricing: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Low barrier to entry with no download or signup needed

    From 2 comments
    • This is pretty much spot on. Having a low barrier of entry (no download/signup/paywall) + being easy to use certainly helps.
      m0dE on HN
    • We have an active community who are creating between 150 to 300 new games every day. Having a low-barrier of entry for both game devs & players def helps. (No download/signup…
      m0dE on HN
  • Impressive project

    From 2 comments
    • Impressive project, thanks for sharing!
      dimgl on HN
    • This is a fantastic project to open source, thank you so much! I’m going to be pouring over the code during the EOY holidays!
      holografix on HN

Objections

  • Engines with a broad scope are hard to sell or justify

    From 2 comments
    • Unless it’s as advanced as Unity, is it possible to even sell an engine these days? Something like this is expected to be free
      pipeline_peak on HN
    • It's an extremely bad idea to go and build from scratch a do-everything game engine with AAA 3D capabilities, but there is absolutely space for engines with a very specific…
      TillE on HN
  • Opinionated design may limit customization

    From 1 comment
    • What's your motivation for building a new engine? Seems like you've built in some really specific things (from the README); - Weapon system (melee & projectile) - Shops -…
      posting_mess on HN

Requests

  • Explain motivation and design choices

    From 1 comment
    • What's your motivation for building a new engine? Seems like you've built in some really specific things (from the README); - Weapon system (melee & projectile) - Shops -…
      posting_mess on HN
  • Better networking efficiency and bandwidth use

    From 1 comment
    • I joined one of the Brains server and was curious what the experience was for 50~ players. The movement was a bit janky, as expected from websockets. I was also curious about the…
      JoeOfTexas on HN

Questions

  • Is it based on the Isogenic Game Engine

    From 1 comment
    • I see it says "Credits: Isogenic Game Engine" is it based off that or just throwing it a name drop?
      cdchn on HN
  • Why not written in Rust or Go

    From 2 comments
    • I'm surprised it's not written in Rust :thinking:
      Phristov on HN
    • I find that node js based multiplayer backends will eventually slow to a crawl as the number of connections goes up. How have you solved this problem? Wouldn’t something like Go…
      deadbabe on HN

Alternatives named

  • Unity

    From 1 comment
    • Unless it’s as advanced as Unity, is it possible to even sell an engine these days? Something like this is expected to be free
      pipeline_peak on HN
  • Three.js

    From 1 comment
    • What's your motivation for building a new engine? Seems like you've built in some really specific things (from the README); - Weapon system (melee & projectile) - Shops -…
      posting_mess on HN
  • RPG Maker and GameMaker

    From 1 comment
    • It's an extremely bad idea to go and build from scratch a do-everything game engine with AAA 3D capabilities, but there is absolutely space for engines with a very specific…
      TillE on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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