RE3

Games

game source port

SHOW HN2024

129points
29comments
#657of 3,515 in 2024
Top 19%of 2024 by points

How HN took it

CuriousMostly questions and neutral comments

4 positive, 11 neutral or asking, 0 mixed, 3 critical, out of 18 comments about the project. Thread score +0.07.

Idea: 2 for, 3 againstExecution: 2 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Impressive effort, clean and commented code

    From 2 comments
    • This is a truly monumental creation. THe level of effort it must have taken is enormous. I peeked at the source code expecting what asm - > C reverse engineering tools usually…
      ThinkBeat on HN
    • "to study or analyze (a device, as a microchip for computers) in order to learn details of design, construction, and operation, perhaps to produce a copy or an improved version"…
      colonwqbang on HN
  • Useful for studying GTA3 internals

    From 2 comments
    • Can you share some of the tools and methods you used to reverse such a large C++ codebase into readable code?
      tety on HN
    • The history[1] section in the README file contains a description of how they did it. In summary, it seems they debugged GTA3 and wrote their stub implementations until the game…
      supriyo-biswas on HN

Objections

  • Seen as a copy of Rockstar's code rather than true reverse engineering

    From 3 comments
    • "Reverse Engineered" doesn't mean what you think it means. This is just looks like a copy of the actual code.
      webprofusion on HN
    • Isn't this just a fork of the DCMA'ed repository? The links in the readme still point to https://github.com/GTAmodding/re3
      landgenoot on HN
    • I wouldn't even call it a fork, it's just a mirror with a commit that replaces few links in a README.
      dawidpotocki on HN
  • Repo was DMCA'd and mirrored; links point to original repo

    From 3 comments
    • Isn't this just a fork of the DCMA'ed repository? The links in the readme still point to https://github.com/GTAmodding/re3
      landgenoot on HN
    • RE3, meaning the project that was shut down because it was just straight up decompiled from Rockstar's binaries?
      Hamuko on HN
    • This repository is a mirror by a completely unrelated third party. The original repo was https://github.com/GTAmodding/re3.
      Hamuko on HN

Questions

  • How were the tools and methods used to reverse the code

    From 2 comments
    • Can you share some of the tools and methods you used to reverse such a large C++ codebase into readable code?
      tety on HN
    • Well you can look into how DFHack for Dwarf Fortress was redone. It involved a C++ decompiler written in clisp. Since then Ghidra was released, so the process is somewhat…
      lstodd on HN
  • How the source comments were produced

    From 2 comments

Alternatives named

  • Ghidra

    From 1 comment
    • Well you can look into how DFHack for Dwarf Fortress was redone. It involved a C++ decompiler written in clisp. Since then Ghidra was released, so the process is somewhat…
      lstodd on HN
  • DFHack

    From 1 comment
    • Well you can look into how DFHack for Dwarf Fortress was redone. It involved a C++ decompiler written in clisp. Since then Ghidra was released, so the process is somewhat…
      lstodd on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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