Probabilistic Tic-Tac-Toe

Games

tic-tac-toe variant

SHOW HN2024

293points
106comments
#214of 3,515 in 2024
Top 7%of 2024 by points

How HN took it

CuriousMostly questions and neutral comments

14 positive, 32 neutral or asking, 4 mixed, 14 critical, out of 64 comments about the project. Thread score +0.05.

Idea: 10 for, 3 againstPerformance: 3 for, 6 againstExecution: 0 for, 4 againstDesign: 1 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun and clever twist on tic-tac-toe that adds real strategic depth.

    From 3 comments
    • Brilliant! Makes a simple children's game very interesting. One aspect I really enjoy is that it makes clear the knee-jerk response towards action bias[0]. There are times when…
      mbroshi on HN
    • Okay. This has a lot more depth than it initially appeared. What a great twist on a simple game!
      educasean on HN
    • This is fantastic! The dice roll animation is :chefkiss:
      henry_pulver on HN
  • The dice roll animation is well done.

    From 1 comment

Objections

  • Dice roll animations are too slow and make play tedious.

    From 3 comments
    • Nice! And irritating! I would make it a lot faster though. It takes so much time waiting for the animations to finish.
      janwillemb on HN
    • I love this! Quick feature request: the die-roll is really cool, but can you make a lower-latency version so I can play more games in less time?
      jkaptur on HN
    • it's a bit slow with all the animation... but nice idea
      ziofill on HN
  • The computer player makes obviously bad plays.

    From 3 comments
    • It's an interesting game, but the AI is making really bad plays.
      bagels on HN
    • This is just awesome, great idea. The computer doesn’t seem to defend against obvious, probabilistic winning moves (doesn’t block a final square). But funnily this works to its…
      eastoeast on HN
    • Sweet! I think the AI should be optimized to not make plays that look obviously bad. It doesn't really need to be any harder, but it kinda ruins it when it makes a play that…
      furyofantares on HN

Requests

  • Add a fast forward or faster animation option.

    From 2 comments
    • An extra click that would stop the animation immediately might be helpful. Or to turn this into a different game: the d20 stops fast by default, but extra click to cheat and keep…
      omoikane on HN
    • I love this! Quick feature request: the die-roll is really cool, but can you make a lower-latency version so I can play more games in less time?
      jkaptur on HN
  • Offline multiplayer over Bluetooth.

    From 1 comment

Questions

  • How are the probabilities generated?

    From 1 comment
    • Agreed that 3D is overkill. I'm fastest at prototyping in Unity though and this was only a couple day project, so I'm unlikely to port it to anything else. Probabilities are…
      igpay on HN
  • Is the die physically simulated?

    From 1 comment
    • I got the die to settle on an edge in the corner of the playfield, which triggered a re-roll. Is this actually simulating a d20 with physics?
      zachmu on HN

Alternatives named

  • Quantum Tic-Tac-Toe

    From 1 comment
    • Interesting twist. Reminded me a bit of the Quantum Tic Tac Toe[1] game that I stumbled over some time ago. [1]: https://quantumtictactoe.com/play/
      magicalhippo on HN
  • Incomplete-information tic-tac-toe from SMBC comic

    From 1 comment
    • This is very cool and fun to play. Another interesting variant is incomplete information Tic Tac Toe which was posted by SMBC: https://www.smbc-comics.com/comic/incomplete
      antognini on HN
  • Earlier Probabilistic Tic Tac Toe by Shubhanshu

    From 1 comment
    • Nice game, I like the idea of your, opponent and no turn. I made a similar game long time back (around 2014) also called Probabilistic Tic Tac Toe ( https://shubhanshu.com/PT3/…
      napsternxg on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

Add a badge to your READMEShown on HackerShow
[![Shown on HackerShow](https://hackershow.org/badge.svg)](https://hackershow.org/show/40635397)